134,342 Commits over 4,262 Days - 1.31cph!

4 Years Ago
Fixed topological issues that were unintentionally cutting off some player spawn areas
4 Years Ago
Gas station in desert finalization Fixed rock_pile.mat not being biome tinted. Presumably an oversight since it looked completely whack in the gas station cave.
4 Years Ago
merge from main
4 Years Ago
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4 Years Ago
Merge from main
4 Years Ago
Material fixes follow up
4 Years Ago
metal_panels_a and metal_panels_b redo. Consolidated the set and removed _brighter variant
4 Years Ago
Tidied up motion vector generation
4 Years Ago
Merge from cubemap lighting
4 Years Ago
Tweaked concrete_f_bld_var material Reordered textures on brick_wall_b_plasterblend
4 Years Ago
Airfield / replaced all old light switches
4 Years Ago
Disabled red and green lights on the light switch prefab Added yellow light that is always on to indicate the switches control emergency lights
4 Years Ago
Improved a bunch of things with unloading ore
4 Years Ago
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4 Years Ago
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4 Years Ago
merge from main
4 Years Ago
Hopefully fix hold to dismount showing an unlocalized string on progress bar UI (will need a phrase rebuild)
4 Years Ago
Show a different interaction if there's a wagon lined up, but it's empty
4 Years Ago
Merge from adminpanel_ugc
4 Years Ago
Compile fix
4 Years Ago
Fixed expanded sign image getting smaller over time FIxed cassette audio looping forever
4 Years Ago
Store the last person to modify a firework, display it in the UGC browser
4 Years Ago
Initial support for showing pattern fireworks in the UGC browser
4 Years Ago
Codegen for menus
4 Years Ago
Allow unloading if the output bin is not empty, but don't allow if it's totally full
4 Years Ago
Correctly show the ore level on initial load
4 Years Ago
Fixed some menu interactions with the tower components. Use generic_resizable loot panels. Increased slots to 12.
4 Years Ago
Adjusted vacuum start delay per discussion with Alex
4 Years Ago
Merge from adminpanel_ugc
4 Years Ago
Compile fix
4 Years Ago
Can now click on UGC images to expand them for a better view Don't show signs in the UGC list if they have no data Better behaviour when cycling through images on a neon sign when some frames have no data
4 Years Ago
Merge Main -> Trainyard Update
4 Years Ago
Added options for modular car prefabs to spawn repaired, with parts and fuel. Set all Paddy's cars to start with fuel + T3 parts.
4 Years Ago
Motion vectors working!
4 Years Ago
Can now click on the track progress bar of the audio clip preview to seek to a position
4 Years Ago
Motion vectors are working-ish
4 Years Ago
Start asset warmup in the background as soon as the main menu is ready
4 Years Ago
Run asset warmup in the background with a relatively low frame budget Prioritize loading prefabs needed to spawn the world when loading Automatically adjust backgroundLoadingPriority when the loading screen is shown/hidden
4 Years Ago
Load prefabs in the background while spawning world
4 Years Ago
Preprocess prefabs on the main thread while loading continues in the background Implement AssetDatabase backend
4 Years Ago
Experimenting with async loading things from bundles
4 Years Ago
Rename NewAssembly to Rust.FileSystem
4 Years Ago
Code gen for new interaction item
4 Years Ago
Fixed wagon unloading ending early
4 Years Ago
Monument Island now collates train tracks (if there are any)
4 Years Ago
Merge from main
4 Years Ago
Ping ponging displacement maps to calculate displacement delta.
4 Years Ago
Plaster_d green paint variant
4 Years Ago
Final iteration of the plaster_d texture Tweaked some corresponding materials
4 Years Ago
Updated brick wall materials and some plaster materials