137,516 Commits over 4,474 Days - 1.28cph!
Merge Main -> Attack Helicopter
Further WIP attack heli setup
Fix eye poser slider going outside of its bounds
Merge branch 'main' into prerelease
Fix eye poser slider going outside of its bounds
Sounds for industrial crafter, industrial conveyor, electric furnace, and pipe tool
Fix GC counting for every single frame
merge from main -> rust_metrics
Subtracting multithreaded_networking_2 (problem with world.transfer)
Minor changes to internals of Derma_Install_Convar_Functions
DSlider ConVar support, added OnValueChanged( x, y )
Fix race condition in eyeposer when resetting a selected entity
Also use new DSlider features
TTT: Update Ukrainian localization
Simplify string.Interpolate implementation (Community)
Update language files
Merge branch 'main' into prerelease
Minor changes to internals of Derma_Install_Convar_Functions
DSlider ConVar support, added OnValueChanged( x, y )
Fix race condition in eyeposer when resetting a selected entity
Also use new DSlider features
TTT: Update Ukrainian localization
Simplify string.Interpolate implementation (Community)
Update language files
Bespoke tuning for Procmap's shore gradient.
Texture levels & mat tweaks.
Merge from canvas_disabled_2 to main
Testlevel properly coast splatted
Foam composite
cobblestone road models texturing
level backup
Pre-levels checkpoint for foam
Merge subtract to canvas_disabler_2
update peg positioning and tool to work with new placement stuff.
Merge from multithreaded_networking_2 (disabled by default)
Fixed DemoClient not returning NetRead to pool
Swap Weapon will now attempt to fit the held weapon to the rack using an alternate rotation/position if it will fit that way
Check valid and apply same rotation when using swap weapon if possible.
Fix a situation where the rack would steal a weapon.
Merge from pistol_slide_remerge2
Merge from pistol_slide_states
Cherrypick
77886, ignoring merge tracking
Merge from pistol_slide_states
Cherry pick
77900, ignoring merge tracking
talk_05 cinematic anim + tweaks to talk_04 compression
Basic attack heli vehicle setup
Attack heli item (for repairs) and icon. Attack heli prefab WIP.
Fixed some event sfx repeating once when a shot playback ends
Add graphics.dof_kernel_count convar, supports 0-3
Sets sample count to 28, 64, 128, 512 for smoother looking depth of field
Current setting is hardcoded to 28 so this should have no impact on regular gameplay
Rename a few helicopter classes to more closely indicate their function
Conveyors will now calculate Min/Max filter amounts based on the specified input/output ranges (eg. the left slot on the locker already only added/removed items from the first locker set, but now it will only check those slots when calculating how many items are in the container when evaluating filters)
Added a few comments and things to the new neither-client-nor-server compile fixes
Fixed compile issues caused by
78446 when SERVER or CLIENT (or both) *are* defined