196,950 Commits over 4,110 Days - 2.00cph!

21 Days Ago
Don't add scientist brain twice
21 Days Ago
Fix compile errors
21 Days Ago
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21 Days Ago
Changed how the EnvironmentVolumeLOD component gets added to EnvironmentVolume objects by using IPrefabPreProcess instead of Awake as this could have caused issues with object pooling
21 Days Ago
merge from S2P_bugfixes_for_quickfire
21 Days Ago
S2P all
21 Days Ago
Wire back up the refresh button properly
21 Days Ago
fixed a hole in stairwell_bottom_360 collider
21 Days Ago
Prevent server listings from being added to the browser twice if they have a tag
21 Days Ago
smoother transitions out of mine tunnels in military tunnels
21 Days Ago
improved env volume accuracy in sewer tunnel prefabs
21 Days Ago
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21 Days Ago
Changed spoiled produce consume sound
21 Days Ago
Merge from main
21 Days Ago
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21 Days Ago
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21 Days Ago
Added a prevent movement volume near a fence in powerplant in attempt to fix a terrain glitch
22 Days Ago
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22 Days Ago
Re add open animations between the pages Added editor support for play on awake
22 Days Ago
fixed the culling zone missing a cave segment in cave_large_sewers_hard
22 Days Ago
Tweaked barricade cover barricadeDamageMultiplier
22 Days Ago
Merge from foliage_instancing
22 Days Ago
Added play on awake to flex transitions
22 Days Ago
Schizlobium - added padding to bark texture and fixed UVs to remove seam on lower LODs
22 Days Ago
Fixed wallpaper clipping on legacy wood floor, triangle floor, foundation and triangle foundation
22 Days Ago
speaker blockout prefabs
22 Days Ago
Speaker blockout. Spotlight adjust.
22 Days Ago
split off wood beam on edge of stone tier roof
22 Days Ago
Set constant for max refresh distance for now
22 Days Ago
Merge from main to jungle update improvements
22 Days Ago
Checking in floating walkway progress to switch branch
22 Days Ago
Merge from environment_volume_lods
22 Days Ago
Fix issue with max refresh value causing foliage to stop rendering at some locations/angles
22 Days Ago
Only adding the EnvironmentVolumeLOD component on the Client and changed it to add and remove the component from the enabled spatial volumes set rather than enabling and distabling the EnvironmentVolume component
22 Days Ago
fixed missing material reference on gibs on jungle floor prefab
22 Days Ago
Merge from naval update
22 Days Ago
Merge from main to naval update
22 Days Ago
Deleted obsolete metas. Submitting continued work to floating walkways.
22 Days Ago
Improved transition into train tunnels by a dozen meters - more work is needed for a complete solution
22 Days Ago
Removed driftwood from buildable caves as it interferes with small deployables
22 Days Ago
missed a part of the cooling towers earlier. Will get batched into a global S2P later on as more fixes are coming
22 Days Ago
split the frontier floor planks as detail to allow hiding when wallpaper
22 Days Ago
merge from cooling_towers_volumes_fix
22 Days Ago
powerplant S2P
22 Days Ago
disabled spatially aware feature on powerplant cooling towers prefabs
22 Days Ago
merge from jungle_update/jungle_update_improvements (fix - Reduced specular on schizolobium billboards, updated LOD distances to be more in line with other jungle)
22 Days Ago
Testing a new invite flow for team members from the team dock
22 Days Ago
Added bamboo barrels to the storage adaptor prevent building exemption list so that all of the surrounding adaptor sockets can be used
22 Days Ago
Auto turrets in peacekeeper mode now wait 5 seconds before attacking a player if they draw a weapon, will attack immediately if a player is hostile (similar to old safe zone behaviour) Shows the disarm warning and timer on the client TriggerHostileWarningZone is now valid on the client and server (in order to send the disarm timer to players that are in range on the server)