255,335 Commits over 3,990 Days - 2.67cph!

11 Days Ago
Teddy Bear costume folder adjustments and .clothing file setup
11 Days Ago
11 Days Ago
Triangle planter crafting pass
11 Days Ago
SRCDS colors for Linux & 24 bit colors
11 Days Ago
Tools: try searching for gameinfo relative to the .exe if not found Allows BSPZIP (and probably others) to run from scripts outside of the game directory without additions params "Fix" an infinite loop in memory allocation by exiting w/ message "fix" an infinite loop in memory allocator (CUtlMemory) by exiting the program with a warning if it is hit. Fixed crash with net_showmsg Fixed hoverball's toggle key not functioning Localization for built-in undo actions Potentially breaking change: Internal undo names changed! Also fixes undo text being processed twice for certain undo actions Adds localization for entities spawned by Sandbox tools (names) Added `hostile` keyvalue to npc_citizen Will be treated as a combine. Useful for NPC reskins to not have combine noises. Or just for fun. Fix queued rope renderer running out of memory with SuperDOF
11 Days Ago
Hammer: Merged some under the hood changed from CS:GO Also fixed ray-traced preview crashing Hammer: Updated Options tabs to fit more data Added build date to Hammer's About dialog Hammer: When copying game configs, ask for a new name Hammer: Updated icon to be higher quality and have GMod colors Hammer: Switch to CmdSeqDefault.wc (like CS:GO) When no user-defined preferences for Expert Map Compile tools exists, use a separate file for default ones. This ensures that game updates cannot break user configs. Tweak Hammer splash image & exe info Hammer: Expand Object Bar by 20px to fit visgroups To VisGrouos without a horizontal scrollbar Hammer: Increase default size of Entity Help window Fix a stack overflow in TextEntry scrolling Minor cleanups Added support for %CompileNoShadows (VBSP) Include Episode 1 barney model as override It appears to have all the animations from base Half-Life 2. Added "owner" argument to SWEP:OnDrop Added shader name to "failed to create shader"
11 Days Ago
Added Player:ExitLadder Remove unintended/possibly breaking changes Menu: Do not include notifications library Minor cleanups Fixed weapon_shotgun only producing 1 bullet pellet when fired by NPCs Fixed client crashes with portal entities
12 Days Ago
Merge: from main Tests: none
12 Days Ago
- Add retract/extend mode - Add menu items - Wire it into animation controller - Codegen
12 Days Ago
Electrical branch name is now clamped on the server side. Entering more then 25 characters will now default to "Name".
12 Days Ago
Clean: remove a couple unnecessary TODOs Tests: none, trivial change
12 Days Ago
Clean: ServerProfiler - less IntPtr, more Native.MonoMethod Think I didn't have enough sleep when I was writing it at first. Tests: exported snapshot in editor on Craggy
12 Days Ago
Standard 300 open/close now working
12 Days Ago
Update: ServerProfiler - emit the current/last managed method when recording an allocation - using debug binaries (10b88e5) Should reduce/eliminate the need to manually hunt for the allocation in the methods view. Tests: snaspshot in editor on Craggy
12 Days Ago
Update: when recording an allocation, record the last/current method as well Tests: snapshot in editor on Craggy
12 Days Ago
Update: able to capture allocations from all threads Tests: exported a profile in editor. Update: remove hack that forced early recording of data to test tracking all memory allocations Update: able to record working set of a process Tests: tested in editor for win, need to test on linux Update: track VirtualSize as well - Also properly avoid false-sharing Update: simplifyin code around allocation buffer - Previously it could be null, now not possible Update: make lazy growing take into account number of created elements This helps avoid wasting next frame if we didn't grow sufficiently Clean: removing TODO comment Update: record class and array size alongside the allocation size Tests: tried export on Craggy Update: when recording an allocation, record the last/current method as well Tests: snapshot in editor on Craggy
12 Days Ago
Merge from triangle_planter
12 Days Ago
Possibly fixed some issues when planting all 4 slots in the triangle planeter Changed the minimum distance between plants when in a planter from 0.5 -> 0.2, had to be applied to every plant
12 Days Ago
Update: ServerProfiler - emit a graph of per-thread total allocation size - Main thread reset the counter every frame, worker threads over their entire lifetime. This makes it easier to see at a glance how much we allocate per frame/thread. Tests: exported snapshot in editor on Craggy
12 Days Ago
Revert small planter to version from 104648
12 Days Ago
tweaked skinning a little, added open 150 to 300 and open 300 to 150
12 Days Ago
Fix triangle planter soil mesh not getting wet material effect
12 Days Ago
Hooked up hopper lights
12 Days Ago
4k cooking workbench textures
12 Days Ago
Compile fixes
12 Days Ago
Merge from main
12 Days Ago
Merge from fix_texture_streaming
12 Days Ago
merge from consoletoggle_param_qol
12 Days Ago
merge from clear_bushes_radius
12 Days Ago
merge from missing_demo_folder
12 Days Ago
merge from admin_hidden_items
12 Days Ago
Thread admin cleanup, can move threads Async sidebar loads Thread list placeholder
12 Days Ago
merge from dofExposerForceDisable
12 Days Ago
Don't actually disable QualitySettings.streamingMipmapsActive if we ever had an Update() cycle with it enabled. Instead, enable Texture.streamingTextureForceLoadAll for the same effect without crippling Unity's TextureStreamingManager
12 Days Ago
Setup cooking workbench with new art. Setup LODS. Setup deploy guide mesh. Setup gibs
12 Days Ago
close 150 and 300 anims
12 Days Ago
Added debug.ForceChickensSpawnEgg, forces all chickens in the provided range to drop an egg Eggs now drop from just behind the chicken
12 Days Ago
Rework how chickens drop eggs in the world Every 20-40s check if there are players within 100m, if they are there's a 50% chance an egg will drop This should mean players that find chickens in the wild could randomly find eggs in the area, or they could chase chickens for a while to try and get an egg Eggs are now a common item for despawn purposes so they will time out pretty quickly (and we don't flood servers with physics eggs)
12 Days Ago
Light setup for Hopper + related mats & meshes.
12 Days Ago
Better run handling
12 Days Ago
Leaderboard backup, run #17573
12 Days Ago
Optimized hopper textures. Removed that 2k emission texture that was just black. Removed the on/off text from the lights because that's not what they will indicate anymore.
12 Days Ago
prevent charge station from healing above 100 hp
12 Days Ago
Teddy Bear trousers adjustments Adding missing tail
12 Days Ago
Profiles
12 Days Ago
Teddy Bear Costume Lods and Skinned, Both Citizen and Human versions. Initial push .clothing files
12 Days Ago
Updated hackweek_reduce_copies changes to latest
12 Days Ago
Ditch Stream as the read/write interface to reduce the amount of copying data around Refactor to make BufferStream a class and support resizing the backing buffer automatically Fix writing incorrect padding for len prefixes Optimize ReadFromStream(Stream, int) to not allocate because the length is known Fixes and additions for latest rust
12 Days Ago
First pass on new chicken mesh prefab Marked a bunch of animations as looping Swapped over clips on animator, disabled the walkspeed system
12 Days Ago
Fix some fields and add others