196,979 Commits over 4,110 Days - 2.00cph!

23 Days Ago
main -> new_menu
23 Days Ago
syncvar_fixes -> main
23 Days Ago
Bootstrap font settings
23 Days Ago
Removed HDR to RustIcon color picker
23 Days Ago
Store overlay pages, font settings
23 Days Ago
syncvar_fixes -> aux3
23 Days Ago
In memory true again
23 Days Ago
Ensure resolver is disposed of properly after use
23 Days Ago
Throw build failed exception if sync var weaving fails Only create symbol reader provider if symbols
23 Days Ago
Disabled HDR on TMP text vertex color field for my sanity, it breaks the color picker
23 Days Ago
syncvar_fixes -> aux3
23 Days Ago
Only enable in memory reading for editor, build should be fine since its sequenced
23 Days Ago
syncvar_fixes -> aux3
23 Days Ago
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merge from wallpaper_nre_fix
24 Days Ago
Fixed wallpaper switching to mode 0 when deployed looking at an invalid block
24 Days Ago
merge from swapseat_hotbar_fix
24 Days Ago
Compile fix, forgot to save a file
24 Days Ago
merge from swapseat_hotbar_fix
24 Days Ago
Block belt input if you're swapping seats. Prevents seat switching keybinds triggering the hot bar selection Also fixes a longstanding double viewmodel issue when switching to the driver seat and deploying an item at the same time
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Ensure assembly resolver is disposed of properly. Prevents our stream from staying open and throwing copy errors.
24 Days Ago
New Weaver (Build & Editor) More reliable editor behaviour when swapping between build define symbols and scripts Some weaver cleanup and renaming
24 Days Ago
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Store progress: pack pages, featured pack system
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merge from main/sound_misc_may_2025
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merge from main
24 Days Ago
water light/med footsteps use foostep-med sound template
24 Days Ago
fix water jump start/land effect prefabs not playing sounds
24 Days Ago
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24 Days Ago
Merge from catabees
24 Days Ago
Fixes
24 Days Ago
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24 Days Ago
remove Bush from validImpactLayers on player_model BaseFootstepEffects (fixes wood footsteps playing when ray trace hits the collider that hides bushes under construction)
24 Days Ago
Fix compile errors
24 Days Ago
UIVol mixer parameter (missed file for CS 122467)
24 Days Ago
reduce falloff distance on compound bow handling sounds
24 Days Ago
molotov uses correct 3p deploy and aim sounds
24 Days Ago
Prototype showing party members at the top of the friends menu - hacked friend code slightly to make it work - will integrate with friend code properly if it's confirmed to live in friend menu - subscribe to a bunch of "OnLobbyMemberChanged" hooks to ensure the UI updates when players join / leave the party - refactor LobbySystem class so all logic has to pass through it instead of directly accessing steam's lobby class
24 Days Ago
game volume slider also affects ui sounds
24 Days Ago
merge from main
24 Days Ago
Menu header buttons juice
24 Days Ago
Abyss Containers - Tweaked textures and seaweed on the vertical version. Added horizontal version as a copy of wicker barrel, updated model and textures to the proper ones, setup prefab with materials and seaweed, setup wind shader support for both variants, created new seaweed material with different wind shader parameters, re-ran manifest
24 Days Ago
Added support for animation curve easing in FlexTransition