132,991 Commits over 4,232 Days - 1.31cph!

16 Days Ago
more loadout styles that didnt pick up
16 Days Ago
Removed the escape capture from the item list search bar, its cancelling the escape to close and its annoying
16 Days Ago
Restore consoletoggle arg to open a specific tab
16 Days Ago
Info tab tweaks
16 Days Ago
merge from main
16 Days Ago
Fixed menu tooltip icon not being marked as non static
16 Days Ago
Added a button to toggle hidden items
16 Days Ago
further cleanup
16 Days Ago
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16 Days Ago
Fully removed PointGrid3D and associated jobs
16 Days Ago
Use flex columns for the itemlist, instead of a grid
16 Days Ago
HideVest male/female
16 Days Ago
missing TankTop file
16 Days Ago
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16 Days Ago
merge from main
16 Days Ago
removing more unused prefab setup
16 Days Ago
merge from gui_cleanup
16 Days Ago
removing more dead code
16 Days Ago
got the admin panel working for sculptures again
16 Days Ago
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16 Days Ago
Naval scientist variation art
16 Days Ago
removed a bunch of disabled stuff from the dialogue prefab
16 Days Ago
Possibly fixed MeshCull objects not being affected by occlusion culling
16 Days Ago
routed saving properly
16 Days Ago
Commands tab for useful and common commands
16 Days Ago
Include legacy shelter in spawn_all_deployables command, was excluded previously to prevent an error
16 Days Ago
Tank Top repose male/female
16 Days Ago
Collared Shirt repose male/female
16 Days Ago
removed some leftover signui stuff, float values used for sizing as it now supports that
16 Days Ago
powerplant update
16 Days Ago
merge from powerplant_dropzone
16 Days Ago
airfield, excavator, launch site, military tunnels, nuclear missile silo, powerplant, trainyard and water treatment plant now playable from the scene - few misc errors need cleaning up, terrain components largely out of date across scenes - continue to use monument island for procgen like experience
16 Days Ago
Loadouts tab styling
16 Days Ago
drop zone moved, prevents hackable dropping on lighting
16 Days Ago
merge from fillwater_improvements
16 Days Ago
merge from helicopter_flare_balance_pass
16 Days Ago
merge from harbor_swingbridge_parent_fix
16 Days Ago
merge from m15_3p_emmisive_fix
16 Days Ago
merge from tactical_gloves_skinnable - tac gloves now skinnable
16 Days Ago
merge from rivals
17 Days Ago
Culling.env is no longer admin only Added culling.skinnedRenderers, controls the player/animals culling system Both culling.env and culling.skinnedRenderers require culling.toggle to be active, turning this convar off will turn both related convars off
17 Days Ago
Merge from food_qol
17 Days Ago
Fixed items held in sub inventories (backpcks, fishing rods) not calculating biome temperature correctly
17 Days Ago
Merge from main
17 Days Ago
Don't allow the deep sea terrain config to load if the player is in the tutorial
17 Days Ago
Merge from parent
17 Days Ago
Cherry pick 136869 to expose bake heightmap shortcut, useful outside of hackweeks
17 Days Ago
Fixed missing ghost ship map marker
17 Days Ago
Merge from fog_multithread_fix
17 Days Ago
Move test scene