138,602 Commits over 4,324 Days - 1.34cph!

19 Days Ago
Fix null exception when quickly switching between paintball guns
20 Days Ago
In editor client server, PrefabPreProcess::Process always make a copy of the prefab even if no processing is needed, to avoid touching the asset This fixes instantiated prefabs saved as disabled after playmode
20 Days Ago
subtracting 142870 naval_update merge
20 Days Ago
merge from island_shore_seam_fix
20 Days Ago
merge from minor_turret_adjustments
20 Days Ago
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20 Days Ago
merge from naval_update
20 Days Ago
merge from pt_turret_reload_mag_fix
20 Days Ago
merge from bbs_nre_fix
20 Days Ago
scientist_boat_aggro_fixes -> main
20 Days Ago
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20 Days Ago
scientist_boat_aggro_fixes -> main
20 Days Ago
Ensure scientist boats dont target players deep underwater
20 Days Ago
ptboat_front_turret_nerf -> main
20 Days Ago
Nerf PT Boat front turret - Allow BaseProjectile turret scaling to be used with MountedWeapons for AI - Fix HumanNPCs not recognising inflictor name whilst using a MountedWeapon
20 Days Ago
mounted_weapon_seat_errorspam_fix -> main
20 Days Ago
mounted_weapon_seat_errorspam_fix -> main
20 Days Ago
Optimisations on dev tool opening/closing Renamed the branch new_console-ui Cleanup
20 Days Ago
Tools tab HUD components toggles
20 Days Ago
merge from main
20 Days Ago
Apply lightmap with lightstyles fix from CS:GO * Seems to help a little on MC:V maps Minor cleanups Make game.GetMapVersion also return the BSP version Apply a tiny fix for dynamic lights (Light tool) for bumped lightmaps * This is the difference: https://files.facepunch.com/rubat/2026/February06-2318-JoyousQueenslandgrouper.mp4 Minor changes from CS:GO to do with float bumped lightmaps Apply same limitations of render.CapturePixels to render.Capture * Allow render.Capture on rendertargets Fixed some potential crash issues chat.AddText handles numbers
20 Days Ago
wip comps box textures
20 Days Ago
Placeholder notify for third person reload sound
20 Days Ago
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20 Days Ago
Molotov refresh
20 Days Ago
merge from fix_texture_streaming_naval
20 Days Ago
* Changed entry point from a menu that checked children based on selected object to a context menu on the UI_Settings component itself (thanks Flavien for suggesting this approach). * Removed Parents, replaced with catregory (it's broader but will suffice for current need). * Lots of tidying up * Removed the now redundant MenuUI2_Settings_Export class and namespace (they were only added in this branch).
20 Days Ago
Charcoal Box - texture and gibs update
20 Days Ago
Added horse mask to the skin viewer
20 Days Ago
merge from LNY26/skinviewer
20 Days Ago
- Swap weapon seat lazy loading so that it runs with a time gate instead - Remove error
20 Days Ago
merge from LNY26/skinviewer
20 Days Ago
Skin viewer scripts folder cleanup
20 Days Ago
Fix rhib/pt boat ai driver causing to stream network errors when saving a rhib/pt scientist boat thats had its ai driver killed
20 Days Ago
silly horse mask world model prefab setup
20 Days Ago
Added silly horse mask to the skinviewer
20 Days Ago
merge from main
20 Days Ago
Enable streaming on recent updates new content textures
20 Days Ago
Enable streaming on more DLC textures
20 Days Ago
Enable streaming on a bunch of naval textures
20 Days Ago
z data error fix attempt 2: electric boogaloo
20 Days Ago
Enable streaming on a bunch of recent DLCs
20 Days Ago
meta file
20 Days Ago
Exported broken spec again
20 Days Ago
Component Ammo Box - Updated basically everything. Split up the model based on materials, setup signs, setup lods for all of these, updated gibs with signs, etc
20 Days Ago
HorseMask updated Materials
20 Days Ago
HorseMask updated .mat
20 Days Ago
Fixed lny horsearmour material to be set to cutout for the cloth pieces that needed transparency.
20 Days Ago
Charcoal Box - lods and gibs
20 Days Ago
Z data error fix attempt