125,573 Commits over 4,171 Days - 1.25cph!

49 Days Ago
merge from new_menu
49 Days Ago
merge from main
49 Days Ago
merge from new_menu/tmp_optimms
49 Days Ago
Added group based update for RectMask2D in ClipperRegistry Assigned all the main menu 2D masks to the mainmenu group, skipping mask updates when its closed Added ui.printmaskupdategroups to debug the masks state
49 Days Ago
Fixed streetlight distance glow being an absurd giant blob
49 Days Ago
Improved rain. No longer sometimes partially clips through ceilings.
49 Days Ago
Swap model out for a base cube
49 Days Ago
More fixes
49 Days Ago
Few different ideas
49 Days Ago
Main menu pages now cache their texts and register/unregister them when toggled, reduces TMP overhead when the menu is not visible
49 Days Ago
Walkway progress
49 Days Ago
Moved TMP rebuilds from Camera.onPreCull to Canvas.willRenderCanvases Fixes stacked camera doubling invisible TMPs overhead
49 Days Ago
merge from new_menu
49 Days Ago
Fixed TMP input fields blocking scroll events in the settings menu
49 Days Ago
Fixed some fake items not appearing as owned in the store Restored the takeover priority
49 Days Ago
Cache what skin breaks into what on warmup instead of calling GetRecipesContainingThis everytime
50 Days Ago
Check if its pooling related - force the particle system to reinit on create
50 Days Ago
new_menu -> main
50 Days Ago
Flex graphic transform NRE fix
50 Days Ago
Fix attempt (culling mode change)
50 Days Ago
Added a tool to automatically tag glowing skins when generating the item schema
51 Days Ago
Disable clientside ShawTeam & others We tried, it won't work.
51 Days Ago
Disable clientside ShawTeam & others We tried, it won't work.
51 Days Ago
fix LOD baker mesh decals not showing up in bake
51 Days Ago
merge from main
51 Days Ago
- Editor tool that finds prefabs with colliders that will spam "string pool, unpooled bone name" warnings when hit - found 45 cases - Editor tool to print out strings that would be newly added to string pool, without having to run the manifest, for testing - Convar to toggle suppressing stringpool warnings in the editor
51 Days Ago
Added unsigned number types to TMP input field, fixes slider input option taking negative numbers in the settings menu
51 Days Ago
Move out translation phrases to static readonly constants
51 Days Ago
Lowered music preview volume in the soundtrack dlc page
51 Days Ago
Fixed store bamboo barrel and bamboo shelves redirecting to the wrong pack Fixed adobe page using brick background Fixed some tiles not redirecting to any pages
51 Days Ago
Move server restart chat messages to toasts
51 Days Ago
Fixed bug case where UIGodOverlay could be enabled by setting godforceoffoverlay false when god and godforceoverlay were both already false, changed argument
51 Days Ago
floating city tarp fixes and lods
51 Days Ago
merge from new_menu
51 Days Ago
Store tab now has a "NEW" tag when theres new weekly skins the client never saw Limited tab opening sequence when showing new skins for the first time
51 Days Ago
nullptr checks in particle rendering that really should've been in last commit Remove newline from "Disconnect by server." kick message So server console log is less messy. No other kick reason adds a new line at the end. Fixed a typo & add internal TODO Merge Pull Requests (Community Contributions) * Micro Nano optimization for GM:HUDDrawTargetID * Make default Sandbox fonts extended for better rendering of non Latin characters Make GM:ShowHelp & co also be called on client. Unhide Jalopy seat and Flechette Gun without mounting HL2 `weapon_fists` sets Weapon in DamageInfo (Community Contribution) Status prints server uptime Improve NPC animation support for pistols and rifles Combine NPCs no longer T-pose with pistols. Improved crouch support for NPCs using pistols and rifles - NPCs wont crouch to shoot for 0.3 seconds and then stand back up Enable EP2 behaviors for npc_combine_s Some sort of "march" thing? Fix off by one issue with particle sheet loading checks Prevent crashes due to netgraph Combine anim retargeting uses AR2 anims, not SMG1 anims Fixed an issue with particle loading NPC Weapon allowance changes Kleiner, Mossman, Eli, Breen and Magnusson can now spawn with guns Vortigaunts and HL1 GMan can no longer spawn with guns Further updates to NPC animations Try to make NPCs shoot slower with the .357 Fix Eli, Magnusson, etc. shooting from their feet.
51 Days Ago
Updated Pilot Hazmat Textures
51 Days Ago
Fix off by one issue with particle sheet loading checks Prevent crashes due to netgraph Fix? Error() not exiting the game with mcore enabled Combine anim retargeting uses AR2 anims, not SMG1 anims Fixed an issue with particle loading NPC Weapon allowance changes Kleiner, Mossman, Eli, Breen and Magnusson can now spawn with guns Vortigaunts and HL1 GMan can no longer spawn with guns Further updates to NPC animations Try to make NPCs shoot slower with the .357 Fix Eli, Magnusson, etc. shooting from their feet.
51 Days Ago
new_menu -> main
51 Days Ago
Greatly improved speed of the new server search Around 20 ms for over 10k servers with 3 combined searches - not bad results!
51 Days Ago
slightly increase cloud haze density for fog weather clouds, blends horizon better
51 Days Ago
Build manifest to be able to spawn scientists (got erased from merge)
51 Days Ago
clothing mannequin mesh tweaks wip
51 Days Ago
Updated pilot hazmat vm prefab with new mesh
51 Days Ago
Missed a file
51 Days Ago
Async-ed the steam inventory crate definitions filtering
51 Days Ago
use per frame integrated scroll offset for cloud detail noise instead of absolute time
51 Days Ago
3p bandage and basket anims, entity and override controller setup
51 Days Ago
Added all rustiggé eggs to the skin viewer
51 Days Ago
merge from fogmethod1 (sky branch)