136,244 Commits over 4,444 Days - 1.28cph!

52 Days Ago
merge from main
52 Days Ago
First pass of a raiding test recorder
52 Days Ago
Added Salvaged Cleaver sounds
52 Days Ago
Merge from Main
52 Days Ago
merge from main
52 Days Ago
merge from computer_station_IO
52 Days Ago
remove debug log
52 Days Ago
computer station only draws power from batteries when in use.
52 Days Ago
merge from main
52 Days Ago
Merge from 3p_spectator_improvements
52 Days Ago
Fix fucked up local playermodel if respawning after having changed to third person view whilst the local player is dead
52 Days Ago
Merge from main
52 Days Ago
Vending name max limit = 32
52 Days Ago
merge from main
52 Days Ago
Set character limit of 4 for all vending admin/purchase input boxes
52 Days Ago
fix workshop emission intensity getting/setting
52 Days Ago
- Remove sell order play animation when adding/removing - Change increase/decrease price indicator saturation
52 Days Ago
Updated bdu, vest, leg armour and helmet prefabs and fbx files (added female versions of the different assets). Setup new prefabs for the female versions of the different assets. Added viewmodel model and prefab for the BDU shirt
52 Days Ago
undo 150488
52 Days Ago
Added degree indicator
52 Days Ago
Added vehicle damage to the fragmentation mortar shell (50 to match the F1 grenade)
53 Days Ago
Merge from workbench_upgrades
53 Days Ago
Reinforced upgrade can now specify health bonus values per workbench level/type. Set initial values to maintain existing health boosts (effectively 150% of bench health)
53 Days Ago
Salvaged Cleaver audio tweaks
53 Days Ago
Improved HUD contrast. Removed the old disabled UI from the prefab.
53 Days Ago
exported edited 3p zipline anims
53 Days Ago
6.3 fix
53 Days Ago
Fix existing sell order NRE
53 Days Ago
Fixing stray verts skinning for garage door
53 Days Ago
RRP viewmodel camera
53 Days Ago
Removed editor code that's no longer needed
53 Days Ago
first pass on leaderboard, still WIP
53 Days Ago
Improve mortar deployment around players
53 Days Ago
Initial commit Basic setup and boilerplate stuff to turn on powerplant using new fuse like item, feeds power into a global powergrid which can be plugged into at IO access points. ✨𝘴𝘶𝘣𝘫𝘦𝘤𝘵 𝘵𝘰 𝘤𝘩𝘢𝘯𝘨𝘦™✨
53 Days Ago
tick rate and visual tweaks
53 Days Ago
Tiny tweak on the monitor display to make it reflect better.
53 Days Ago
Player seed updates
53 Days Ago
binocuar_fixes_2 -> main
53 Days Ago
Ensure binoculars are hidden when relogging in
53 Days Ago
Course changes
53 Days Ago
Source updates
53 Days Ago
codegen
53 Days Ago
More wip UI
53 Days Ago
Military vendor animation content
53 Days Ago
Updating skinning for female skin
53 Days Ago
more set dressing progress in streets
53 Days Ago
Updated directional floorpaper textures, updated icons and relinked them, added descriptions
53 Days Ago
Bandit gear skinning update
53 Days Ago
apartment medium art
53 Days Ago
Use in environment check on the binoculars to correctly set day/night mode better than just day/night time