194,760 Commits over 4,079 Days - 1.99cph!

3 Years Ago
Card row layout
3 Years Ago
Integrate art, icon thumbnail, etc Consolidate art and prefab folders
3 Years Ago
Changing Surrender to Abandon, no half bet back
3 Years Ago
Basic monitor UI layout for the small Blackjack monitors
3 Years Ago
Merge from ElectricFurnace (art)
3 Years Ago
Electric furnace IO integration
3 Years Ago
Merge from main
3 Years Ago
Move the extra idles to a sub state machine and make a new component to manage transitioning out of the additional idle
3 Years Ago
Changed handling of the player having 21
3 Years Ago
Added WeightedAnimationRandomiser to pick from different horse idles, can weight different idles differently, only play idles after playing a base idle a random number of times
3 Years Ago
Backups + directory changes
3 Years Ago
Merge from main
3 Years Ago
Merge Main -> Blackjack
3 Years Ago
merge from main
3 Years Ago
Only show CPU time in perf 6, show breakdown of CPU time in perf 7
3 Years Ago
Allow using storage on locked vehicles without a key IF the player is already mounted
3 Years Ago
Allow looting storage on vehicle modules while the engine is on, if the player is mounted on the vehicle. Notably allows using the storage in the camper while driving (this was working for a while previously due to a bug, but is now working "officially").
3 Years Ago
Fixed extra cursed levitating cauldron (using incorrect layers)
3 Years Ago
fixed saddlebags (75115)
3 Years Ago
Fixed camper BBQ output slots sometimes show as locked
3 Years Ago
▇▊▌▍█ ▋▆▄▆ ▌▊_▌
3 Years Ago
merge from main
3 Years Ago
Merge from FixB - resolves all outstanding known issues relating to layer changes.
3 Years Ago
Seedling destroy fix option B: Revert all ragdoll layer changes on plants, and remove ragdoll collision from the vehicle layer again
3 Years Ago
Seedling destroy fix option A: Allow Melee attacks to hit the Debris layer
3 Years Ago
Merge from main -> performance_sampling
3 Years Ago
horse & dog source files, updated export script
3 Years Ago
Nucelar missile silo progress Finished all LOD0 meshes and placed prefabs in the scene
3 Years Ago
Split up horse idle into separate anims (to reduce repetitiveness), added more variants & updated animator
3 Years Ago
Fixed sample navmesh issue in positiontracker when switching nav types
3 Years Ago
terminal building - fixed an offset on the pivots
3 Years Ago
s2p
3 Years Ago
terminal exterior LODs/Colliders - prefab
3 Years Ago
Skin bundle update
3 Years Ago
Skin update
3 Years Ago
Added a compass pet marker.
3 Years Ago
merged from lumberjack_eyes_fix
3 Years Ago
merge from main
3 Years Ago
Remove hidden inventory slots on workbench
3 Years Ago
full manifest rebuild - build times
3 Years Ago
merge from lumberjack_skins
3 Years Ago
Merge from main
3 Years Ago
Remove "NeedsSteamItem" toggle on ItemBlueprint, blueprint now reads ItemDef and checks the steamItem field Added "Tools/Skins/Find redirect issues" Fixed some issues with DLC handling
3 Years Ago
Spray can, tomaha fixes
3 Years Ago
Prevent duplicates appearing in the skin picker in some cases
3 Years Ago
Tuna can wall light refresh
3 Years Ago
Repair bench now works with redirects without skin assets
3 Years Ago
Possible fix for world pos info not showing world info non-admins
3 Years Ago
First pass on allowing redirect skin items to work without skin assets Added support for crafting Items via craft menu
3 Years Ago
Lumberjack tools are no longer craftable (they now appear as skins to hatchet, pickaxe, etc)