142,980 Commits over 4,383 Days - 1.36cph!

1 Year Ago
Fixed NRE when updating wires attached to null entities
1 Year Ago
Added door controller sockets to ladder hatch, triangle ladder hatch, shop front and wood shutters
1 Year Ago
Meta files and other things that Unity wants to update with the 2022 upgrade
1 Year Ago
Manifest
1 Year Ago
Code gen + protobuf
1 Year Ago
Fix NREs
1 Year Ago
merge from main
1 Year Ago
More basic stats More profiler markers that are exposed in release builds
1 Year Ago
Change `analytics_enabled` to be a saved convar (to make it easier to toggle in editor) - default to false instead of true
1 Year Ago
vm sks updates
1 Year Ago
Cleanup
1 Year Ago
Rename InvokeLogger -> InvokeProfiler Rename PacketLogger -> PacketProfiler
1 Year Ago
Serialize invoke stats in data points
1 Year Ago
Capture performance stats for every single server frame & send to azure analytics - packets (sends, recvs, total outbound packets) - invokes (execution time, invokes, adds / removes) - general execution time per frame Grab all physics stats (colliders, triggers, collisions, etc) - figure out later how to expose it in release build Add `dump_profiler_recorders` command to dump all ProfilerRecorder handles to disk in a .csv
1 Year Ago
Merge main -> Bikes. Updates bikes branch to Unity 2022
1 Year Ago
Cargo ship sound updates
2 Years Ago
Vending machine translation token now routed through protobuf
2 Years Ago
Swapped over to using translate phrases Added localized checkbox for vending machines
2 Years Ago
Further improved coastal cliff placement Added TerrainSetHeight to the top of the cliffs
2 Years Ago
double cover model and wip prefab
2 Years Ago
vm sks updates
2 Years Ago
▊ ▊▆▇▉█▍▅ ▅▆▋▍▉▆▆ ▊▅▊▄ █▊▄▍▉ ▉▋▋▉▆▍ ▌▉▌█ ▇█▌▇▅█ ▄▉▉▌▋ ▌▅█▄▆▊▅
2 Years Ago
Fixed env_blood color setting, and add new ones Also adjusted its FGD to unhide hidden settings and add the new blood colors More logical defaults for func_button in the fgd Fixed UTIL_BloodStream missing texture and blood color Fixed a crash with multicore rendering and logging Fixed up missing materials of some of the detail.vbsp models
2 Years Ago
backup latest wip
2 Years Ago
merge from main
2 Years Ago
moving no longer applies aimcone penalty to the first shot but rather the movement penalty is now blended in over several shots (full auto while moving)
2 Years Ago
Removed #ifdef'd sections, un #ifdef'd timing
2 Years Ago
Server compile fix
2 Years Ago
Cherry pick 95093
2 Years Ago
Got biome tinting in
2 Years Ago
Cherry pick 95091 + fixes after rebase
2 Years Ago
Subtract 95056
2 Years Ago
Merge from main
2 Years Ago
Added "Normal Blending" option (biased, lerp) to DeferredDecal shader
2 Years Ago
Set phrases for all npc vendors
2 Years Ago
Blue, red, yellow, black and purple recycler albedo variations + materials
2 Years Ago
Added backend support to allow localisation to npc vending machines
2 Years Ago
▊▉▉▌▄▄▉▊ ▉█▆ ▉ ▅▇▉▉▇▊ █▆▌ ▌█▆ ▉▆▋▉ █▄▄▄▇▍▍██ ▍ ▉▉ ▍▋▉█▋ ▇▄▅ ▄█ ▆▊▄▍▌▌▅ ▇▇▌ ▇▄▆█ ▇▆▅▅▇ ▄▅▇▅ ▌▇▅ ▆▄█▅▆▉█
2 Years Ago
Merged main into RF_craftingcosts
2 Years Ago
exported viewmodel anim set and started setting up blunderbus in unity
2 Years Ago
Fixed workshop flashlight button hitbox, also made sure we ignore 'nightlight_debugcamera_enabled' when in workshop scene
2 Years Ago
Merge from teslacoil_igniter_damagepickup
2 Years Ago
Merge from item_drop_analytics_improvements
2 Years Ago
Merge from leantween_nre_fix
2 Years Ago
Merge from shelter_ramp
2 Years Ago
Merged main into nightlight_workshop
2 Years Ago
Fixed powered door controllers opening doors after a server restart + a few issues with wire clearing
2 Years Ago
Speed tree importer and shaders now use foliage shader data and UI
2 Years Ago
vm renderer script setup and activated
2 Years Ago
Added a small ramp to legacy shelter, so it's easier to access on bad terrain