239,393 Commits over 3,837 Days - 2.60cph!

16 Days Ago
I accidently deleted all these too liberally
16 Days Ago
Clean: fix 2 Pool obsolete warnings Tests: none, trivial changes
16 Days Ago
Restore
16 Days Ago
Temp Goodbye copmiled files
16 Days Ago
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16 Days Ago
coffeecup physics texture and mesh update Merge branch 'main' of sbox-platformer
16 Days Ago
Merge: from main - There's 2 new warnings for obsolete pool usage, will fix in next Tests: Built all modes in editor
16 Days Ago
Have wolves clear their target after eating, as else they can hunt you down after finishing their food if you passed them while they were eating
16 Days Ago
Slide no longer takes full control over movement
16 Days Ago
Merge: from main Tests: built all modes in editor
16 Days Ago
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16 Days Ago
Add map key system
16 Days Ago
Change output folder structure per Lewis' request
16 Days Ago
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16 Days Ago
merge from main
16 Days Ago
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16 Days Ago
Test scene
16 Days Ago
Merge from main. Reset this week's skin items scene materials to default.
16 Days Ago
Allow wolves to eat corpses and meat Refactor targeting component to be budgeted and part of sense component, this fixes a bunch of issues where wolves would overcommit and ignore other threats closer to them
16 Days Ago
Increased the wallpaper spray can use distance from 3 to 5 meters
16 Days Ago
Various ground foliage tone/brightness tests for mesh+terrain consistency & contrast.
16 Days Ago
Fix release api exception
16 Days Ago
Smoothed biome temperature curves so that temp no longer briefly dips right before it starts to rise.
16 Days Ago
Update pull.yml Release fix
16 Days Ago
Adjustments to aerial density for the new grading. Less hazy at a distance. Lowered it at night too. Makes anti-gamma range a little better.
16 Days Ago
merge from ArmouredCockpitColliders
16 Days Ago
merge from CarLockLightFix
16 Days Ago
merge from spraycan_industrial_door_fix
16 Days Ago
merge from blockedby_toast_leakfix
16 Days Ago
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16 Days Ago
Fix Depth::GetLinear, be expressive about it for correctness before all, precompute these values later Start fixing up dof https://files.facepunch.com/sam/1b2211b1/ombChoX97P.png Iterate DoF Smooth fade DoF from composite shader Iterate dof, needs cleanup, almost perfect Wave intrinsics to do early out for far dof DoF2 Downsample with bias based on depth, cleanup https://files.facepunch.com/sam/1b0211b1/sbox-dev_rXaN2wxsmC.mp4 Front blur, tweaks Final tweaks, add depth gap for adding an area where u might want more focus https://files.facepunch.com/sam/1b0211b1/sbox-dev_VBIoPeaBWP.mp4 Depth Resolve writes to both channels correctly Final cleanups for dof2
16 Days Ago
merge from main
16 Days Ago
Handle login exceptions more gracefully Fix events spam Include commit message and sha with release
16 Days Ago
Fix login exception
16 Days Ago
Leaderboard backup, run #13732
16 Days Ago
Remove old apis Start moving auditing Remove unused Refactor Remove unused Start recording releases differently
16 Days Ago
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16 Days Ago
Removed all collision again from the deployable computer station chair
16 Days Ago
WIP adjusting underground network thresholds based on EnvironmentVolumes marked as part of train tunnels (needs tuning, currently marks most of the underground system as part of the caves layer)
16 Days Ago
enter shop sfx bg colors misc balance etc
16 Days Ago
Fix not being able to reskin industrial door with spraycan
16 Days Ago
Increased some scientist spawns to 20m from 10m. Leaving some others at 10m that are in reasonably small or enclosed spaces. Launch site, train yard, airfield, trin tunnels updated and S2P.
16 Days Ago
Fixed client compile
16 Days Ago
Cine variant for procmap spawn prefab
16 Days Ago
Merge main -> SpawnMargins
16 Days Ago
Added server.allowUndergroundNetworkGroups replicated convar to control the new underground groups behaviour, enabled by default Should not be modified at runtime, set it on startup
16 Days Ago
Added killallplayers server convar. Kills any human players who are not in god mode.
16 Days Ago
Added espcanvas.UseRandomTeamColours convar, will render the nametag of teams with a random colour (requires espcanvas.ColourCodeTeams to be true) Uses a selection of 49 colours based on the team id, if more than 49 unique teams are on the server then colours will start repeating
16 Days Ago
merge from wallpaper
16 Days Ago
Fixed BuildingBlock.CanSeeWallpaperSocket NRE