239,391 Commits over 3,837 Days - 2.60cph!

14 Days Ago
Use !IsValid instead of == null or is null for any IValid
14 Days Ago
Use !IsValid instead of == null or is null for any IValid
14 Days Ago
Use IsValid instead of != null or is not null for any IValid
14 Days Ago
Use IsValid instead of != null or is not null for any IValid
14 Days Ago
Fixed tooltip characters briefly appearing as blocks when opening
14 Days Ago
Further ground foliage tone tweaks. Mip coverage tweaks on tree billboards to mitigate some of the blocky look.
14 Days Ago
Add AchievementService.ClearPlayerPackage Add info to adx on unlock
14 Days Ago
TTT: fix and optimize traitor button rendering (#2111) - Prevent the highlighted button from redrawing for every button iterated through afterwards - Don't draw an unhighlighted button if that button is highlighted - Reset button texture after drawing a highlighted button so that other buttons don't appear highlighted - Fix param translation text causing forced additive rendering
14 Days Ago
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14 Days Ago
Can upload achievement icons Default icon, achievement score Show score on sidebar Add achievement count/score to packageusage Added s&score
14 Days Ago
Leaderboard backup, run #13764
14 Days Ago
Achievement list on packagemodal tweak menu transitions
14 Days Ago
Changed a few occurrences of ToolTip text setters to use the new SetPhrase method when possible
14 Days Ago
Added a SetPhrase method for tooltips so they're acting similar to RustText Changing language or setting its phrase will now update its content
14 Days Ago
Add RunEvent<T> Sandbox.Services update Add Sandbox.Services.Achievements class Menu listens for Protobuf.AchievmentMsg.AchievmentUnlocked messages Latest api models Add Package.GetAchievements() Update IAchievementApi Grab achievements when starting game Add Sandbox.Services.Achievements.All When stats are incremented their values are updated locally Latest achivement api AchievementCollection, stat based fractions
14 Days Ago
Latest achivement api AchievementCollection, stat based fractions
14 Days Ago
Fix achievement api Fix unlock date not being null
14 Days Ago
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14 Days Ago
Wolves will not bother howling if their prey is unreachable
14 Days Ago
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14 Days Ago
Wolves will favour targeting players over other NPCs unless the other NPC is way closer
15 Days Ago
Add more achievement options
15 Days Ago
Leaderboard backup, run #13756
15 Days Ago
Proper fog TAA with ping-ponging accumulation textures
15 Days Ago
Apply primitive render attributes in animatables too
15 Days Ago
ButtonAttribute pulls method name as the title if not specified. ButtonAttribute no longer includes Label, and takes up the full width. Resolves Facepunch/sbox-issues#6214 https://files.facepunch.com/CarsonKompon/2024/September/06_19-28-MurkyGopher.png
15 Days Ago
Fancy volumetric fog taa, move what was on integration step to previous pass, so this has pretty much the same cost and memory footprint as previously but much higher quality
15 Days Ago
Cleaned up Phrases update code Added a button to rebuild engine.json without uploading to crowdin
15 Days Ago
TAA stub
15 Days Ago
Start work on FFA
15 Days Ago
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15 Days Ago
Oops bring back wrapping on normal labels
15 Days Ago
Trigger path and trigger path notify system Added trigger to entrance and exit to Radtown
15 Days Ago
Add RunEvent<T> Sandbox.Services update Add Sandbox.Services.Achievements class Menu listens for Protobuf.AchievmentMsg.AchievmentUnlocked messages Latest api models Add Package.GetAchievements() Update IAchievementApi Grab achievements when starting game Add Sandbox.Services.Achievements.All When stats are incremented their values are updated locally
15 Days Ago
t1 smg - intial viewmodel base rig and anim clips - animator - viewmodel, entity and item prefab - initial ironsight setup
15 Days Ago
Separate two passes cleanly, remove accumulation TAA, we'll do a proper big pants one
15 Days Ago
Clean: remove obsolete logs from GeigerCounter Tests: none, trivial change
15 Days Ago
Remove VR-specific frustum stuff from volumetric fog Get rid of redundant data
15 Days Ago
Fix another dumb error Fix package rating exception
15 Days Ago
Add Score to PlayerAchievement Fix Api blunders
15 Days Ago
Added scroll support to single-line TextEntry, will now scroll to caret/selection when confined by layout, Facepunch/sbox-issues#6274 https://files.facepunch.com/solw/2024/September/06_19-10-DeterminedFlycatcher.mp4
15 Days Ago
Disable clipmaps on managed code, clean up shader code
15 Days Ago
Merge from world_update_2
15 Days Ago
Fixed ocean water depth on map sometimes being misleading
15 Days Ago
Fixed Phrases update not catching everything as expected We were missing: - Phrases nested in struct collections - TokenizedPhrase It caught quite a lot of new strings, particularly tutorial texts
15 Days Ago
Update: Take marker telemetry every measurement - Also avoid activating markers during Setup/Shutdown - Also avoid trying to convert Undefined sampler type to "seconds" Without these changes perf telemetry was too coarse(1 total value for all measurements * iters) Tests: Ran it for existing bench tests
15 Days Ago
Remove deprecated VR stuff for volumetric fog on rendering pipeline, note for Alex that we can just reproject the frame for eye 2 for cheap volumetric fog rendering, any crumbs will be stripped more when I remove clipmaps One lightbinner per volumetric fog rather than creating it every frame Start removing fog clipmap rendering, there are better ways to do this and it's massive
15 Days Ago
Remove FSM tags, exhaustive transitions turn out to be easier to debug and manage