124,946 Commits over 4,171 Days - 1.25cph!

18 Days Ago
Create deep sea manager entity - spawn as an important entity - create center of map so we don't have to worry about bounds Create basic deep sea prefab that contains box colliders around the ocean - entity will spawn the "deep sea" prefab
18 Days Ago
Revert shader changes that turned out to be not required for indirect instancing. (I'm glad. They didn't make any sense, either.)
18 Days Ago
Refactor server restart message phrases
18 Days Ago
Compile fixes
18 Days Ago
Code gen compile fix following main rebase
19 Days Ago
merge from main
19 Days Ago
Updated ceiling light deploy guide to include its wire, enabled rotation before placement
19 Days Ago
Tweaked chandelier box trace so it can't go too close to the surface below Tweaked deploy volume
19 Days Ago
Fixed string light control box LODs
19 Days Ago
Updated string lights descriptions
19 Days Ago
Restored fairy light emissive
19 Days Ago
Chandelier deploy guide and icon Fixed pooling issue
19 Days Ago
Chandelier cable is swapped to a non cutout mat when >5m away
19 Days Ago
Chandelier blocked toast says what entity is blocking, when it can Added a prevent building collider to the cable Additional server checks
19 Days Ago
🎉 Successfully generating accepted protobufs in editor
19 Days Ago
Generate into the data plugin folder as normal
19 Days Ago
Add into codegen Seperate generation code into its old assembly
19 Days Ago
Added support for Deferred Decal rendering in the new render pipeline
19 Days Ago
merge from cctv_helper_convars --> main
19 Days Ago
Codegen after merge conflicts
19 Days Ago
Chandelier interpolation, chains and pedal animations
19 Days Ago
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19 Days Ago
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19 Days Ago
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19 Days Ago
merge from main
19 Days Ago
merge from fix_light_dynamic_lods --> main
19 Days Ago
merge from minicopter_damagefx --> main
19 Days Ago
Shader changes for indirect instancing (changes which are likely not required)
19 Days Ago
Shader changes for indirect instancing (supported shaders)
19 Days Ago
Shader changes for indirect instancing (include files)
19 Days Ago
team_bag_labels -> main
19 Days Ago
Another NRE that could've snuck in
19 Days Ago
Remove old unused LOD fading variant
19 Days Ago
Clean up instancing shader code and remove old instancing code
19 Days Ago
Extra NRE safety check
19 Days Ago
Rebase on /main
19 Days Ago
small ramp blockout and test anims exported
19 Days Ago
Merge material changes for indirect instancing
19 Days Ago
Merge indirect instancing tools (standalone edition)
19 Days Ago
Fix material changes never being actually applied
19 Days Ago
Rebase on /main
19 Days Ago
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19 Days Ago
main -> team_bag_labels
19 Days Ago
Can now generate protobufs inside Unity rather than inside a seperate .exe externally. Befefits: Platform agnostic, no need for .BAT files Can run through our existing Codegen system No need for external or duplicate definitions of classes In the future can make in engine viewers/editors
19 Days Ago
Enable instancing on 3042 supported materials
19 Days Ago
security barge
19 Days Ago
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19 Days Ago
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