132,789 Commits over 4,232 Days - 1.31cph!

10 Days Ago
Merge from naval_update
10 Days Ago
Fixed Scientist Boat Spawner not properly serializing with Oilrig (had isSaved set to false)
10 Days Ago
Added a new TMP shader that allows a depth offset and custom cull mode
10 Days Ago
Add PlayerBoat.MaxBlockCount convar. Add validation and error message.
10 Days Ago
Merge: from hackweek_jit_explorer - New(editor): Tools/Engine/Jit Viewer that allows to inspect native instruction output from JIT compiling managed methods Tests: used Jit Viewer to inspect BasePlayer::ServerUpdate. Ran perfsnapshot in C+S editor
10 Days Ago
Update: consolidate various editor tools in Tools/Engine Tools top menu still doesn't fit on my 1080p screen .-. Tests: checked the Tool menu
10 Days Ago
Update: Update ServerProfiler.Core binaries to release - built from 6737a87e Tests: perfsnapshot in editor, used jit viewer
10 Days Ago
refactored mesh generation to use a fixed size pool of generators over multiple frames, removes a huge amount of the fixed memory cost of each sculpture
10 Days Ago
Switch new convars to replicated for UI. Add BoatBuildingStation.EditFinishUseInterval convar. Small refactor.
11 Days Ago
Ensure boats dont wander out of protection areas (if they have one)
11 Days Ago
Merge: from main
11 Days Ago
Update to version 1.13.11
11 Days Ago
npc aim refactor first pass
11 Days Ago
naval_update -> scientist_boat_ai
11 Days Ago
naval_update -> turret_head_animations
11 Days Ago
Added PlayerBoat.EditEnabled and PlayerBoat.FinishEditingEnabled convars.
11 Days Ago
naval_update -> blueprint_viewmodel
11 Days Ago
Merge from parent
11 Days Ago
fixed setcolormenu not showing properly
11 Days Ago
better additive sculpting plane handling, only paints onto plane and doesn't create towers of additive shapes
11 Days Ago
updated manifest
11 Days Ago
temp playground.charms scene
11 Days Ago
Slight tweak to emissive map
11 Days Ago
fixed OBB rotation being in the wrong space
11 Days Ago
codegen
11 Days Ago
merge from main
11 Days Ago
merge from attachment_reposition
11 Days Ago
merge from main
11 Days Ago
added boat door icon
11 Days Ago
Adjusted orange deploy guide to not be so bright
11 Days Ago
Removed a pile of trash bags inside the casino barge, wasn't visible Culling volume NRE fix
11 Days Ago
Merge latest Indirect Instancing changes. This is a big one, but it's still disabled by default.
11 Days Ago
CodeGen
11 Days Ago
Merge from floating_cities
11 Days Ago
Fixed floating_walkway_plastic_300x150_a.prefab RendererLOD not hooked up Fixed floating_city_3 central casino barge not using the correct mesh and not rendering in gameplay Added a MeshLOD to improvised_walkway_railing_wood_150x150_corner_a
11 Days Ago
Ensure once again that Indirect Instancing is disabled by default and advanced debug ConVars are only available in debug builds.
11 Days Ago
Rebase on /main
11 Days Ago
Merge from parent
11 Days Ago
11 Days Ago
Gate behaviour behind server.repositionAttachmentsOnReskin convar just in case Cleanup
11 Days Ago
Inputs as well
11 Days Ago
Recalculate final position of line for outputs (still need inputs)
11 Days Ago
Backpack charms
11 Days Ago
WIP moving attachments around to match the new attachment positions when reskinning objects with spraycan
11 Days Ago
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11 Days Ago
Don't run two cameras, it confuses the viewmodel camera system. Instead use one camera and reposition it to match the orbit camera, this matches the regular game behaviour of switching between the game camera and debug cam Marked some button lists as non static so domain reloads can be disabled, still has some issues
11 Days Ago
Merge from main
11 Days Ago
Merge from main
11 Days Ago
Arctic biome stuff
11 Days Ago
AccessoryManager prefab wip implementation