143,969 Commits over 4,413 Days - 1.36cph!

13 Days Ago
13 Days Ago
Minor lens flare tweaks.
13 Days Ago
update apartment_complex_monument/prototype
13 Days Ago
Update manifest
13 Days Ago
Set up sound anim events for binoculars viewmodel, added sounds for deploy
13 Days Ago
Codegen
13 Days Ago
Merge from main
13 Days Ago
Fix new AIs not moving when ConVar.AI.useUnityNavmesh is set to 1
13 Days Ago
merge from main -> apartment_complex_monument
13 Days Ago
S2P'd some stuff to fix compact ceiling light regression.
13 Days Ago
Reapply the increased building blocked + added safezone from the merge
13 Days Ago
Added some self checks in launcher DLLs * Probing for potential issues with deep install locations, maybe this is why some clients can't init CEF on game launch? * Bumped PATH buffer in the launcher DLLs Many minor cleanups More cleanups Added some bounds checks to networking code Make ragdolls respect setlightingorigin input again Double bone cache limit
13 Days Ago
Merge from 3p_spectator_improvements
13 Days Ago
Fix potential NRE when starting debug camera
13 Days Ago
merge from main
13 Days Ago
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13 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
13 Days Ago
Make ragdolls respect setlightingorigin input again Double bone cache limit
13 Days Ago
Take scrap from the apartment every 30m for rent payment
13 Days Ago
Remove TC prefab from medium apartment
13 Days Ago
merge from main
13 Days Ago
merge from main
13 Days Ago
merge from automated_testing
13 Days Ago
Fixed local client player being killed by the tests TearDown (entity snapshot clearing)
13 Days Ago
removed duplicate asmdef refs
13 Days Ago
Added baked textures for the LODBakerTestPrefab
13 Days Ago
Fixed a texture format issue within the LOD Baker that was preventing the correct texture slice from being sampled
13 Days Ago
Fix oilrigs not having navmesh when outside of map bounds
13 Days Ago
Apartment bed prefabs and lods
13 Days Ago
BDU set models, materials and textures added. Set up prefabs for all bdu/ballistic items.
13 Days Ago
Updated the LOD Baker to take into account per-mesh instance transformations and materials
13 Days Ago
Potential fix for ResetPath error spam
13 Days Ago
merge rust_relay_server -> main
13 Days Ago
edited 3p sprint update anim
13 Days Ago
Update second gingerbread npc, should fix nre
13 Days Ago
Skinning update for wooden armour jacket
13 Days Ago
Update source entity of wolf corpse, should fix broken head trophy
13 Days Ago
Merge from viewmodel_early_disable_fix
13 Days Ago
Move viewmodel clear config file
13 Days Ago
merged main -> rust_relay_server
13 Days Ago
vendingmachine_ui_refresh -> main
13 Days Ago
Reconfigured the LOD Baker GUI to work based on mesh instances with a prefab rather than meshes themselves, as you may want to bake multiple of the same mesh with different materials or transforms
13 Days Ago
Fix the weird input font
13 Days Ago
Changed vending machine loot panel over to a light + transparent theme to better go with the rest of the ui
13 Days Ago
Fixed passed/failed filter text width
13 Days Ago
Throw if the scoped convar doesn't have a SetOveride (methods)
13 Days Ago
Fixed scoped convars being case sensitive Failing to find a convar now throws, will fail the test if throwing during SetUp/TearDown or in the test body
13 Days Ago
Merge from viewmodel_early_disable_fix
13 Days Ago
Fix issues with third person anims still stopping early on molotov, bandage and syringe
13 Days Ago
Industrial Storage - added final lowpoly and bakes, rebuilt manifest