133,000 Commits over 4,232 Days - 1.31cph!

12 Days Ago
Convar the generator pool count as `marchingcubemanager.generatorpoolcount`, defaults to 4 limit to [1-32] so no one sets it to a stupid value
12 Days Ago
UI help info
12 Days Ago
Fixed missing translations on small ramp FIxed sails and engines cutting out if player stood on the end of the small ramp
12 Days Ago
FIxed MapView exception when dying in deep sea due to it closing Fixed unhandled CL_PlayerEnterDeepSea RPC (no longer call it)
12 Days Ago
Merge from naval_update
12 Days Ago
Remove voice gen plugin
12 Days Ago
Merge from naval_scientist_variation, new hazmat for scientists that have the new AI
12 Days Ago
Assign new hazmat to new scientist
12 Days Ago
Merge from radial_context_fix
12 Days Ago
Cherrypick fix from 137044
12 Days Ago
Show block count and limit in boat building UI if a limit is set.
12 Days Ago
Merge from naval_update
12 Days Ago
Fixed Scientist Boat Spawner not properly serializing with Oilrig (had isSaved set to false)
13 Days Ago
Added a new TMP shader that allows a depth offset and custom cull mode
13 Days Ago
Add PlayerBoat.MaxBlockCount convar. Add validation and error message.
13 Days Ago
Merge: from hackweek_jit_explorer - New(editor): Tools/Engine/Jit Viewer that allows to inspect native instruction output from JIT compiling managed methods Tests: used Jit Viewer to inspect BasePlayer::ServerUpdate. Ran perfsnapshot in C+S editor
13 Days Ago
Update: consolidate various editor tools in Tools/Engine Tools top menu still doesn't fit on my 1080p screen .-. Tests: checked the Tool menu
13 Days Ago
Update: Update ServerProfiler.Core binaries to release - built from 6737a87e Tests: perfsnapshot in editor, used jit viewer
13 Days Ago
refactored mesh generation to use a fixed size pool of generators over multiple frames, removes a huge amount of the fixed memory cost of each sculpture
13 Days Ago
Switch new convars to replicated for UI. Add BoatBuildingStation.EditFinishUseInterval convar. Small refactor.
13 Days Ago
Ensure boats dont wander out of protection areas (if they have one)
13 Days Ago
Merge: from main
13 Days Ago
Update to version 1.13.11
13 Days Ago
npc aim refactor first pass
13 Days Ago
naval_update -> scientist_boat_ai
13 Days Ago
naval_update -> turret_head_animations
13 Days Ago
Added PlayerBoat.EditEnabled and PlayerBoat.FinishEditingEnabled convars.
13 Days Ago
naval_update -> blueprint_viewmodel
13 Days Ago
Merge from parent
13 Days Ago
fixed setcolormenu not showing properly
13 Days Ago
better additive sculpting plane handling, only paints onto plane and doesn't create towers of additive shapes
13 Days Ago
updated manifest
13 Days Ago
temp playground.charms scene
13 Days Ago
Slight tweak to emissive map
13 Days Ago
fixed OBB rotation being in the wrong space
13 Days Ago
codegen
13 Days Ago
merge from main
13 Days Ago
merge from attachment_reposition
13 Days Ago
merge from main
13 Days Ago
added boat door icon
13 Days Ago
Adjusted orange deploy guide to not be so bright
13 Days Ago
Removed a pile of trash bags inside the casino barge, wasn't visible Culling volume NRE fix
13 Days Ago
Merge latest Indirect Instancing changes. This is a big one, but it's still disabled by default.
13 Days Ago
CodeGen
13 Days Ago
Merge from floating_cities
13 Days Ago
Fixed floating_walkway_plastic_300x150_a.prefab RendererLOD not hooked up Fixed floating_city_3 central casino barge not using the correct mesh and not rendering in gameplay Added a MeshLOD to improvised_walkway_railing_wood_150x150_corner_a
13 Days Ago
Ensure once again that Indirect Instancing is disabled by default and advanced debug ConVars are only available in debug builds.
13 Days Ago
Rebase on /main
13 Days Ago
Merge from parent
13 Days Ago