132,806 Commits over 4,232 Days - 1.31cph!

14 Days Ago
Terrain progress
14 Days Ago
tweaked material of boat building station to use new texture
14 Days Ago
Update: couple improvements to JIT viewer display - relative jumps are shown as "signed hex" offsets, to avoid jnz 0xffffffffffffffe cases - avoid duplication of address when we have a method name for a jitted address Tests: viewed BasePlayer::BoxTest and BasePlayer::ServerUpdateParallel
15 Days Ago
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15 Days Ago
server runs marching cubes and generates collider
15 Days Ago
fixed save not working in sculpting
15 Days Ago
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15 Days Ago
Fixed some tests, improved some tests, added some more tests 2 of them intentionally failing as they test current bugs
15 Days Ago
missing change
15 Days Ago
Fixed mirroring issue
15 Days Ago
Hide Boots repose male/female
15 Days Ago
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15 Days Ago
Added server tab
15 Days Ago
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15 Days Ago
Loadout and commands view styling
15 Days Ago
more loadout styles that didnt pick up
15 Days Ago
Removed the escape capture from the item list search bar, its cancelling the escape to close and its annoying
15 Days Ago
Restore consoletoggle arg to open a specific tab
15 Days Ago
Info tab tweaks
15 Days Ago
merge from main
15 Days Ago
Fixed menu tooltip icon not being marked as non static
15 Days Ago
Added a button to toggle hidden items
15 Days Ago
further cleanup
15 Days Ago
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15 Days Ago
Fully removed PointGrid3D and associated jobs
15 Days Ago
Use flex columns for the itemlist, instead of a grid
15 Days Ago
HideVest male/female
15 Days Ago
missing TankTop file
15 Days Ago
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15 Days Ago
merge from main
15 Days Ago
removing more unused prefab setup
15 Days Ago
merge from gui_cleanup
15 Days Ago
removing more dead code
15 Days Ago
got the admin panel working for sculptures again
15 Days Ago
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15 Days Ago
Naval scientist variation art
15 Days Ago
removed a bunch of disabled stuff from the dialogue prefab
15 Days Ago
Possibly fixed MeshCull objects not being affected by occlusion culling
15 Days Ago
routed saving properly
15 Days Ago
Commands tab for useful and common commands
15 Days Ago
Include legacy shelter in spawn_all_deployables command, was excluded previously to prevent an error
15 Days Ago
Tank Top repose male/female
15 Days Ago
Collared Shirt repose male/female
15 Days Ago
removed some leftover signui stuff, float values used for sizing as it now supports that
15 Days Ago
powerplant update
15 Days Ago
merge from powerplant_dropzone
15 Days Ago
airfield, excavator, launch site, military tunnels, nuclear missile silo, powerplant, trainyard and water treatment plant now playable from the scene - few misc errors need cleaning up, terrain components largely out of date across scenes - continue to use monument island for procgen like experience
15 Days Ago
Loadouts tab styling
15 Days Ago
drop zone moved, prevents hackable dropping on lighting
15 Days Ago
merge from fillwater_improvements