239,391 Commits over 3,837 Days - 2.60cph!

15 Days Ago
Particle system changes Added: Set child control points from particle positions - set orientation Set control points from particle positions Set per child control point from particle position Remap Distance Between Two Control Points to Scalar - output is scalar of current value Remap Distance Between Two Control Points to CP Remap Percentage Between Two Control Points to Scalar Remap Percentage Between Two Control Points to Vector Set Control Point To Player - Use Eye Orientation Set CP Offset to CP Percentage Between Two Control Points Cull when crossing sphere Fix some compile warnings (Hammer) Ported even more particle operators from CS:GO C_OP_SetControlPointToImpactPoint C_OP_RemapSpeed C_OP_RemapCPtoVector C_OP_RemapBoundingVolumetoCP C_OP_RemapVelocityToVector C_OP_RemapCPVelocityToVector C_OP_RemapAverageScalarValuetoCP C_OP_RampScalarLinear C_OP_RampScalarSpline C_OP_RampScalarSplineSimple C_OP_RampScalarLinearSimple C_OP_NormalLock C_OP_SetControlPointRotation C_OP_SetCPOrientationToDirection C_OP_LerpVector C_OP_LerpScalar More csgo particle operators C_OP_RemapControlPointDirectionToVector C_OP_NormalizeVector C_OP_RotateVector C_OP_ClampScalar C_OP_ClampVector C_OP_InheritFromParentParticles New CS:GO particle initializers C_INIT_OffsetVectorToVector C_INIT_RemapSpeedToScalar C_INIT_NormalAlignToCP C_INIT_NormalOffset C_INIT_SequenceFromCP C_INIT_InheritFromParentParticles C_INIT_RemapInitialDirectionToCPToVector C_INIT_RemapInitialCPDirectionToRotation implement particlefield_rotation selector for PET
15 Days Ago
WIP: Only allow opening editable action graphs
15 Days Ago
Added configurable SpawnFilterMode to PlaceCliffs, PlaceDecorUniform, PlaceDecorValueNoise and PlaceDecorWhiteNoise
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Increase player speed a tad
15 Days Ago
Player does roll animation when hitting ground from a dive
15 Days Ago
Adjust Player Movement Don't force player to look in camera direction when not moving Added incredibly basic wall jump Move movement tweaks Improved Wall Jumping - Slide down walls, grabbing a wall while falling fast will slow you down first, doesn't consume double jump when it shouldnt Improved Dash Ability Funny Dive Animation for the Dash Ability https://files.facepunch.com/CarsonKompon/2024/September/06_12-54-ForthrightArabianwildcat.mp4 PlayerDresser Variable Jump Height depending on how long you hold A/Space after jumping Change Dash to X on controller since that's a bit more intuitive
15 Days Ago
Some lightbinner cleanup, allow it to be used directly without the complex system that scenesystem wants VolumetricFogRenderer has it's own lightbinner outside of lightbinner pool, does lightbinning to fetch fog lights for the fog context only, fixes fog light settings not doing anything, deprecate LAYERFLAGS_NEEDS_FOG_CONTRIBUTING_LIGHTS since we don't need special code for that anymore Share dynamic shadow atlas if we have more than one lightbinner per view ( for example, fog ), fix volume fog no shadows option, cleanup unused shit Put fog mode in it's own category and add nice icons to them https://files.facepunch.com/sam/1b0611b1/zwd8qAJFu7.png These convars don't do anything or are redundant, some notes for tiled rendering in the future
15 Days Ago
gibs and guides for frontier gates and walls
15 Days Ago
Test rendering asset thumbnails as animated images, see if it works Means we're not loading an asset when you hover over something. Works nicely but not sure about thumbnail generation times or cached thumbnail sizes https://files.facepunch.com/alexguthrie/1b0611b1/NVIDIA_Overlay_4Y9sYV1MfZ.mp4
15 Days Ago
Revert "Add ActionGraph.SourceLocation" This reverts commit 413f3e3e213f3e31114cc585e89d2dd288a5366c.
15 Days Ago
Include ActionGraph errors in ConsoleWidget.PopulateDiagnostics Refresh diagnostics when saving an Action Graph Only Show() each Action Graph MainWindow once Resolve Action Graph source prefab
15 Days Ago
player update. added rifle stance walk anims to the neccessary weapon holdtype override controllers
15 Days Ago
player update. exported rifle stance walking anims
15 Days Ago
Bugfix: Don't record GC data from Warmup runs Fallout from my first patch Tests: ran new perf tests with warmup, observed no allocations being recorded(as expected)
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cinderblock scale updates
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Leaderboard backup, run #13741
15 Days Ago
Update map + scene
15 Days Ago
Get achievement list with full package get Update api Lets have achievement lists on their own call actually Lets expose this logic through the AchievementService instead
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Add ActionGraph.SourceLocation
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merge from LocomotivePushFix
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Added cinderblock
15 Days Ago
merge from nametags_random_colour
15 Days Ago
merge from wallpaper
15 Days Ago
Ensure vendor test scene spawns a radtown
15 Days Ago
Added spline for vendor and bradley to follow S2P
15 Days Ago
Monument markers converted to RustText Added PermanentMarker TMP fontasset
15 Days Ago
Localized dropdowns "Unknown" option
15 Days Ago
Fix unreachable code warning
15 Days Ago
Localized active boosts tooltip (teas)
15 Days Ago
Added LanguageSwitcher editor tool to switch current language in edit mode
15 Days Ago
Add budgeted queue for pathfinding requests
15 Days Ago
Added control point/ tangent editor tools to world spline inspector
15 Days Ago
Delta Snapshot Slots (#1660)
15 Days Ago
Hotload tests: log timings in descending duration Hotload test benchmarking (1D/3D) (struct/interface) arrays Hotload: Speed up struct array copying, support Rank > 1 arrays
15 Days Ago
Make sure #version gets passed properly in Package.FetchAsync
15 Days Ago
Raised entry bars Moved lamppost backwards to give enough room for vendor/bradley to pass
15 Days Ago
Achievement api User channel Can add/remove/edit achievements Fix spelling
15 Days Ago
Fix Package.FetchAsync not finding packages with slash or other formatting
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set up anim event for 3p reload shells ejecting
15 Days Ago
Update .gitignore Correct cup collision type
15 Days Ago
Added ziggurat blockouts with interior
15 Days Ago
I accidently deleted all these too liberally
15 Days Ago
Clean: fix 2 Pool obsolete warnings Tests: none, trivial changes