162,297 Commits over 4,597 Days - 1.47cph!

12 Months Ago
merge from deep_sea
12 Months Ago
Fixed repel forces blocking whitelisted boats inside the deep sea
12 Months Ago
bunch of shadow proxies to fix light leaking in oilrig
12 Months Ago
50cal_animations -> naval_update
12 Months Ago
Diving tank repose
12 Months Ago
Fixed merge conflicts: - Rewired up turret screenshake effects - Fixed broken values/references
12 Months Ago
updated vm lr300 space anims
12 Months Ago
naval_update -> 50cal_animations (2)
12 Months Ago
naval_update -> 50cal_animations (merge issues)
12 Months Ago
fixed stairs being ass at excavator smaller machine
12 Months Ago
tweaks to rocks in WTP to avoid poking out of cliffs
12 Months Ago
removed rendererbatch from drain and manhole cover prefabs raised them by a bit in ferryterminal to be sure
12 Months Ago
texture update
12 Months Ago
added prevent movement volume to block LOS error spot
12 Months Ago
Glass small surface type for industrial buildings
12 Months Ago
plugged more holes in countryside tunnel entrance
12 Months Ago
Space LR300 - Added emissive sights to worldmodel
12 Months Ago
env volume fix at computer station room at train tunnel hatches
12 Months Ago
added boat hull movement sounds
12 Months Ago
Add ammo display deploy fade-in
12 Months Ago
Added a ForwardAdd pass to the TMP depth offset shader to support point and spot lights on text
12 Months Ago
rebaked powerlines LOD2 textures
12 Months Ago
actually include emissive for alex m
12 Months Ago
updated textures inc emissive for alex m
12 Months Ago
merge from deep_sea
12 Months Ago
cake entity fix and krieg shotgun updates
12 Months Ago
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12 Months Ago
bug fixes
12 Months Ago
Removed MonumentInfo components used in the deep sea Added a safeguard in MonumentInfo so monuments in the deep sea aren't added to TerrainMeta.Path.Monuments, it causes issues down the line when the deep sea closes
12 Months Ago
merge from deep_sea
12 Months Ago
Fixed NRE when calling AdminKillNoLoot on BoatAI, storage container ent wasn't loaded yet...
12 Months Ago
Fixed rad volumes still spawning on the exit side of the deep sea
12 Months Ago
Merge from parent
12 Months Ago
merge from naval_update
12 Months Ago
update to lr300 viewmodel with right hand mag release
12 Months Ago
Fixed Spot with inaccurate colliders on cargoship
12 Months Ago
Wetsuit repose
12 Months Ago
base (vanilla) techtree pass
12 Months Ago
Some prevent movement blockers for falling weapons in large oilrig
12 Months Ago
Space LR300 - updated WM and LODs with right hand magazine catch
12 Months Ago
easier traversal on stairs in WTP
12 Months Ago
glass surface type > glass small on security towers
12 Months Ago
Set Canyon type on some environment volumes to kill fog in some monument below terrain zones - not documented so assuming it works like procmap canyons Fixed a hole gap in Miltun entrance
12 Months Ago
Merge: from main
12 Months Ago
Adjusted sail transmission colour
12 Months Ago
Boatbuilding station, cannonball and boat planner pass
12 Months Ago
boat building deployables gameplay pass - WIP
12 Months Ago
fixed early culling barricades at trainyard
12 Months Ago
cargoship LOD3 glass is see through now
12 Months Ago
killed wind height bend factors on snowy overgrowth - makes dancing bushes