162,331 Commits over 4,597 Days - 1.47cph!

1 Year Ago
floor & triangle floor layer fixes
1 Year Ago
hackweek - halloween garland blockout and test atlas
1 Year Ago
Square and triangle hull layer fixes, entity list updates to boat building blocks.
1 Year Ago
Use a better way to toggle objects in motion. This fixes "stuck" objects and the initial state of doors but currently breaks everything else that is not a door.
1 Year Ago
Profile ScaleBySpeed.Update
1 Year Ago
Wrap WaterDynamics.UpdateWaterDynamics in profiling
1 Year Ago
Add wake displacement to every hull block, to check performance
1 Year Ago
Start trying to figure out how we're gonna do this... Add PlayerBoat.Effects partial. Setup client hierarchy, realm removed server-side.
1 Year Ago
hackweek arcade machine implemented line combination wins with visual light feedback
1 Year Ago
Merge from parent
1 Year Ago
Merge from main
1 Year Ago
Added a new chest at each base that can be looted by the opposing team, contains high value data that respawns every 30s
1 Year Ago
Show on the item info panel if data can't be redeemed
1 Year Ago
Add data spawns to all of the loot spawners
1 Year Ago
Added new GameModeAdditiveLootGroup component, can insert extra game mode specific items to loot spawns
1 Year Ago
Set default execution order of InvokeHandler to (hopefully) work with Indirect Instancing
1 Year Ago
Deduplicate "Failed to CreateQueryUserUGCRequest" warnings * So it is known exactly where its coming from Disable vmevent API Fixed Enemy Rebels refusing to use RPG against the player * Also fixed them commenting on players death as if they weren't hating them
1 Year Ago
Fixed players being killed on save/load Update clan data immediately when score changes Allow data to be stacked up to 5
1 Year Ago
Add small and medium data items Insert a medium data item into a players corpse if killed by someone on the opposite clan
1 Year Ago
Clan scores
1 Year Ago
Boilerplate loot item and deposit entity
1 Year Ago
Rebase on /main
1 Year Ago
Virtual scrolled the item list
1 Year Ago
Fix NRE when in build priv zone
1 Year Ago
Initialise the game mode after the clan system is started in Bootstrap Switched team system over to clan system
1 Year Ago
Alow tech trees to declare their own name Fix position of snow jacket
1 Year Ago
Can favorite items Added All and Favourites tabs
1 Year Ago
3 materials for the 3 extra materials created
1 Year Ago
Cherrypick CS 107107 - Wind shader fix
1 Year Ago
3 more meta files
1 Year Ago
16k .meta files
1 Year Ago
Probably fixed build errors
1 Year Ago
npc_missiledefense model + code adjustments * works better now Port CS:GO's TexturePacker and FontTextureCache * Fixes a weird font corruption issue Deduplicate "Failed to CreateQueryUserUGCRequest" warnings * So it is known exactly where its coming from Disable vmevent API Fixed Enemy Rebels refusing to use RPG against the player * Also fixed them commenting on players death as if they weren't hating them
1 Year Ago
Height fixaroos
1 Year Ago
Splat cleanup
1 Year Ago
hackweek arcade machine wip
1 Year Ago
Update TextureFormat being deprecated in ColorCorrectionLookupEditor as well
1 Year Ago
More automatic upgrades
1 Year Ago
Switch from ComputeBuffer -> GraphicsBuffer so I can cast from BufferDesc -> GraphicsBuffer implicitly to preserve existing behavior in SpatialEnvironment code
1 Year Ago
Cast null to RenderTexture in Graphics.Blit inside OcclusionCulling.Debug since there are overloads now
1 Year Ago
Remove TextureImporter.textureFormat being set in AssetStorage.cs since it's deprecrated - simply set Automatic compression vs uncompressed for now, review later
1 Year Ago
Clarify namespaces for rendering in Rust code after namespaces changed
1 Year Ago
Switched to setting poses through a menu for choosing pose for powered and unpowered states
1 Year Ago
More auto applied upgrades
1 Year Ago
Update namespaces & such in SpatialEnvironmentVolumeDrawPass instead of the render pipeline package
1 Year Ago
Fix render pipeline switch using statement -> Begin() & End() calls
1 Year Ago
So much cliffing
1 Year Ago
Remove RustRenderPipelineAsset.renderingLayerMaskNames since it's Obsolete and no longer virtual
1 Year Ago
Fix namespaces & methods being changed in the Rust.RenderPipeline package - changes in project directly instead of in git repo for now - stuff like UnityEngine.Experimental.Rendering.RenderGraphModule -> UnityEngine.Rendering.RenderGraphModule; - ComputeBuffer renamed to Buffer - obvious fixes first
1 Year Ago
merge from floating cities