142,270 Commits over 4,383 Days - 1.35cph!

5 Days Ago
Picking up mortar gives back mortar.item instead of cannon.item
5 Days Ago
Fixed an issue with toggling shadow caching that would cause lights to attempt to use shadow caching when they weren't in the active lights list
5 Days Ago
bulky sofa mesh col
5 Days Ago
fix for l shaped sofa not culling
5 Days Ago
Wood shutters lods and prefab setup
5 Days Ago
Fixed LODs on female bone armour
5 Days Ago
updated furniture in apartment prefabs - we're missing more kitchen cabinetry and cookers/sinks at the minute
5 Days Ago
air raid sfx
5 Days Ago
Fixed player heads not appearing on small hunting trophy
5 Days Ago
Create a crude oil producer prefab, deposits oil into a LiquidContainer Added support to modular car fuel module to carry crude Crude oil will be pushed from the producer into the tanker via fluid IO
5 Days Ago
Fixes FIxed car tyres throwing an NRE if they are spawned as part of a scene
5 Days Ago
Add option for Water Catchers to skip the sky physics check Create a new static water catcher with a custom production rate that doesn't require sky visibility Move water catcher collection updates out of Invokes and into a work queue (they are only every 60s but Invokes won't scale once we add a lot more around the map)
5 Days Ago
Fix pooling error where LODComponent was calling Refresh() before the GameObject was enabled & parenting was finished causing it to pull a LOD cell at 0,0,0 instead of the LOD cell at it's world position - fixes codelocks attached to chests being invisible when pausing dynamic occlusion is enabled (because it would only refresh it's LOD cell when it was considered dynamic)
5 Days Ago
Added ability to reorder existing sell orders by clicking and dragging it up/down
5 Days Ago
- More animations - More tooltips - FIxed spacing on existing sell order components - Boxes are integer only where needed - Spotlight
5 Days Ago
- Fixed search bar styling issues - More minor polish (some anims)
5 Days Ago
5 Days Ago
Light dye sets
5 Days Ago
Merge shaderlib fix from x86-64 * We will need this change here eventually anyway Block setinfo concommand Try to prevent infinite loops in model animation code Apply "boing" jigglebone fix from TF2 SDK PRs * Fixes some models becoming invisible due to jigglebones * ValveSoftware/source-sdk-2013/pull/1721 Fix crash with dropship at entity limit w/ strider container
5 Days Ago
Part2
5 Days Ago
Part 3
5 Days Ago
Apartment complex b LODs/baked LOds/prefab setup and colliders
5 Days Ago
More beard setup
5 Days Ago
Fixed players being able to access TC through the vending machine
5 Days Ago
merge from main -> fix_dynamic_occlusion_pausing
5 Days Ago
merge from fix_hover_loot_attachments -> main
5 Days Ago
merge from fix_privaddfriend_vis
5 Days Ago
add usedistance range check
5 Days Ago
Fix hover looting multiple attachments inside a gun only moving the first one because it was toggling all item info panels which cancelled the other pending loot actions
5 Days Ago
merge from main
5 Days Ago
Short beard setup wip
5 Days Ago
merge from workshop_emission_intensity
5 Days Ago
Add ColourEx method for getting HDR intensity of a colour. Fix Workshop resetting HDR intensity, add back HDR after colour picker(s)
5 Days Ago
merge from fix_cui_drabble_nre -> main
5 Days Ago
Merge PR #83 to fix draggable UI causing NRE on panels that can be disabled
5 Days Ago
updated mortar animation idle pose
6 Days Ago
merge from fix_forceaddtoteam -> main
6 Days Ago
Fix forceaddtoteam not working if you weren't already in a team and not working if the target was already in a team
6 Days Ago
WIP on supporting emission intensity in workshop, fix emission toggle in workshop with intensity not 0
6 Days Ago
merge from fix_itemcontainer_take_leak -> main
6 Days Ago
Industrial Large Furnace - updated model, textures Updated manifest and localization
6 Days Ago
Add crossfade to mortar pose, fix animation handles not being released, fix animation handles not applying autoplay properly.
6 Days Ago
Industrial Autoturret - Updated textures, reran skin lists, renamed textures to new convention
6 Days Ago
Fix smoke grenade manager returns driving me crazy
6 Days Ago
transformchanged_cleanup -> main
6 Days Ago
Support food on corpses again
6 Days Ago
Save a few pennies in SmokeGrenadeManager::Move
6 Days Ago
main -> vendingmachine_ui_refresh
6 Days Ago
transformchanged_cleanup -> main
6 Days Ago
Space