224,898 Commits over 3,714 Days - 2.52cph!

6 Days Ago
Fixed off alignment
6 Days Ago
Create sound.occlusion.scene Add a noblockaudio example to sound.occlusion test
6 Days Ago
Ensure cargoships docking path for harbor 2 is properly centered
6 Days Ago
Update gridtool library
6 Days Ago
Adding texture vis tools
6 Days Ago
PhysicsWorld no longer needs these horrible events
6 Days Ago
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6 Days Ago
Prevent heli from trying to crash at underwater labs
6 Days Ago
Reapply distance attenuation Reapply occlusion, transmission, air absorption
6 Days Ago
Detect nearby explosives detonating, assigned a different power value to each explosive tier
6 Days Ago
Move gridmaptool to library
6 Days Ago
Can detach attachables from attachment point Add detach sounds More work on attachbles feel Add events for when stuff gets attached to interactables, weapon is an interactable - can only fire when magazine is attached and has ammo
6 Days Ago
adding more test trees
6 Days Ago
Merge
6 Days Ago
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6 Days Ago
added leaves_scatter_c skin + snow blend for leaves tileable mat
6 Days Ago
Example model viewer scene
6 Days Ago
Just move it all to a library
6 Days Ago
Move ModelViewer to library
6 Days Ago
Improve accuracy of placing interactables in your hands
6 Days Ago
Removed speedtree quality #defs as these appear to be unreliable with our set of shaders and tree components, now using uniform based quality level.
6 Days Ago
Remove SteamAudioScene and all that shit
6 Days Ago
merge from main
6 Days Ago
Fixed error when not running in VR mode
6 Days Ago
merge from fix_recycler_scrap_remainder
6 Days Ago
merge from junkyard_crane_col_fix
6 Days Ago
merge from external_holdtobuild
6 Days Ago
Only query if not empty
6 Days Ago
Reduced external wall placement to 1.5 seconds, down from 3
6 Days Ago
bike lods
6 Days Ago
merge from fix_compressed_modded_tag
6 Days Ago
merge from electricity_power_fixes/2/doorcontroller
6 Days Ago
merge from gunaudiofixes
6 Days Ago
merge from helk_qol_01
6 Days Ago
merge from external_holdtobuild
6 Days Ago
Added a new CanvasLineRenderer component that draws a line into canvas space given a series of positions. Supports a tiling UV and tesselation in the corners to smooth things out
6 Days Ago
Merge from handcuffs
6 Days Ago
Merge from main
6 Days Ago
bullet etc wip shooting
6 Days Ago
Laptop screen emits onto things.
6 Days Ago
Screen bloom improvements.
6 Days Ago
Opacity fix.
6 Days Ago
Hacking laptop interface improvements
Leaderboard backup, run #11442
6 Days Ago
Fixed Hackable Crate keypad looking all fubar. Improved the indicator light and made it emit onto players.
6 Days Ago
Fixed blinding button materials in Trainyard. Made the arrows on the red buttons white for visibility. Could barely read them. S2P.
6 Days Ago
Strip steamaudio reflections
6 Days Ago
Scrap & attack helis use nested rotor wash prefabs as well, for ease of optimization. Should no longer have the weird rotor wash collision behaviour.
6 Days Ago
Edit pedal bike gears
6 Days Ago
Chinook & Patrol Heli ground wash collision fix & reduced minimum height needed for visual dust spam from 80 > 40 on both. Moved Chinook wash FX to nested prefab.