141,163 Commits over 4,383 Days - 1.34cph!

4 Days Ago
Updated Krieg Backpack holster values
4 Days Ago
Industrial shelves - Added Gibs - Tweaked yellow material - Updated prefabs
4 Days Ago
Wetsuit female model update
4 Days Ago
prefabs/clothes ok
4 Days Ago
hooked up workshop prefab
4 Days Ago
restored clouds to skybox in workshop scene
4 Days Ago
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4 Days Ago
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4 Days Ago
resize gibs
4 Days Ago
Fixed clipping, normals and LODs on leather gloves
4 Days Ago
merge from main
4 Days Ago
merge from main
4 Days Ago
Bowless Crossbow - updated viewmodel with alternative handguard position, updated textures
4 Days Ago
prefabs/ammo ok prefabs/building ok
4 Days Ago
Updated Electric Furnace Skinnable Asset
4 Days Ago
Updated Skin List and Manifest Created Electric Furnace Workshop Deployable Added Electric Furnace Workshop OBJ
4 Days Ago
Scientist2 and ragdoll now use PlayerModel.fbx as their base for better future compatibility
4 Days Ago
added test to see if pasted boats are positionally stable to check assumption of other tests (they aren't)
4 Days Ago
4 Days Ago
added simple drag-by-angle consistency tests - replaced galleon copypaste data with square/rectangle/triangle simple boat shapes
4 Days Ago
vehicles folder ok
4 Days Ago
Fixed non pooled WireLineAnchorInfo being returned to the pool in ClientIOLine and IOEntity
4 Days Ago
industrial shelves - models updated - added lods for all shelves - updated prefabs - updated icons
4 Days Ago
industrial shelves - created shelf material colour variations.
4 Days Ago
industrial shelves - moved textures to its own folder.
4 Days Ago
Automated test suite
4 Days Ago
Merge from visual_config
5 Days Ago
Created Electric Furnace Skinnable Asset Basic Setup of Electric Furnace Skinnable Asset
5 Days Ago
testlist export
5 Days Ago
basic test that boat can be pasted and is floating in water
5 Days Ago
poker bandana setup
5 Days Ago
Setup all three workbench upgradeVisualPoints. Set as servercull.
5 Days Ago
Add placeholder placement transforms to Workbench1
5 Days Ago
Create placeholder visual prefabs for all upgrades. Link to them in their upgrade items.
5 Days Ago
Merge from main
5 Days Ago
5 Days Ago
Started adding support for cached spot light shadows
5 Days Ago
renaming some outliers left from previous folders, mostly _displ and _transmission types
5 Days Ago
Oven Textures and LOD0
5 Days Ago
merge from main
5 Days Ago
merge from automated_testing
5 Days Ago
Fix repair item target for the base industrial wall light (only did the variants before)
5 Days Ago
merge from main
5 Days Ago
Merge from test
5 Days Ago
Merge from main
5 Days Ago
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5 Days Ago
merge from new_console-ui
5 Days Ago
Allow TAB to cycle tabs from the console if the auto complete is hidden
5 Days Ago
Fixed console never creating new bucket entries based on time
5 Days Ago
Fixed UICompass.CompassUpdate NRE when disabling the compass via tools tab