225,866 Commits over 3,714 Days - 2.53cph!

5 Days Ago
Restore old Rigidbody code, remove RigidbodyInterpolation enum etc. Remove warnings that CharacterController needs to be used in Update (not now)
5 Days Ago
Fixed hoses using the wire directional materials, set them to use the new stripped wire shader
5 Days Ago
Fixed WireColorSettings scriptables loading
5 Days Ago
Holy... have I done it?
5 Days Ago
additive_fire FX for incendiary ammo impacts
5 Days Ago
networking fixes, etc healthpack spitter enemy bullet
5 Days Ago
Map instance uses vmap resource type for map name to be able to select map with asset browser
5 Days Ago
CollisionRules cleanup to make it queryable in C# Make ITagSet implement IEnumerable<string> PhysicsTraceBuilder / SceneTrace WithCollisionRules CharacterController.UseCollisionRules property, defaults to false Update helper text in CollisionPage
5 Days Ago
added soil_a material
5 Days Ago
correcting file directory for chipboard_a
5 Days Ago
merge from horse_fixes
5 Days Ago
added r_prop bone to mask on 3p blunderbus anims
5 Days Ago
Add cylinder colliders to wheel01 breakpieces, was causing assert on compile in debug
5 Days Ago
merge from default_vendorname_translation
5 Days Ago
merge from io_ui_powervalues_fix
5 Days Ago
CharacterController.UseCollisionRules property, defaults to false Update helper text in CollisionPage
5 Days Ago
CollisionRules cleanup to make it queryable in C# Make ITagSet implement IEnumerable<string> PhysicsTraceBuilder / SceneTrace WithCollisionRules CharacterController.UseCollisionRules property, defaults to false Update helper text in CollisionPage
5 Days Ago
Twitch Drop garage door
5 Days Ago
CollisionRules cleanup to make it queryable in C# Make ITagSet implement IEnumerable<string> PhysicsTraceBuilder / SceneTrace WithCollisionRules CharacterController.UseCollisionRules property, defaults to false Update helper text in CollisionPage
5 Days Ago
Fixed controller gamepad actions not working in FixedUpdate Always serialize InputAction.GamepadCode - this might not be the best course of action, but it resolves the problem where you can't bind an input action to GamepadCode.A (0)
5 Days Ago
Update DepthOfField.cs FocalDistance approaching zero was causing a numeric issue and assert. Merge pull request #1576 from Facepunch/DOF-fix Update DepthOfField.cs
5 Days Ago
Update DepthOfField.cs FocalDistance approaching zero was causing a numeric issue and assert.
5 Days Ago
merge from /electricity_power_fixes/2/doorcontroller
5 Days Ago
merge from fix_muzzle_boost_burst_slower
5 Days Ago
Make editor startup with missing components more unlikely (but not totally fixed)
5 Days Ago
Add twitch drops skins to scene
5 Days Ago
Update template .gitignore to capture exclusion directories for Libraries
5 Days Ago
Restore functionality to Input.ReleaseAction (sbox-issues/issues/5500)
5 Days Ago
Get rid of ICSharpCompiler, tools can use the Compiler and Microsoft.CodeAnalysis directly
5 Days Ago
Fixed GameDebug button being cut off awkwardly (resolves sbox-issues/issues/5490)
5 Days Ago
Restore play mode toggle shortcut while focusing the game viewport
5 Days Ago
Filesystem Cleanup
5 Days Ago
Merge from PlayerRigUpdate
5 Days Ago
Update player controller from main
5 Days Ago
Cleaning compiler
5 Days Ago
merge from ghost_trees_fix
5 Days Ago
merge from clatterhat_fixes
5 Days Ago
merge from trainyard_glowbois
5 Days Ago
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5 Days Ago
merge from mlrs_mapfix
5 Days Ago
merge from fire_spread_fix
5 Days Ago
asmdef update
5 Days Ago
merge from PokerAllInFix
Leaderboard backup, run #11754
5 Days Ago
Merge from PlayerRigUpdate
5 Days Ago
Meta changes
5 Days Ago
Merge from PlayerRigUpdate
5 Days Ago
Merge from PlayerRigUpdate/2022_merge
5 Days Ago
Merge from main
5 Days Ago
Compile fixes