224,122 Commits over 3,684 Days - 2.53cph!

Yesterday
Added private activity functions util.GetActivityNameByID util.GetActivityIDByName util.GetAnimEventIDByName All are shared, including util.GetAnimEventNameByID
Yesterday
fixed muted spread of incendiary rockets, updated visuals
2 Days Ago
sks holster position updates
2 Days Ago
3p sks updates
2 Days Ago
Fixed dragging backpack / diving tank onto equipped backpack going into backpacks inventory instead of swapping items (or doing nothing)
2 Days Ago
Improve verbosity and detection of "CMaterial::Draw(): StretchDIBits failed " In hammer Merged Pull Requests * Removed duplicate id attribute on gmfilter_rev input which breaks ReverseFilter() * TTT: Replace deprecated GetConVarNumber/GetConVarString usage * Optimized skypaint matproxy
2 Days Ago
Fixed color modify defaults not resetting "invert color" setting Replace some usages of debug.getregistry()
2 Days Ago
Improve verbosity and detection of "CMaterial::Draw(): StretchDIBits failed " In hammer Merged Pull Requests * Removed duplicate id attribute on gmfilter_rev input which breaks ReverseFilter() * TTT: Replace deprecated GetConVarNumber/GetConVarString usage * Optimized skypaint matproxy
2 Days Ago
reduced cost of incendiary rockets and slightly increased damage reduced gear cost in HMLMG removed tech trash from drone crafting cost
2 Days Ago
Line anchors now updated based on a client side event
2 Days Ago
actually replace getconvarstring usage this time (#2077)
2 Days Ago
Restored door controller 'Power In' input old behaviour and removed the new 'Toggle' input - so they act as before and just benefit from the new 'Open' and 'Close' inputs
2 Days Ago
Optimize skypaint matproxy (#2068) * Optimize skypaint matproxy * Remove localized functions * Readd leading newline
2 Days Ago
Updated mesh and materials
2 Days Ago
remove duplicate id on input which breaks ReverseFilter() (#2079)
2 Days Ago
increased roadsign armor condition decreased metal plate craft cost from 25 to 18 hqm
2 Days Ago
hv ammo craft yield increased to match non hv ammo torpedo craft yield increased to 5 from 3 slightly increased torpedo surface accuracy submarine duo fires torpedos slightly faster than solo
2 Days Ago
Removed other factors that could be contributing to far away orbit zones Further changes to no go zone sizes
2 Days Ago
Fixed PostProcessVolume reference in "effects - explosion" breaking radial blur and lens dirtiness
2 Days Ago
Shift StartCentered property and logic out of Widget and into Window/BaseWindow, plus special cases fixes for splash and launcher Prevent main editor window from attempting to centre on itself
2 Days Ago
reduce hv ammo gp cost
2 Days Ago
Fix hover looting clothing inside full backpack not doing anything
2 Days Ago
Codegen adds Sandbox.Internal.IWantsOnUpdate etc. when those methods are found on Component derived classes New update mode, iterating over components with IWants interfaces Sandbox.Game convars work in editor again Run legacy game loop on older assemblies
2 Days Ago
small clean up of style
2 Days Ago
Camera placements for other menus
2 Days Ago
Update menu.scene
2 Days Ago
Port over Opium menu camera
2 Days Ago
radtown scene update
2 Days Ago
building generic trims textures generic door frame, window frame models, prefabs updated radtown buildings
2 Days Ago
Move ControlModeSettings into Sandbox.Engine (from tools addon) Launcher displays VR button for projects with VR support Add quick editor option to enable/disable VR without restarting the editor
2 Days Ago
player update. edited 3p hmlmg anim set
2 Days Ago
Fixed other player's HUD rendering always More robust method of weapon equip events Add PlayerInventory, can hold multiple weapons, and can holster current
2 Days Ago
Clean up and improve customise menu
2 Days Ago
Tiny tidyup
2 Days Ago
New Crowdin translations by GitHub Action (#8) Co-authored-by: Crowdin Bot <support+bot@crowdin.com>
2 Days Ago
New Crowdin translations by GitHub Action
2 Days Ago
Go from target GameObject's root downward for detecting IDamageables Add Weapon.UpdateRenderMode, to hide the world model when locally controlling a player
2 Days Ago
Add workflow_dispatch trigger to crowdin action
2 Days Ago
Simplify damage, make it less shit
2 Days Ago
Added "Decal Layer Mask" property to terrain and terrain-blend shaders
2 Days Ago
Fix loot crates on the cargo ship getting picked up by the building check and being destroyed immediately on spawning (didn't affect code locked crates) Cargo ship will no longer destroy entities parented to it as part of the building check
2 Days Ago
Fixed inaccurate damage numbers being pushed to the danger zones. This should stop the heli from fleeing until the player has removed around 30% HP exactly
2 Days Ago
player update. added rootbone mask to ak47 rigged deploy and reload fbx anims
2 Days Ago
New Hat - Trapper Hat Cosy winter hat, LODs coming asap https://files.facepunch.com/daniel/1b2411b1/sbox-dev_LhRhTPsrhS.jpg
2 Days Ago
Fix frenzy + checkpoints not resetting correctly
2 Days Ago
Frenzy collect
2 Days Ago
Nightlight button tweaks
2 Days Ago
Additional debugging Further optimisation to zone score updating
2 Days Ago
Added a button to toggle nightlight in the Workshop scene
2 Days Ago
fixed tier 3 lootbox rotation 'DM Tier 3 Lootbox.prefab' updated