225,032 Commits over 3,714 Days - 2.52cph!

7 Days Ago
Define DSP presets from c# Fix audiomixer processors not loading properly Add Sound.DspNames Move PhysicsLockControlWidget to ControlWidgets folder Add DropdownControlWidget<T> Add DspPresetHandle, editor to get dropdown
7 Days Ago
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7 Days Ago
Fixed a crash due to recent changes when net messages sent to client too early Rework player name retrieval for player disconnection chat message Fixes the message sometimes not appearing, due to the player object being gone too soon. Fix NPCs being sometimes blind due to recent changes
7 Days Ago
Fix dodgy rigidbody linls
7 Days Ago
Initial commit
7 Days Ago
Improve output format readability, remove optional result types Remove AudioReflections sampler
7 Days Ago
editing blunderbus viewmodel animations
7 Days Ago
Just exit playmode on Game.Close in editor
7 Days Ago
sprite y offset shadows sprite depth
7 Days Ago
merge from main
7 Days Ago
Delete the sks item skin asset, prevents it from being crafted as a SAR skin Update skin list
7 Days Ago
Remove .vmix type
7 Days Ago
WIP sending a special death info to the player when they die due to sleeping in a safe zone
Leaderboard backup, run #11466
7 Days Ago
merge queue_tracking -> analytics_server_profiling
7 Days Ago
Track queue size, events processed & execution time per queue per frame - bool to enable / disable it of course
7 Days Ago
Split ObjectWorkQueue out of ObjectWorkQueue<> Rename some variables to uppercase
7 Days Ago
Hide the health bar of the entity the player is looking at while in ADS and the hide interact text while aiming option is set to true Also optimised the health bar update method to remove an 80b/frame allocation and a 90b/frame allocation when looking at a building block (regardless of the ADS setting)
7 Days Ago
merge from main -> analytics_server_profling
7 Days Ago
killing enemies etc use og version's measurements add status coins
7 Days Ago
Adjusted motorbike fuel use
7 Days Ago
Fixed pedal bike being invisible since the LOD model update. Just assigned LOD0 for now, keeping the rest the same
7 Days Ago
Use drastically less fuel/sec on human-powered bikes. Let's not starve to death from a two minute bike ride
7 Days Ago
Working human fuel functionality for the pedal bikes. Takes from the driver's food and water instead of low grade fuel in a tank
7 Days Ago
Unsaved
7 Days Ago
Send the cargo ship patrol path to the player, render it on the map
7 Days Ago
Chromatic ab fix.
7 Days Ago
Fix
7 Days Ago
Blur method solution test
7 Days Ago
New human-powered fuel class + more refactoring
7 Days Ago
Updated wire materials, fixed the weird reflection on directional materials
7 Days Ago
Refactored colored IO lines prefab spawning
7 Days Ago
Better fix, roll the ladder root into the same entity flag toggle as the netting as we want to show them together S2P harbor_1
7 Days Ago
Parent merge
7 Days Ago
Merge from main
7 Days Ago
Refactored fuel system to be passing into VehicleEngineController via an interface, so that we can do fuel powered or something-else powered vehicles (e.g. pedal bikes will be human powered)
7 Days Ago
Move the ladder on the rotating crane into a new root and toggle it via an entity flag toggle so it's only visible on the crane on the shore side
7 Days Ago
Add BaseInteractable, moved some common stuff into there. Added WeaponPartInteractable, in preparation for being able to interact with the MP5's charging handle
7 Days Ago
M4A1 magazine seperated includes empty and full version as bodygroups
7 Days Ago
Updated importer to handle different atlassing modes Added shadow pass Better shader defaults Fixed gloss/rough issue
7 Days Ago
Removed world model mags, we're not doing it like this
7 Days Ago
MP5 magazine seperated bodygroups of a full and empty version
7 Days Ago
Recycler now also RNGs out remainder of resources when crafting recipe has >1 of an item rather than rounding up
7 Days Ago
Compile errors
7 Days Ago
MP5 separate magazine models
7 Days Ago
merge from main - RC
7 Days Ago
Fixed MLRS screen map stencil sometimes clipping into the players legs.
7 Days Ago
Add basic pan and zoom
7 Days Ago
Delete GameManager (has been replaced by Game for ages now)
7 Days Ago
merge from favorites_fixes_2