202,570 Commits over 4,171 Days - 2.02cph!
Set chandelier last length default value to -1
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fix mannequin LODs, remove ability to lock mannequin
Set correct mip map bias when using indirect instancing
merge from decor_lighting_dlc
Added a toast when the chandelier reached its max length
Increased the max length a tiny bit
enabled read/write on spotlight gibs
Tighter wall cabinet placement angles
Tweaked chandelier deploy volume and collider
added collision mesh for beanbag chairs
Make sure indirect instancing ConVars are disabled by default and saved
Make sure indirect instancing ConVars are disabled by default and saved
Restored LoadSave on playground scene
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Prevent zoomitem NRE - check if the sky is null first
main -> gunshot_network_range_improvements
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Merge from workshop_metallic_2
Fixed WorkshopEditor opening on wrong page
Merge from indirect_instancing
Reapplying WorkshopEditor scene changes
Fix a shader error in certain terrain shaders using _SecondaryDetail_Color
Fixed a bug causing simple signal broadcast happen when it should be the more complex one
More debug logging
Remove RustRenderer (for now)
Update with September DLC content
LODs Export Scientist RHIIB
merge from social_settingsbutton_fix
merge from social_settingsbutton_fix/compass_tooltip
merge from ui_mipmaps_fixes
Item icon importer preset uses the UI mipmap group
UGC image entries in the admin menu ignore mipmap limits
Tagged more UI assets to use the UI mipmap group
Added tooltip for show compass option
Fixed discord settings button not working
merge from invis_ownership_fix
merge from pilot_hazmat_dlc
merge from Ak_Missing_dryfire_sounds
merge from bc_viewmodel_fixes
merge from inventory_loc_fix