224,148 Commits over 3,684 Days - 2.54cph!

2 Days Ago
Camera placements for other menus
2 Days Ago
Update menu.scene
2 Days Ago
Port over Opium menu camera
2 Days Ago
radtown scene update
2 Days Ago
building generic trims textures generic door frame, window frame models, prefabs updated radtown buildings
2 Days Ago
Move ControlModeSettings into Sandbox.Engine (from tools addon) Launcher displays VR button for projects with VR support Add quick editor option to enable/disable VR without restarting the editor
2 Days Ago
player update. edited 3p hmlmg anim set
2 Days Ago
Fixed other player's HUD rendering always More robust method of weapon equip events Add PlayerInventory, can hold multiple weapons, and can holster current
2 Days Ago
Clean up and improve customise menu
2 Days Ago
Tiny tidyup
2 Days Ago
New Crowdin translations by GitHub Action (#8) Co-authored-by: Crowdin Bot <support+bot@crowdin.com>
2 Days Ago
New Crowdin translations by GitHub Action
2 Days Ago
Go from target GameObject's root downward for detecting IDamageables Add Weapon.UpdateRenderMode, to hide the world model when locally controlling a player
2 Days Ago
Add workflow_dispatch trigger to crowdin action
2 Days Ago
Simplify damage, make it less shit
2 Days Ago
Added "Decal Layer Mask" property to terrain and terrain-blend shaders
2 Days Ago
Fix loot crates on the cargo ship getting picked up by the building check and being destroyed immediately on spawning (didn't affect code locked crates) Cargo ship will no longer destroy entities parented to it as part of the building check
2 Days Ago
Fixed inaccurate damage numbers being pushed to the danger zones. This should stop the heli from fleeing until the player has removed around 30% HP exactly
3 Days Ago
player update. added rootbone mask to ak47 rigged deploy and reload fbx anims
3 Days Ago
New Hat - Trapper Hat Cosy winter hat, LODs coming asap https://files.facepunch.com/daniel/1b2411b1/sbox-dev_LhRhTPsrhS.jpg
3 Days Ago
Fix frenzy + checkpoints not resetting correctly
3 Days Ago
Frenzy collect
3 Days Ago
Nightlight button tweaks
3 Days Ago
Additional debugging Further optimisation to zone score updating
3 Days Ago
Added a button to toggle nightlight in the Workshop scene
3 Days Ago
fixed tier 3 lootbox rotation 'DM Tier 3 Lootbox.prefab' updated
3 Days Ago
Ensured start spinout is called on death enter instead Fixed some extra unwanted state transitions
3 Days Ago
When in debug camera, instanlty disable nightlight instead of fading it out over a few seconds (if nightlight_debugcamera_enabled is false)
3 Days Ago
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3 Days Ago
Publish: handle libraries referencing each other during compile
3 Days Ago
Fixed 'env.nightlight_enabled' convar not being evaluated during the whole night Added 'debugging.debugcamera_nightlight' to disable nightlight when using debug camera, off by default
3 Days Ago
Retain upload case sensitivity when upload a source package Wrap FileSystem.ProjectSettings in a AggFileSystem, so when it's disposed it doesn't dispose the package's filesystem. What a fucking mess. Move CreateProjectFolders so it can be called from elsewhere
3 Days Ago
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3 Days Ago
SignTool path fix
3 Days Ago
Added UnicastAttribute / codegen Warn in OnObjectMessage if ActiveScene is not set Document UnicastAttribute
3 Days Ago
Prepare world item prefabs, updating the physic mat on all of them to the new one. The new physics mat is a specific one for dropped items, so if we want to edit it again, we'll be able to just edit the mat instead of every world item
3 Days Ago
Workspace test 8
3 Days Ago
Workspace test 7
3 Days Ago
Upon changing a component type to abstract and you have component references, add it as a missing component
3 Days Ago
Workspace test 6
3 Days Ago
Workspace test 5
3 Days Ago
Workspace test 4
3 Days Ago
This is a better solution to case sensitivity
3 Days Ago
Workspace test 3
3 Days Ago
Workspace test 2
3 Days Ago
Workspace test
3 Days Ago
Merge from cargo_double_dock
3 Days Ago
S2P bandit town
3 Days Ago
merge from promote_leader_update
3 Days Ago
merge from vms_missing_renderer_scripts