reporust_rebootcancel

155,651 Commits over 4,566 Days - 1.42cph!

1 Year Ago
Fix blunderbuss hammers flicking back at the end of the reload
1 Year Ago
Imported Wall Mounted Coat Hanger Textures and Models Added and Setup Wall Mounted Coat Hanger Prop Prefab Setup Wall Mounted Coat Hanger Material, Colliders and LODs
1 Year Ago
Don't allow mixing different liquid types on liquid vessels. This has always been allowed?
1 Year Ago
Merge: from main Tests: none, trivial changes
1 Year Ago
cave_medium_hard terrain anchor tweaks to prevent it spawning too close to river
1 Year Ago
merge from fix_monument_scenes_osx -> main
1 Year Ago
Disable monument scenes by default due to issues with unix paths, path capitalization & lighting breaking inside certain monuments
1 Year Ago
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2 Years Ago
WIP pistol aimpose setup (using python as test)
2 Years Ago
Fixed not being able to switch to weapons that aren't using v2
2 Years Ago
Adjusted spine look ratios, lower spine bones now rotate more than upper spine bones Fixed aim pose scene weapon selector sometimes not working, fixed clear weapon button not working
2 Years Ago
Merge from parent
2 Years Ago
Merge from parent
2 Years Ago
Update player animator
2 Years Ago
More merge fixes
2 Years Ago
Client and None compile fixes
2 Years Ago
Merge fixes
2 Years Ago
Merge from main
2 Years Ago
Fixed underlying skin meshes getting re-enabled when zooming in and out on the binoculars IViewmodelComponent can now modify the position of the viewmodel in world space, updated all implementations
2 Years Ago
Merge from main
2 Years Ago
disable dynamic pricing on waterwell npc
2 Years Ago
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2 Years Ago
All paths (road / rail / powerline) avoid mountain topology
2 Years Ago
Added radius check to SpawnHandler.CharDistribution
2 Years Ago
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2 Years Ago
lowered tea sell order probability and increased refill rate to repopulate much slower
2 Years Ago
merge from main
2 Years Ago
adjusted DPV health adjusted waterwellshopkeeper inventory
2 Years Ago
Reduced river rocks density by 50 percent according to feedback
2 Years Ago
Added TerrainHeightSet to godrock to prevent it from being placed too deep in the ground as per playtest feedback
2 Years Ago
Update: Implementing retiring of SoundModifier Tests: none, trivial change
2 Years Ago
Fixed terrain hole at the bottom of hill cliffs
2 Years Ago
Optim: Recycle footsteps earlier Previously sound would get recycled when the effect would be destroyed(1.7s), but it happens much later(instead of 0.5s) Tests: Ran around on craggy - coast, grasslands, water.
2 Years Ago
Update: Log Sound stop-and-recycle requests - Log level 3 for Audio Tests: observed logs when running around (footsteps)
2 Years Ago
Fixed not being able to build on cliffs
2 Years Ago
Added second river back to 3500 size maps (removing it didn't help monuments)
2 Years Ago
Removed lake and oasis from 3500 size maps
2 Years Ago
Added incendiary and explosive boulders
2 Years Ago
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2 Years Ago
merge from water_well_fixes
2 Years Ago
increased cull distance on frontier weapons
2 Years Ago
HCR viewmodel - re-deleted anim events to fix addtional bullets flying out during reload
2 Years Ago
Update: updating audio debug output to make cross-referencing easier Tests: Rode a zipline on Craggy, was able to track the looping sound
2 Years Ago
Bugfix: Zipline stops playing audio when reaching the end This avoids trying to fade out a sound that was already recycled due GO being destroyed by server. Haven't found a better solution. Tests: on Craggy with sound pooling enabled, used the zipline twice, then noclipped out in the distance, and rode the zipline twice - no NREs. Logs also didn't show double-retire
2 Years Ago
Only spawn 1 river on maps <= 3500 Only spawn 2 rivers on maps <= 4000
2 Years Ago
Converted TerrainTpologySet to TerrainTopologyAdd on legacy arid formations
2 Years Ago
Allowed reeds to spawn along the rivers again Tweaked reed scale to be more realistic
2 Years Ago
Fix water well NPC refreshing sell orders when server restarts
2 Years Ago
Update: rewrote the comment Forgot to press save in VS before submitting. Tests: none, trivial change
2 Years Ago
Update: Allow use of client-side commands for GameSetup in Editor context This simplifies some testing scenarios. Tests: Boted craggy with a couple client-only debug commands - they changed as required