reporust_rebootcancel

142,033 Commits over 4,413 Days - 1.34cph!

12 Days Ago
Optim: use virtual IsValidToRun to avoid boxing allocs in ObjectWorkQueue.RunQueue Sad-noises-about-C#-generics, couldn't figure how to automate it Tests: none, inspected IL, no box instructions generated
12 Days Ago
updated wood stove prefab and mesh
12 Days Ago
merge rust_relay_server -> main
12 Days Ago
Ensure relay startup values are cached, even if disabled
12 Days Ago
Add timeline playback, fix base layer not showing all clips.
12 Days Ago
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12 Days Ago
Swap sweep animations to the non-temp versions
12 Days Ago
merge from fix_dynamic_occlusion_pausing -> main
12 Days Ago
Updates bdu textures
12 Days Ago
Evict players once they have rent due for >24hrs - once you catch up on rent the timer resets
12 Days Ago
Removed temp debug log
12 Days Ago
Merge from main
12 Days Ago
Further fine tuning on the time acceleration curve, even out dusk vs dawn, while keeping night 10 minutes IRL long.
12 Days Ago
isFKey goes from F1 to F24
12 Days Ago
Parachute fbx and skinning update
12 Days Ago
matched space lr, pipe shotty, rocket launcher, pump shotty, sar, sks, spas, salvaged sword and thompson holster positions to match main
12 Days Ago
merge back load animation blending
12 Days Ago
industrial large furnace - updated LODs, baked LOD3, added collider
12 Days Ago
Darts viewmodel block out animation files
12 Days Ago
Updating horse mask burst cloth settings
12 Days Ago
wood stove fbx update and rug lods added
12 Days Ago
Updating horse mask burst cloth
12 Days Ago
matched the spears, g launcher, mgl .m249, m39, m4 shotgun, mace, mil flamethrower, mp5 and paintballgun holster positions to match main
12 Days Ago
Updating heavy plate skinning
12 Days Ago
updated apartment wood stove with lods
12 Days Ago
server_browser_update_2 -> main (MERGING EARLY TO GET SOME EARLY FEEDBACK) (NO SORTING SUPPORT YET)
12 Days Ago
matched the hunting bow, crossbow, db shotgun, flame thrower, hmlmg, l96, legacy bow, lr300, smg, long sword and krieg shotgun holster positions to match main
12 Days Ago
Updating shorts skinning
12 Days Ago
Fix an nre with country phrases Fix conenct modal nt showing ping
12 Days Ago
set useFlatBackCharm on viewmodels that need it
12 Days Ago
Switched active input handling to new input system only
12 Days Ago
Updated input system package to 1.19 Dunno why the package manager is recommending 1.11.2 as the last version Fixes no domain reload breaking InputSystemUIInputModule
12 Days Ago
setup flatback variants for some other larger charms
12 Days Ago
Add ping display to connection and session modal
12 Days Ago
Cherry pick anim inspector
12 Days Ago
Misc folder cleanup
12 Days Ago
- Add translation layer for each of the server browser names - Remove a bunch of excess name conversion stuff - Add to server browser
12 Days Ago
Fix IK not applying weights, adjust ammo visibility during loading, disable IK transition at the end of loading.
12 Days Ago
merge from main
12 Days Ago
prototype upgrade textures
12 Days Ago
Replaced all the old input system calls to use the new input sytem API (113 files)
12 Days Ago
Merge from workbench_upgrades
12 Days Ago
Added some helpers to standardize mouse scroll and mouse axis deltas as they need to be multiplied by a magic number to feel exactly the same as before
12 Days Ago
Entities can now block item moves client side before checking with server. Override for workbench, check client-side for deployables blocking slots too, show error toast if can't insert upgrade because of this.
12 Days Ago
BC simulation space delta accounts for root motion strength and MaxOriginDelta as well, also corrected issue with simulation delta accumulation which would only present at high framerates
12 Days Ago
Setup clearance for io tablle
12 Days Ago
early playground layout
12 Days Ago
Updated binoculars following refresh merge
12 Days Ago
matched the ak's, blowpipe, blunderbus, bolt rifle and compound bow holster position to main
12 Days Ago
merge from clearance