reporust_rebootcancel

128,955 Commits over 4,232 Days - 1.27cph!

13 Days Ago
Added billboards for the deep sea islands that can be seen from the mainland Fixed mainland portal position when in the deep sea
13 Days Ago
Material reduction and optimisation in some floating walkway kit pieces
13 Days Ago
Added repair bench to playground.player for easier skin testing
13 Days Ago
Candle Hat repose
13 Days Ago
- updated hazmat wm lods - added wm prefabs, meshes and updated item prefab for: - hide halterneck - hide skirt - hide vest - hide poncho - hide pants
13 Days Ago
merge from playable_fixes
13 Days Ago
Folder Renaming for flare refresh.
13 Days Ago
Disable terrain culling by default
13 Days Ago
Add `indirect_instancing.use_instance_mask` for in-build debugging purposes
13 Days Ago
- Fix inaccuracies in terrain culling raycast - Fix terrain culling issues around terrain holes - Add generic SIMD vector types `float8x3` and `int8x3` for terrain culling and future use - Make the first culling layer (LOD/Distance) respect the instance occupation mask - Add `terrain.debug` command to visualise how the culling system sees the terrain height map - Fine tune `tc_max_iterations` to 512
13 Days Ago
Burlap Headwrap repose
13 Days Ago
Set small ramp collider layer to Vehicle world, solves some clipping issues
13 Days Ago
hull_square and hull_triangle cleanup. Add profiling to CacheParts
13 Days Ago
PT Boat Fuelbox and mesh update
13 Days Ago
Instance bucket helmet from fbx
13 Days Ago
Bucket helmet repose
13 Days Ago
Applied ServerCull to all boat building blocks where required to strip a bunch of gameobjects server side
13 Days Ago
Boonie hat repose
13 Days Ago
Merge from parent
13 Days Ago
Remove unncessary vehicle seats/mount point spawning
13 Days Ago
PT Boat collision fix and Fuelbox addition
13 Days Ago
Massive changes and rewrites to player model: - Rewrite all animator calls as _animationControllerPlayable where needed - Seems to work - Finally stopped the warnings and the errors
13 Days Ago
Update: minor ServerProfiler function filtering adjustment - built from b90a83e5 Was annotating everything from SubGrid, instead of ignoring everything Tests: unit tests
13 Days Ago
GetPlayerBoats can now see boats clientside.
13 Days Ago
Updating 50 cal single rig
13 Days Ago
Front 50cal animation polish pass
13 Days Ago
More predictable behaviour. Attempt to prevent it from breaking 20% of the time
13 Days Ago
Removed extra obsolete LODgroup from mannequin prefabs
13 Days Ago
Fix menu player being borked - dont need playables there
13 Days Ago
playables_fixes -> naval_update
13 Days Ago
Updated Rear Single 50 Cal Model to fix shading error
13 Days Ago
Fixed broken LODgroup references in mannequin prefabs due to hierarchy change
13 Days Ago
playables_fixes -> naval_update
13 Days Ago
Fix hold poses being screwed
13 Days Ago
Dont setup the playable graph for ragdolls. Stops an NRE when getting near a ragdolled player or killing one
13 Days Ago
Updated Flashlight Remake Folders to Follow Other Remake Folder Structures
13 Days Ago
merge from Halloween_25_Update
13 Days Ago
Possible MapView NRE fix
13 Days Ago
sequential commit on paintball_gun rename
13 Days Ago
added underscores to spaces in paintball_gun work files
13 Days Ago
Beenie hat repose
13 Days Ago
Test run the manifest with my latest improvements, commit manifest file and changed .meta files This removed incorrect entity labels on 404 entities
13 Days Ago
Test run the entity label cleaner, removed leftover entity labels from 47 prefabs that are no longer entities
13 Days Ago
Also include cleaning leftover GlobalBroadcast labels in the tool
13 Days Ago
merge from boat_building
13 Days Ago
Merge from parent
13 Days Ago
Fixed player placed markers not working in the deep sea The HUD compass will now no longer show a marker if it isn't the same zone as the player (ei. deep sea/mainland) This is applied across all markers - death, mission, team mates, etc
13 Days Ago
Merge from parent
13 Days Ago
Merge from fog_fixes