128,955 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Added billboards for the deep sea islands that can be seen from the mainland
Fixed mainland portal position when in the deep sea
 
                
                
                
                
                
             
         
        
            
            
            
                
                Material reduction and optimisation in some floating walkway kit pieces
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added repair bench to playground.player for easier skin testing
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                - updated hazmat wm lods
- added wm prefabs, meshes and updated item prefab for: 
  - hide halterneck
  - hide skirt
  - hide vest
  - hide poncho
  - hide pants
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from playable_fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Folder Renaming for flare refresh.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disable terrain culling by default
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Add `indirect_instancing.use_instance_mask` for in-build debugging purposes
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Fix inaccuracies in terrain culling raycast
- Fix terrain culling issues around terrain holes
- Add generic SIMD vector types `float8x3` and `int8x3` for terrain culling and future use
- Make the first culling layer (LOD/Distance) respect the instance occupation mask 
- Add `terrain.debug` command to visualise how the culling system sees the terrain height map
- Fine tune `tc_max_iterations` to 512
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Set small ramp collider layer to Vehicle world, solves some clipping issues
 
                
                
                
                
                
             
         
        
            
            
            
                
                hull_square and hull_triangle cleanup.
Add profiling to CacheParts
 
                
                
                
                
                
             
         
        
            
            
            
                
                PT Boat Fuelbox and mesh update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Instance bucket helmet from fbx
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Applied ServerCull to all boat building blocks where required to strip a bunch of gameobjects server side
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Remove unncessary vehicle seats/mount point spawning
 
                
                
                
                
                
             
         
        
            
            
            
                
                PT Boat collision fix and Fuelbox addition
 
                
                
                
                
                
             
         
        
            
            
            
                
                Massive changes and rewrites to player model:
- Rewrite all animator calls as _animationControllerPlayable where needed
- Seems to work
- Finally stopped the warnings and the errors
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: minor ServerProfiler function filtering adjustment
- built from b90a83e5
Was annotating everything from SubGrid, instead of ignoring everything
Tests: unit tests
 
                
                
                
                
                
             
         
        
            
            
            
                
                GetPlayerBoats can now see boats clientside.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updating 50 cal single rig
 
                
                
                
                
                
             
         
        
            
            
            
                
                Front 50cal animation polish pass
 
                
                
                
                
                
             
         
        
            
            
            
                
                More predictable behaviour. Attempt to prevent it from breaking 20% of the time
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed extra obsolete LODgroup from mannequin prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix menu player being borked - dont need playables there
 
                
                
                
                
                
             
         
        
            
            
            
                
                playables_fixes -> naval_update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated Rear Single 50 Cal Model to fix shading error
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed broken LODgroup references in mannequin prefabs due to hierarchy change
 
                
                
                
                
                
             
         
        
            
            
            
                
                playables_fixes -> naval_update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix hold poses being screwed
 
                
                
                
                
                
             
         
        
            
            
            
                
                Dont setup the playable graph for ragdolls. Stops an NRE when getting near a ragdolled player or killing one
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated Flashlight Remake Folders to Follow Other Remake Folder Structures
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from Halloween_25_Update
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                sequential commit on paintball_gun rename
 
                
                
                
                
                
             
         
        
            
            
            
                
                added underscores to spaces in paintball_gun work files
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Test run the manifest with my latest improvements, commit manifest file and changed .meta files
This removed incorrect entity labels on 404 entities
 
                
                
                
                
                
             
         
        
            
            
            
                
                Test run the entity label cleaner, removed leftover entity labels from 47 prefabs that are no longer entities
 
                
                
                
                
                
             
         
        
            
            
            
                
                Also include cleaning leftover GlobalBroadcast labels in the tool
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed player placed markers not working in the deep sea
The HUD compass will now no longer show a marker if it isn't the same zone as the player (ei. deep sea/mainland)
This is applied across all markers - death, mission, team mates, etc