reporust_rebootcancel

126,694 Commits over 4,109 Days - 1.28cph!

13 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
13 Days Ago
Merge from main
13 Days Ago
Merge from main
13 Days Ago
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13 Days Ago
Change asset warmup to run directly on the assets loaded in asset scenes Wait for asset scenes to finish loading before running warmup, showi progress
13 Days Ago
Fix joining a server in a party causing certain teammates to show their name as "DEAD" instead of their real name
13 Days Ago
merge from main -> party_system
13 Days Ago
Sea moss tests
13 Days Ago
Hopefully fixes and improvements
13 Days Ago
Close opened page and modals when closing the store
13 Days Ago
M15 - fixed issues with barrel attachments not working in 1p and 3p
13 Days Ago
merge from new_menu
13 Days Ago
Close steam inventory opened modal when switching tab Code cleanup
13 Days Ago
merge from new_menu
13 Days Ago
Close skin modal when switching store tab
13 Days Ago
DLC tab layout fixes Some localization bits
13 Days Ago
m15 attachment updates
13 Days Ago
Fixed store featuring loading
13 Days Ago
Store overlay page layout changes
13 Days Ago
Simulate placement with the container corpse check before commiting to one snap type
13 Days Ago
Hide SteamID in ReportPlayer menu
13 Days Ago
Fixed broken material on rust plus popup
13 Days Ago
Fixed DLC tab 'view on steam' button size
13 Days Ago
Fixed incorrect on toggle changed button being used
13 Days Ago
Setup Server Browser cache
13 Days Ago
merge toggleable shadows
13 Days Ago
Made shadows toggleable
13 Days Ago
Local phrases update
13 Days Ago
merge from main
13 Days Ago
Store overlay page carrousel scroll, arrow buttons
13 Days Ago
snap_deployable_improvements -> main
13 Days Ago
Fixed computer station snapping Fixed cooking workbench snapping
13 Days Ago
fix double shadows
13 Days Ago
do not copy shadow mode from renderer to avoid rendering shadows twice
13 Days Ago
revert protocol version
13 Days Ago
merge from main
13 Days Ago
snap_deployment_improvements -> main
13 Days Ago
Further refinements to snapping feel
13 Days Ago
Fixed screen mode setting changing the wrong convar
13 Days Ago
Fix bug which could cause a 'wall' to be returned when it should've been deployable snapping Prevent corner hits from easily hitting the floor Ensured float checks on score dont lose float accuracy
13 Days Ago
Bugfix: BaseRaidBench - make sure weapon flags are synced with held state Tests: ran the scene
13 Days Ago
added Projectile.UseBatched ClientVar to switch between serial and batched tick for projectiles
13 Days Ago
Update: BaseRaidBench - give players projectile weapons on spawn For what-ever reason, doesn't appear in hands(instead on back), despite being reported as "held". Still investigating Tests: ran the bench scene
13 Days Ago
Fix Typo in ServerAdminPlayerInfo
13 Days Ago
13 Days Ago
Finishing up blend layers on floating walkways
13 Days Ago
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13 Days Ago
Jobified trace-testing in HitboxSystem, also replacing local NativeArray helper function with existing Expand static extension
13 Days Ago
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13 Days Ago
Fixed some old sins in debug.cs (static public -> public static) and fixed old typo in debug.invis description text