reporust_rebootcancel

124,007 Commits over 4,171 Days - 1.24cph!

30 Days Ago
merge from localization_improvements
30 Days Ago
Added an AssetPostprocessor that reloads the languages and refreshes the texts when a loc file changed
30 Days Ago
Fixed PhraseEditWindow dumping all engine-generated.json into engine.json when applying Updated contexts
30 Days Ago
merge from localization_improvements
30 Days Ago
Compile fix
30 Days Ago
merge from localization_improvements
30 Days Ago
Phrase contexts Fixed invalid hebrew json
30 Days Ago
merge from main
30 Days Ago
Updated all phrases files, created the new ones for all languages with the existing translations
30 Days Ago
Moved phrases declared in code out of engine.json into a seperate file named engine-generated.json, so its clearer that manual edits will be stomped Phrases coming from engine-generated.json cannot be edited via the phrase drawer. The window shows the assembly, class and property they come from
31 Days Ago
Refactored localization tools window, added steps drawer
31 Days Ago
spotlight emissive level adjusted
31 Days Ago
UI_ServerEntry loc fix again, added vanilla and fixed the fallback
31 Days Ago
RustText code cleanup and comments
31 Days Ago
Server browser and nucleus loc fixes
31 Days Ago
Fixes when updating an existing code declared phrase values
31 Days Ago
Server entry gamemode tag loc fixes
31 Days Ago
Replaced ~50 instances of RustText.text for SetText or SetPhrase Will do the rest later, 150 to go
31 Days Ago
New spotlight model and prefab setup
31 Days Ago
Codegen
31 Days Ago
Fixed language option label not resetting its formatting after switching from an RTL language
31 Days Ago
Fixed phrase edit not refreshing english base strings
31 Days Ago
Updated charity plushie textures and materials re-renderd icon
31 Days Ago
Some cleanup Restored the Rebuild Phrases menu item, as a fast path for most users
31 Days Ago
Merge: from baseplayer_serverupdateparallel - Bugfix for IndexOutOfRange when updating player state cache Tests: none
31 Days Ago
Merge: from main Tests: none
31 Days Ago
Bugfix: IndexOutOfRange exception when updating player state cache Affected both UsePlayerUpdateJobs 1 and 2 Tests: none, simple change
31 Days Ago
▋▅▇▇▅▅▍ ▌▍▇▄▍▅▆▆▊██ ▄█▋▋▄ ▄▍ ████.▊▆▍▋▉▍ ▅/▋
31 Days Ago
▆▌▊▅▊▆█ ▇▌▍▇▅█▊▉▍▄▌ ▄▄▊█▍ ▋▌ ▌▊▌▅.▌▌▋▇█▊
31 Days Ago
Server compile fixes
31 Days Ago
All buttons functionnal on the localization tools window Removed the old menu items
Rin
31 Days Ago
Road and rail splat
31 Days Ago
Fix merge from addtional_workshop_screenshots
31 Days Ago
merge from additional_workshop_screenshots -> main NOTICE: This includes an update to Facepunch.Steamworks
31 Days Ago
fix compiler define error
31 Days Ago
Cozy Beanbag Seat - Updated GIBs and icon
31 Days Ago
Added a localization window where we can fire all the loc update actions from Started moving everything to coroutines so it doesn't stall the main thread
Rin
31 Days Ago
Completed ring rail
31 Days Ago
Use seconds instead of ms for demo time now that we're using doubles.
Rin
31 Days Ago
More rail progress and sculpting
31 Days Ago
Merge: from baseplayer_serverupdateparallel - Next phase of parallel workflow, can be activated with UsePlayerUpdateJobs 2 - Optim: above mode now uses tasks to send entity snapshots/destroy messages where possible - Optim: above mode uses parallel Burst jobs for server occlusion - Optim: above mode reduced number of occlusion checks we run, more aggressive caching of results - Contains Network++ Tests: build tests of all modes in editor + standalone server build + unit tests + 2p session on Craggy
31 Days Ago
Buildfix: unused variable warning-as-error Weird it didn't get detected outisde of my branch, but ah well Tests: built all modes in editor
31 Days Ago
Bugfix: reset OcclusionCanUseFrameCache on emergency disable of UsePlayerUpdateJobs Tests: none, trivial change
31 Days Ago
Clean: extract WaitForTasks Tests: editor compiles
31 Days Ago
Update: review fixes #1 - fix formatting in BasePlayer-Mission - Apply same mission fix from vanilla server flow - Comments around EventRecord.New and AzureAnalytics.OnPlayerTick warning to avoid scripting API to keep it thread save Got 2 more changes to make, then think it's ready Tests: compiles in editor
31 Days Ago
Removed unused language from Translate::SupportedLanguages
31 Days Ago
Crowdin upload
31 Days Ago
Reorganized the loc menu items
31 Days Ago
Update: make batching constants servervars - New vars are Server.SnapshotTaskBatchCount and Server.DestroyTaskBatchCount - factored out SendEntityDestroyMessages Tests: none, trivial changes