reporust_rebootcancel

134,408 Commits over 4,444 Days - 1.26cph!

22 Days Ago
More work on show/hiding ammo/mags for viewmodel reloads
22 Days Ago
merge from premium_rebrand
22 Days Ago
Changed the wording, updated tag icon
22 Days Ago
industrial_conveyor_network_optimize -> main
22 Days Ago
Unbusy has to call the full update because we are .5s later
22 Days Ago
- Prevent Unbusy from also calling a network update - Prevent Invokes from allocating in client tweens and when unbusy is invoked
22 Days Ago
Restore "Get Premium" button on the connect modal when looking at a premium server when not having premium
22 Days Ago
Stop industrial conveyors from sending 4 network updates rather than one every time the switch is set on or off (until flag changes are implemented)
22 Days Ago
PlayerCopyTool copies base color brightness
23 Days Ago
network_analyser_rebuild -> main
23 Days Ago
more skinset balance
23 Days Ago
uncouple skinNumber and meshNumber, so skin brightness doesn't correlate with the subset
23 Days Ago
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23 Days Ago
Merge from props_usage
23 Days Ago
Mat tweaks.
23 Days Ago
Light fix
23 Days Ago
Various torch related.
23 Days Ago
add RRP billboard lighting to Particle AddSmooth, fix error in PixelLit 6-Point
23 Days Ago
Industrial Torch - Updated textures, rendered icon, updated icon renderer script in entity prefab
23 Days Ago
Fixed IconRender scene using the old UI input system module
23 Days Ago
merge from keyboard_layouts_fix
23 Days Ago
Fix bind_default stomping player rebinds when the default command was left unbound
23 Days Ago
merge from premium_rebrand
23 Days Ago
Compile fix
23 Days Ago
merge from premium_rebrand
23 Days Ago
Tweaks, deleted old premium modal
23 Days Ago
Updating burstcloth constraints for industrial torch
23 Days Ago
Deleted some old assets Reserialized a bunch of menuui2 prefabs
23 Days Ago
Updated premium server browser tag
23 Days Ago
Broken tile prop set
23 Days Ago
more skin set balance
23 Days Ago
RRP BillboardLight logic consistency fix with BRP
23 Days Ago
Swapped premium logo in main menu footer
23 Days Ago
Added UIBorder and UIRoundedCorners
23 Days Ago
Rebuilt the premium modal
23 Days Ago
Full remake of the network analyser UI. Supports: - looking at a delta (last x seconds) - Pin/Compare snapshots side by side - Anomaly Highlighting (needs more work), highlights rows that are particularly expensive considering our bandwidth
23 Days Ago
50cal_animation_improvements -> main
23 Days Ago
merge from main -> optimize_train_track_meshes
23 Days Ago
update apartment_complex_monument/prototype
23 Days Ago
merge from main -> apartment_complex_monument
23 Days Ago
Optim: Replace Physics.OverlapBox with Physics.CheckBox in BaseVehicle.VehicleFixedUpdate Saves allocating the results array, and should be cheaper as well Tests: none, trivial change
23 Days Ago
Allow toggling more than one gameobject based on ammo > 1
23 Days Ago
merge from fix_additional_projects_slnx -> main
23 Days Ago
Optim: get rid of string alloc in BaseCombatEntity.Hurt 1alloc/32b Tests: none, trivial change
23 Days Ago
Add horse triggers at front door of apartment to prevent people smuggling horses into their hotel rooms
23 Days Ago
Forgot the M16
23 Days Ago
female/light skin brightness balance pass
23 Days Ago
Better fix, make setting ammo_true false params its own option on the component
23 Days Ago
Merge: from main
23 Days Ago
Optim: SpawnGroup - SpawnInstances not returns a List instead of IEnumerable Allows to save on iterator allocation, 40b Tests: none, trivial change