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135,566 Commits over 4,474 Days - 1.26cph!

12 Months Ago
Wrap friends list updates in FlexScopedUpdate to try and fix flickering
12 Months Ago
Compile fixes
12 Months Ago
merge from new_menu
12 Months Ago
merge from new_menu
12 Months Ago
merge from main
12 Months Ago
Revert asset changes
12 Months Ago
TrueShadow optimisations: removed per instance LateUpdate calls, added manager with group based updates Assigned all shadows to mainmenu group, skipped when menu is closed Shadows aren't updated when invisible too
12 Months Ago
Implemented support for instances in motion and other fixes
12 Months Ago
Remove code to pack monument scenes bundle (unused)
12 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
12 Months Ago
compass viewmodel - removed ironsights script and elements from prefab
12 Months Ago
Handle hardcoded, wildcard-like asset references if they're using string interpolation (lootpanels, etc) Remove explicit inclusion of Assets/bundled/Prefabs/ui Apply some filtering to decide what hardcoded references go into the bootstrap asset scene vs. others (cargoship etc don't need to be loaded for the menu)
12 Months Ago
compass viewmodel - reduced lowered position when running, also reduced bob/offset for added visibility
12 Months Ago
priv prefab tweak
12 Months Ago
Swap ClothingMovementProperties for heavy chest and legs (misassigned refs)
12 Months Ago
12 Months Ago
added textures and updated material for pilot hazmat backpack
12 Months Ago
12 Months Ago
add per-biome, per-weather fog start distance ramps
12 Months Ago
Refactor VehiclePrivilege IsDriver checks to CanModifyAuth
12 Months Ago
Merge from medical bay props
12 Months Ago
Simpify filtering logic
12 Months Ago
merge from main
12 Months Ago
UI Layout changes. Viewmodel scroll now has a filter text box. Removed old viewmodel UI
12 Months Ago
Improvised walkway progress
12 Months Ago
More set dressing (WIP) of food market. Reduced AO intensity on banana bunches.
12 Months Ago
Fix conversation order being sometimes inverted (scientist switching lines, not making sense)
12 Months Ago
Set up python anims, entity and override controller
12 Months Ago
Handle static array constructors, skip convars when resetting static fields.
12 Months Ago
fixes after merge
12 Months Ago
Add playerboat_privilege entity. Setup entity for player boat. Manifest.
12 Months Ago
- Add death bark (disabled for now) - Add fallback for index out of range issue when path succeeds but there is only one point
12 Months Ago
PlayerBoat prefab cleanup
12 Months Ago
- Make scientists have conversations instead of speaking to themselves - Fix scientists orchestrating a push even though their grenade throw failed (then saying too much "come with me")
12 Months Ago
Moved all overlay modals in the canvas overlay parent
12 Months Ago
center FP logo more
12 Months Ago
Hazing iteration for distance.
12 Months Ago
cannon materials, textures and gibs
12 Months Ago
All popups background scale to fit 21:9+ ratios
12 Months Ago
merge from main
12 Months Ago
Shockbyte localization fixes
12 Months Ago
turn off toggles for flashlight, fog, and rain before screenshots
12 Months Ago
Merge from parent
12 Months Ago
Merge from main
12 Months Ago
batched projectiles handle cameraclip avoiding code for thrown projectiles
12 Months Ago
Notification Clean up
12 Months Ago
Merge from parenting_trigger_tests
12 Months Ago
NRE and localization fixes
12 Months Ago
Fix scientists abandonning their zone if they hear the player while searching, instead keep holding the zone and only chase if the sound is in their zone
12 Months Ago
pilot hazmat items - renamed codelock to flight control codelock, storage to black box, ejector seat to salvaged ejector seat. Set up unlockables properly, made items not default spawn or craft, tested unlocked skin via repair bench, rendered out icon for black box, set black box deploy/move sound to metal, rebuilt manifest