128,908 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Disabled map in the deep sea
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                merge terrain to mesh utility into deep_sea
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from naval_update/deep_sea/portal_effects
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from naval_update/deep_sea
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added a list of prefabs for islands and cities instead of using paths
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed project opening in safe mode: Deleted code in ResetStaticFields.cs to enable codegen. Ran codegen.
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Fixed phrase conflict in PickupErrors
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from main. (taking oilrig changes from main)
 
                
                
                
                
                
             
         
        
            
            
            
                
                naval_update -> naval_update/gun_turret
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from monument_notification_sounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increment network protocol for new RPC's
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bug fix for a selection of player update animations
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                ▄▄▇▍▆▋▊ ▋▄▆▇▇▉▇▌ ▄▌▋▆█ ▅█▄▊ ▅▄▆▍█
 
                
                
                
                
                
             
         
        
            
            
            
                
                commit of annoying material list that keep modifying until committed
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                disabling lightgroupattime throughout for now
 
                
                
                
                
                
             
         
        
            
            
            
                
                Weather changes when entering the portal, getting progressively worse until you reach the end
Players are only teleported once they fully cross the portal
 
                
                
                
                
                
             
         
        
            
            
            
                
                █▍▉█▄ ▊█▆▅ ▊▆▌_▋▊▍_▊▍█▄▊▆_▋
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▌▊▌▆ ▊▋▄▋▄▆█▅▄▅ -> ▆▄▉▌▍ ▇▅▉▋▌▇▌▇▄▆ ▅▇ ▍▄▍ ▅▊▇
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                2 Dome diesel spawns moved to puzzle
 
                
                
                
                
                
             
         
        
            
            
            
                
                commit of annoying material list that keep modifying until committed
 
                
                
                
                
                
             
         
        
            
            
            
                
                carrying on with lighting pass, fill lights for bespoke segments throughout floating city 2
added some dim fill lights to bridge prefabs to accelerate lighting throughout levels wherever they are
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                subtract 
132376 merge from monument_notification_sounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from monument_notification_sounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▅▄▉▆▉ ▌▄▆▍ ▍▌_▄▌█▍█▋_▆▋▌▍▇▆_▋█▄▉█▋▌▄_▉█▊▍▆
 
                
                
                
                
                
             
         
        
            
            
            
                
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                 merge from satdish_puzzle
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed BP fragment not spawning after being looted at satelite dish monument
 
                
                
                
                
                
             
         
        
            
            
            
                
                Replace normal sprinkler visuals with "new" sprinkler_model in electric.sprinkler.deployed prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add new sprinkler_model prefab that has two set of renderers: one for skinned meshes and one for normal renderers
- reduce skinned LODs from 3-> 2 since the AnimatorLOD will turn off the renderers once they are past 25m (meaning it will switch to placeholder renderers)
- reduce unskinned LODs from 4->3 since the 4th LOD was messed up (still hide after 100m)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add SkinnedPlaceholder component that will switch between skinned & normal mesh renderers depending on the animator being active
- can check animator for bool parameter and check if it's in a known inactive state
- poll every 5s (configurable) to see if the animator is inactive
- send event when the animator is activated from EntityFlags_Animator
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from modding_cui_merges -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix verticalNormalizedPosition not starting at 1 (top of screen)
 
                
                
                
                
                
             
         
        
            
            
            
                
                - fix pivot missing from normal UI elements
- fix rotation missing from ScrollRect
 
                
                
                
                
                
             
         
        
            
            
            
                
                Make new empty methods for oxide to hook, original ones got deleted when fighting with codegen