reporust_rebootcancel

128,908 Commits over 4,232 Days - 1.27cph!

36 Days Ago
Disabled map in the deep sea
36 Days Ago
Merge from naval_update
36 Days Ago
36 Days Ago
merge terrain to mesh utility into deep_sea
36 Days Ago
36 Days Ago
merge from naval_update/deep_sea/portal_effects
36 Days Ago
merge from naval_update/deep_sea
36 Days Ago
Merge from boat_building
36 Days Ago
Added a list of prefabs for islands and cities instead of using paths
36 Days Ago
Merge from parent
36 Days Ago
Codegen
36 Days Ago
Fixed project opening in safe mode: Deleted code in ResetStaticFields.cs to enable codegen. Ran codegen.
36 Days Ago
merge from naval_update
36 Days Ago
Phrases update
36 Days Ago
Compile fix
36 Days Ago
Fixed phrase conflict in PickupErrors
36 Days Ago
Merge from main. (taking oilrig changes from main)
36 Days Ago
naval_update -> naval_update/gun_turret
36 Days Ago
Merge from monument_notification_sounds
36 Days Ago
Increment network protocol for new RPC's
36 Days Ago
Bug fix for a selection of player update animations
36 Days Ago
Merge: from main
36 Days Ago
Restore changes
36 Days Ago
Merge from main
36 Days Ago
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36 Days Ago
commit of annoying material list that keep modifying until committed
36 Days Ago
FC2 scene to prefab
36 Days Ago
disabling lightgroupattime throughout for now
36 Days Ago
Weather changes when entering the portal, getting progressively worse until you reach the end Players are only teleported once they fully cross the portal
36 Days Ago
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36 Days Ago
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36 Days Ago
merge from dome_diesel
36 Days Ago
2 Dome diesel spawns moved to puzzle
36 Days Ago
commit of annoying material list that keep modifying until committed
36 Days Ago
carrying on with lighting pass, fill lights for bespoke segments throughout floating city 2 added some dim fill lights to bridge prefabs to accelerate lighting throughout levels wherever they are
36 Days Ago
subtract 132375 132374
36 Days Ago
subtract 132376 merge from monument_notification_sounds
36 Days Ago
merge from monument_notification_sounds
36 Days Ago
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36 Days Ago
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36 Days Ago
merge from satdish_puzzle
36 Days Ago
Fixed BP fragment not spawning after being looted at satelite dish monument
36 Days Ago
Replace normal sprinkler visuals with "new" sprinkler_model in electric.sprinkler.deployed prefab
36 Days Ago
Add new sprinkler_model prefab that has two set of renderers: one for skinned meshes and one for normal renderers - reduce skinned LODs from 3-> 2 since the AnimatorLOD will turn off the renderers once they are past 25m (meaning it will switch to placeholder renderers) - reduce unskinned LODs from 4->3 since the 4th LOD was messed up (still hide after 100m)
36 Days Ago
Add SkinnedPlaceholder component that will switch between skinned & normal mesh renderers depending on the animator being active - can check animator for bool parameter and check if it's in a known inactive state - poll every 5s (configurable) to see if the animator is inactive - send event when the animator is activated from EntityFlags_Animator
36 Days Ago
More spawning
36 Days Ago
merge from modding_cui_merges -> main
36 Days Ago
Fix verticalNormalizedPosition not starting at 1 (top of screen)
36 Days Ago
- fix pivot missing from normal UI elements - fix rotation missing from ScrollRect
36 Days Ago
Make new empty methods for oxide to hook, original ones got deleted when fighting with codegen