reporust_rebootcancel

98,480 Commits over 3,683 Days - 1.11cph!

6 Days Ago
Unsaved work, change the bundle manifest to a straight list of bundle names as the new build process doesn't produce manifests
8 Days Ago
Code cleanup
8 Days Ago
Added more TreeLOD tests for bushes
8 Days Ago
Merge from hackweek_combat_playground -> aux2
8 Days Ago
Network++
8 Days Ago
Add convars to scale throw distance of grenades (so right click can be a short toss instead of droping a live grenade at your feet)
8 Days Ago
Merge from hackweek_combat_playground -> aux2
8 Days Ago
Try disabling ambient volumes (the thing that makes it dark inside buildings) to increase visibility
8 Days Ago
Merge from hackweek_combat_playground -> aux2
8 Days Ago
Network++
8 Days Ago
Add `barricades_in_monuments` convar to allow barricades to be placed anywhere in monuments Add `barricades_decay_override` convar to set forced decay time of barricades
8 Days Ago
Cliff progress Greyboxed coastal cliffs Prototyped a walkable sloped path that will allow steep cliffs to be climbed More work on the hill cliffs Greyboxed coastal rocks and did first placement pass Deleted obsolote files
8 Days Ago
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8 Days Ago
Merge from hackweek_combat_playground -> aux2
8 Days Ago
Overheating now causes food and hunger penalty instead of health loss
8 Days Ago
Protocol++
8 Days Ago
Default to sending replicated convar to server instead of telling me I can't run it clientside
8 Days Ago
Add replicated convars to scale player movement speed clientside - movement_speed - sprint_speed - jump_height - fall_damage_threshold
8 Days Ago
Ensure scientists won't be targetted by heli
8 Days Ago
Compile fix
8 Days Ago
Rigidbody and speed information now applied to wheels on the clientside
8 Days Ago
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8 Days Ago
Allow grenades & explosives to be modded
8 Days Ago
Protobuf
8 Days Ago
Only stop for bradley
8 Days Ago
hackweek codpiece files
8 Days Ago
Fixed vendor not restarting properly after stopping
8 Days Ago
FP.ArrayPool fixes to not return too small buffers
8 Days Ago
vm sks - added walk state & forward param to anim controller
8 Days Ago
8 Days Ago
added missing skin models and cleaned up scene, sorted alphabetically
9 Days Ago
Merge main
9 Days Ago
Initial work on stopping for bradders
9 Days Ago
Setup vehicle pusher in front of vendor - shunts cars away
9 Days Ago
Fixed "not enough space" deploy problem
9 Days Ago
Pool table correct deploy mesh
9 Days Ago
roadsign gloves
9 Days Ago
Pool table item fix
9 Days Ago
redemption vest
9 Days Ago
vm sks - fix for long ironsight lerp when sprinting
9 Days Ago
roadsign kilt
9 Days Ago
setting up more textures
9 Days Ago
add weekly skins
9 Days Ago
Unsaved meta change
9 Days Ago
Event updates
9 Days Ago
Pool table item name/description
9 Days Ago
Watching you / eyes on you gesture
9 Days Ago
Better vector system
9 Days Ago
Update the hit vector when passing through to a ball, or else it's always just the up normal of the table
9 Days Ago
Merge from main