reporust_rebootcancel

128,797 Commits over 4,201 Days - 1.28cph!

2 Days Ago
merge from boat_building
2 Days Ago
Can't push anchored boats...
2 Days Ago
merge from boat_building
2 Days Ago
Boats can now be pushed by players. Initial checks/limitations. More to do later.
2 Days Ago
Another fix PuzzleReset not calculating if looted - poll if PuzzleReset is looted instead of caching as loot can spawn after the PuzzleReset checks it's reset causing it to cache the incorrect value - check if the amount spawned is less than maxPopulation instead of comparing total spawned vs deleted
2 Days Ago
merge from laserdetector_tests
2 Days Ago
Added a laser detector test for fast moving vehicles detection
2 Days Ago
Fix puzzle being considered as looted when unlooted instead of correctly checking if no spawn groups exist
2 Days Ago
Add ddraw to show if the puzzle has been looted or not when `drawpuzzleresets` is enabled
2 Days Ago
Reset steering when no players are aboard, to stop abandoned boats spinning.
2 Days Ago
Remove the ability to use healing "food" items (medkit, healing teas) when prevented from wielding items in a mountable.
2 Days Ago
Add ConVar `pauseunlootedpuzzles` to toggle "pause puzzle timer until looted" functionality (default true)
2 Days Ago
Pause launch site puzzle until crates are looted S2P
2 Days Ago
Pause military tunnels puzzle reset until crates are looted S2P
2 Days Ago
Fix a bunch of things having their own respawn timers instead of using the military tunnels puzzle (even before I deleted the 2nd puzzle reset in military tunnels) - fix bottom lab scientists respawning every 15m instead of with the puzzle (aka stop them spawning on top of players) - fix door barricade above not respawning with the puzzle - fix diesel respawning separately from the puzzle S2P
2 Days Ago
Rust Birthday Balloons - Added prefabs for all variations, fixed orientation, updated model lods and gibs, added wind shader support, ran manifest, etc
2 Days Ago
Fix "Process" option for PuzzleReset not setting spawn delay of assigned groups to infinite (so they don't spawn on their own + with puzzle)
2 Days Ago
Added v4 player anims to base player animator - default sitting on chair - jumping - freefall skydiving - chute open parachuting anims
2 Days Ago
set skydiving anims to loop
2 Days Ago
Fix a bunch of the NMS SpawnGroups not being assigned in the PuzzleReset - they were at the same position so should be picked up but better to be safe - gave each one a numbered name so can confirm fixed - S2P (even though not needed)
2 Days Ago
Pause NMS puzzle reset timer until crates are looted S2P
2 Days Ago
Allow SpawnGroups to override their reset behavior - crates above NMS won't start the reset timer - scientists inside NMS could start the reset timer
2 Days Ago
Add support for puzzle resets to only start counting their timer down once they are looted - easier to check loot than wait for the keycard to specifically be swiped - enabled per puzzle reset - will ignore NPCs being killed outside the monument - very similar to how junkpiles work: start reset timer once the crates have been looted
2 Days Ago
Laser detector can now detect Vehicle_Large layer (tugboats)
2 Days Ago
Fixed laser detector not resetting its triggered flag when powered off while triggered (was harmless)
2 Days Ago
More laser detector tests Cleanup
3 Days Ago
merge from main -> boxes_dlc
3 Days Ago
Hat.Cap repose
3 Days Ago
merge from helicopter_flare_balance_pass -> main
3 Days Ago
Buying a mini or scrappie from vendor automatically grants some flares
3 Days Ago
initial setting up of viewmodel paintballgun prefabs/anims
3 Days Ago
merge from main
3 Days Ago
Tweak cannon ball velocity/gravity.
3 Days Ago
Reset pitch and prevent aiming while reloading cannons, re-introduce third person reload animations for cannons, fix cannon animator never resetting reload progress when cancelling a reload.
3 Days Ago
Roadsign Glove LODs - Male/Female
3 Days Ago
Rust Birthday Balloons - Added all balloon variations, with gibs and lods, models, textures and setup materials, created the first balloon prefab and ran manifest
3 Days Ago
Throw and fail the test if SpawnEntity failed
3 Days Ago
Adjusted Viewmodel Sway Test values to 20 on 28 items that didn't have it set to 20
3 Days Ago
Merge: from main
3 Days Ago
merge from sorted_protobuf_gen
3 Days Ago
Fix military tunnel scene not being playable in editor Fix puzzle reset not covering a small part of the underground area S2P
3 Days Ago
Merge: from spectate_dontfloodsnapshots - reduce potential delay when starting to spectate a far-away player Tests: flew around 2k procgen map, got to the other side of it then spectated player on the opposite end.
3 Days Ago
merge from military_tunnels -> puzzle_reset_changes
3 Days Ago
Merge: from main
3 Days Ago
sort ProtoMessage Messages for codegen consistency
3 Days Ago
Connect all IO to single puzzle reset generator since we already got rid of the other puzzle reset S2P
3 Days Ago
Added laser detector tests
3 Days Ago
Update: spectator's snapshot queue is cleared when switching between far-away targets This should speed up switching around on a server. Doesn't help if the network write queue is backed up Tests: on a 2k procgen map and fast noclip, flew around the island to load up the snapshot queue, then spectated on a player that's on the other side of the island. Observed player moving.
3 Days Ago
compile fixes