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135,996 Commits over 4,324 Days - 1.31cph!

2 Days Ago
Fixed client/server serialized field mismatch in HeldEntity
2 Days Ago
Separate paintable signs for rentable shop kiosks
2 Days Ago
merge from deepsea_fixes
2 Days Ago
Test setup
2 Days Ago
rolled client Unity version back while buildservers are missing the dependency, will push again in the next couple hours when they're ready
2 Days Ago
RHIBs cannot enter the deep sea
2 Days Ago
Fixed players not being notified by IReceiveDeepSeaNotifications when leaving/entering deep sea We weren't calling it for passengers of vehicles
2 Days Ago
Deep sea is closed when the server just wiped Convared under deepsea.openOnServerWipe
2 Days Ago
Charcoal Box - texture and icon update
2 Days Ago
Merge from redirect_tests
2 Days Ago
Compile fixes
2 Days Ago
Merge from main
2 Days Ago
Added an attribute to allow optional bypass of mandatory callback system
2 Days Ago
rotated penthouse bath door to prevent blocking path
2 Days Ago
Merge from naval_update
2 Days Ago
- SyncVars now call their callback method on Network Load - First parameter of SyncVars callbacks can now be null. This only happens in cases where the callback runs on load - Updated all existing scripts
2 Days Ago
rebase on main
2 Days Ago
Add initial static boat building station prefab
2 Days Ago
merge from main
2 Days Ago
Remove Golf Ball Rock that was bricking some prefab ID's Cleanup to try another merge
2 Days Ago
updated Windows client Unity version to 635cbaf/2022.3.41x1 as well, MacOS client still on 2022.3.41f1
2 Days Ago
Component Ammo Box - Updated corpse mesh and prefab
2 Days Ago
Cherrypick 139401 "Space LR despawn timer set, Neonsign TR crafting pass" Apply xmas tree change from 139653 These were left over changes from naval_backport
2 Days Ago
Added Sail.MaxThrustMultiplier and SmallEngine.MaxThrustMultiplier replicated vars. Refactored sail and engine thrust variables/functions to include them.
2 Days Ago
merge from hackweek_more_tests/fixes
2 Days Ago
Removed some multi-compiles from the Standard shader and replaced some with shader variants to reduce shader memory further. Also, converted the forward shadow keywords to a dynamic branch in the shader so its multi-compiles could be removed
2 Days Ago
Apartment complex greybox update
2 Days Ago
Fix worldmodel issues / missing outlines on 39 items Re-ran all the new tests - all green (except for horse mask which was fixed seperately on lunar branch)
2 Days Ago
append clothing box and charcoal box to the storage adaptor allow collision group.
2 Days Ago
Merge from main Conflict on building_planner.entity, auto resolved
2 Days Ago
ran manifest, localization, icon manifest
2 Days Ago
clothing box - greybox, initial prefab setup, placeholder models, item created, icon created, placeholder matrix
2 Days Ago
hamster water wheel blockout
2 Days Ago
Clearer feedback in editor when using the deepsea.enabled convar
2 Days Ago
Better fix for the portal map marker nre Compile fixes
2 Days Ago
Merge from vine_rotation_error_fix
2 Days Ago
Merge from scientist2_trophy_fix
2 Days Ago
Fix groundwatch issues for 8 deployables
3 Days Ago
Remove collision and push force from divesite buoys
3 Days Ago
Fix missing phys impact sounds for 6 items
3 Days Ago
Fix missing io arrows for 5 items
3 Days Ago
Merge from pm_equip_tool
3 Days Ago
Compile fix
3 Days Ago
Setup Salvaged Axe Remake Folder Structure Imported and Setup Salvaged Axe Remake Materials and Textures Imported Salvaged Axe Remake Viewmodel FBX
3 Days Ago
Merge from main
3 Days Ago
Merge from demo_improvements_feb_2026
3 Days Ago
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3 Days Ago
merge from wantedposters_canvas_fix
3 Days Ago
merge from prefab_preprocess_fix