reporust_rebootcancel

140,351 Commits over 4,383 Days - 1.33cph!

3 Days Ago
codegen
3 Days Ago
merge from main
3 Days Ago
Merge: from remove_netgroup_prealloc - Optim: NetGroup objects are now lazy allocated, saves 150MB Tests: ran unit tests, ran around on craggy
3 Days Ago
Update: cleanup ClientVisibilityProvider when disconnecting from the server Tests: disconencted from local server
3 Days Ago
Removed a ladder trigger that was blocking the way up in cave_large_medium - was missing trigger enable
3 Days Ago
WIP fix for mounting players to small trophy Fix NRE, still not appearing though
3 Days Ago
Merge: from main
3 Days Ago
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3 Days Ago
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4 Days Ago
Cinematic particle mode sets EffectRecycle play mode to looping Don't modify loop state on particle effect
4 Days Ago
Cleanup, fixed some duplicated stuff from the shelves work
4 Days Ago
Add blending between aimdir pitch and reload animation.
4 Days Ago
Fixed some redirects
4 Days Ago
Fix mortar controller transitions not having any conditions
4 Days Ago
Added skinnable assets for half height and single height shelves to support future spraycan functionality Can't test right now as there's only one version of those entities
4 Days Ago
Merge from main
4 Days Ago
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4 Days Ago
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Setup fire effect properly, add effect recycle to muzzle fire fx
4 Days Ago
Animate mortar during loading, disable the animator outside of loading.
4 Days Ago
Attempted fix for 'A session is already active.' EAC error
4 Days Ago
Fixed another case where unequipping a mobile phone mid-call would prevent interactions server side
4 Days Ago
boatai_los_swapfix -> main
4 Days Ago
- Add a timer based LOS grace period to PlayerTarget acquisition, if LOS has been broken for longer than 10 seconds then drop the target. - Don't LOS to just the main body of the player (to prevent cheese)
4 Days Ago
main -> vendingmachine_ui_refresh
4 Days Ago
- Minor polish
4 Days Ago
Missed files
4 Days Ago
Can now make fulll vending order with drag/drop
4 Days Ago
Clamp swimming anim state based on walk movement swimming status rather than querying water factor separately
4 Days Ago
Average male head model/prefab/skin set Short scruffy beard models/lods/textures/prefabs (not accessible yet)
4 Days Ago
Fix ItemContainer.Take() leaking items when a null list is passed in - used when taking items from a container but not keeping them (like crafting)
4 Days Ago
Fix virtual icon dragging not working
4 Days Ago
merge from deepseamarkers_mlrs_fix
4 Days Ago
Fixed deep sea portal marker masking issues with MLRS's map
4 Days Ago
Merge from main (no conflicts)
4 Days Ago
Static prop lantern consistency. Red spotlights on Excavator fixes.
4 Days Ago
These too.
4 Days Ago
Missed some files.
4 Days Ago
Monument fixes.
4 Days Ago
Add drag support to the fake slot and inventory system (not working properly yet)
4 Days Ago
- Create a fake inventory system in the vending admin dialog to show off all of the vending machines inventory - Add light and dark colouring to each of the search entries - Add emoji support to the shop name - Restyled emoji window to fit in with the new theming
4 Days Ago
add workshop on/off toggle for electric furnace effects
4 Days Ago
Update: dispose netgroups when NetVisGrid gets disabled Tests: booted into craggy and stopped - no errors
4 Days Ago
Clean: remove Provider.Init method Tests: ran UpdateSubscriptionConsistency test, booted into craggy
4 Days Ago
workbench upgrades gibs added
4 Days Ago
workbench gibs fbx added
4 Days Ago
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4 Days Ago
Optim: Get rid of NetGroup pre-allocation, use thread-safe lazy allocation Comparing memory snapshots, we go from 2.1mil NetGroups down to 131, saving 140MB Tests: booted to Craggy and ran around. ran UpdateSubscriptionsConsistency unit test.