reporust_rebootcancel

128,586 Commits over 4,201 Days - 1.28cph!

3 Days Ago
Fix compile errors and reduce speed gained
3 Days Ago
merge from qol_dump_improvements -> main
3 Days Ago
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3 Days Ago
merge from main -> qol_dump_improvements
3 Days Ago
- Horses can now be healed with medical syringes, in the same way we can heal other players - Medical syringes act as performance enhancing drugs for horses, giving a temporary boost to max gallop speed and a small replenishment of stamina (horse drugs are in Rust now) - Bandages do not work on horses - only syringes - All of above subject to change - Modified MedicalTool so that it can work for other entity types other than players. Added IMedicalToolTarget which we can attach to entities which we want to targetable, and handling per entity is now done on the entity rather than on the MedicalTool - Add TryGetOwnerPlayer to HeldEntity and TryGetEntity to BaseNetworkable as slightly neater ways of calling their respective methods
3 Days Ago
Cannonball icon
3 Days Ago
Fix up/down arrow keys updating the label in the console input field even though they're unused.
3 Days Ago
BBS build area volume fixes. More test block uipdates. Remove spammy debug drawing.
3 Days Ago
Add: profile.CountSyncMoveEntities server var Reports number of "Sync Positions" on the server. Some entities don't get into saves, so this is the only way to see what's putting pressure on InvokeHandler Tests: ran it in editor on craggy
3 Days Ago
wip BBS volume checks
3 Days Ago
merge from naval_update
3 Days Ago
Add more playables null checks
3 Days Ago
Fixed protobuf
3 Days Ago
merge from main -> helicopter_flare_balance_pass
3 Days Ago
setup chainsword 3p anims
3 Days Ago
Bugfix(editor): if invoke throws, don't lose Profiler.EndSample There's bigger problems out there, but this was making profiling a bit annoying Tests: loaded playtest save and profiled it in editor
3 Days Ago
main -> naval_update
3 Days Ago
Feedback changes
3 Days Ago
wallpaper_viewmodel_fix -> main
3 Days Ago
Fix wallpaper planner viewmodel playing its deploy animation faster than regular planner viewmodel
3 Days Ago
merge from main
3 Days Ago
Fix scientists cancelling their behaviour because they think they can throw a grenade but they can't, fix some triggers being set to world and being hit by grenade trajectory prediction traces
3 Days Ago
Keep the inventory canvas enabled when invisible, its causing issues with the item icon using legacy texts
3 Days Ago
merge from ui_overhead_optims
3 Days Ago
merge from main
3 Days Ago
Coffecan helmet repose
3 Days Ago
Update: Enable AnalyticsV2 by default Staging servers ran this for a couple days now and this'll switch over clients as well. Tests: none, trivial change
3 Days Ago
revised unlock rareity costs 15, 30, 60, 120
3 Days Ago
Merge from parent
3 Days Ago
merge from main
3 Days Ago
Compile fix
3 Days Ago
mini fridge deployable test folder setup
3 Days Ago
merge from cobweb_wallpaper_fix
3 Days Ago
merge from cabins_puzzlereset_fix
3 Days Ago
merge from cargoship_cameras
3 Days Ago
merge from wm_outline_fixes
3 Days Ago
merge from puzzle_reset_train_tunnels_fix
3 Days Ago
merge from m15_emissive_fix
3 Days Ago
merge from guide_materials_tweaks
3 Days Ago
merge from server_history_dns
3 Days Ago
merge from fix_queryvisbug
3 Days Ago
Add one more camera, give all of them some more better names
3 Days Ago
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3 Days Ago
Merge from main
3 Days Ago
Cleanup
3 Days Ago
Reset the rads value
3 Days Ago
Save radiationReset value on PuzzleReset Compile fixes
3 Days Ago
Add debug.puzzleResetInfo, prints out the timings of the puzzle that the player is currently inside
3 Days Ago
Expose radiation amount to convar (Server.monumentPuzzleResetRadiationAmount)
3 Days Ago
Added a gizmo to show reset radius, also added support for showing ai zone bounds on gizmo (also applies the radius multiplier convar)