reporust_rebootcancel

97,897 Commits over 3,683 Days - 1.11cph!

6 Days Ago
split off higher res ammunition from media branch and added to individual ammunition folders
6 Days Ago
Fixed deploy volume physic layer
6 Days Ago
vm sks fixes - skinned missing bolt carrier part & mag lock
6 Days Ago
phrases
6 Days Ago
SKS serializedVersion meta files changes
6 Days Ago
merge from electricity_power_fixes/2/doorcontroller
6 Days Ago
merge from gunaudiofixes
6 Days Ago
merge from fix_compressed_modded_tag"
6 Days Ago
merge from helk_qol_01
6 Days Ago
merge from sks
6 Days Ago
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6 Days Ago
6 Days Ago
Update harbor_crane_a to fix missing meshes
6 Days Ago
Merge from main
6 Days Ago
Fixed some bike suspension problems
6 Days Ago
Bring back fast manifest updates. Sometimes even if the full rebuild is fairly fast, I want to rebuild the manifest file without possibly affecting a bunch of other files.
6 Days Ago
Code gen, proto, manifest rebuild, meta files
6 Days Ago
Fix pool leaking items when saving authList of TC Fix code not working outside of editor
6 Days Ago
merge from main -> qol_auth_friends_tc
6 Days Ago
Merge main -> Bikes
6 Days Ago
Update skin list
6 Days Ago
Fixed missing ShowBullet animation events
6 Days Ago
Fixed the new camera animation system on the minigun/flamethrower/sks not respecting the head bob client setting
6 Days Ago
Fixed missing camera shakes when firing the sks
6 Days Ago
Water distance fixes.
6 Days Ago
Water visibility distance tweaks & better lighting consistency between goggles and no goggles.
6 Days Ago
Fix transfer protection not disabling for your mounted entity if it's not a vehicle
6 Days Ago
Fixed sks firing animations early exiting causing camera clipping Fixed missing ammo_true and ammo_false triggers, they're not used but are required for the empty state animator handling
6 Days Ago
Set up sks as skin of SAR, sks is no longer craftable Fix SteamInventoryItem editor inspector not appearing for ItemSkins
6 Days Ago
thinner holosight edges
6 Days Ago
Parent merge
6 Days Ago
Removed door controller server-side colliders to make sure they don't intercept C4 damages and to disable vehicle collisions
6 Days Ago
Merge from main
6 Days Ago
Editor mat updates
6 Days Ago
Fixed BaseProjectile ServerUse adding AI aim cone even when a human player was shooting
6 Days Ago
viewmodel thin attachment
6 Days Ago
Make sure EffectParentToWeaponBone calls BroadcastOnParentDestroying so gunshots finish playing when switching weapons
6 Days Ago
Fix EffectAudioPerspectiveSwitcher only modifying the first SoundPlayer on an effect prefab
6 Days Ago
fix custom spread curves being stomped when initializing sounds (fix for stereo spread weirdness w/ harbor cranes/gunshots)
6 Days Ago
reduced SAR aimcone and tightened up fire animation
6 Days Ago
reduced SAP aimcone
6 Days Ago
decreased LR300 damage falloff (more damage at longer range) increased LR300 bullet velocity decreased LR300 horizontal recoil
6 Days Ago
reduced refire delay for burst module from 3x refire to 2x refire rate
6 Days Ago
Rename firedProjectiles -> trackedProjectiles inside analytics class
6 Days Ago
Fix EventRecord being submitted twice due to FireProjectile & causing pooling errors
6 Days Ago
Add warning to EventRecord to warn if the data point is submitted multiple times & generally spot pooling errors
6 Days Ago
Fix signs, photo frames, and carvable pumpkins not transferring their image to the other server
6 Days Ago
Fix ancient pooling bug in CodeLock which was making them wonky after loading in from another server
6 Days Ago
all wooden posts in gibs
6 Days Ago
update double cover gibs