143,763 Commits over 4,413 Days - 1.36cph!

2 Years Ago
lr300 in hierarchy
2 Years Ago
Small Wood Box textures
2 Years Ago
Weekly skins
2 Years Ago
Merged main into electricity_power_fixes/2/doorcontroller
2 Years Ago
Door controllers now pulseable like before by buttons or pressure pads to quickly open/close a door
2 Years Ago
added pickaxe to ref models and to scene
2 Years Ago
weekly skins
2 Years Ago
Fixed door controller not deployable on shelter doors
2 Years Ago
Split CutoffSlope into CutoffSlopeInitial and CutoffSlopeRepeat
2 Years Ago
split up smg to material id parts
2 Years Ago
2 Years Ago
Further code tidying Improved wind directional response
2 Years Ago
merge from fix_eventrecord_pooling_error
2 Years Ago
merge from harbor_crane_flyhack_fix
2 Years Ago
merge from labs_crash_fix
2 Years Ago
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2 Years Ago
set up materials on junkernaught ar
2 Years Ago
This weeks skins
2 Years Ago
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2 Years Ago
merge from HeadwrapStoreFix
2 Years Ago
merge from junkpile_collision_fix
2 Years Ago
merge from HelicopterPhysicsFix
2 Years Ago
Iteration
2 Years Ago
tickrate_cl and tickrate_sv are now replicated convars Enforcing sane min and max values for tickrate_cl and tickrate_sv
2 Years Ago
Merge from main
2 Years Ago
Increased default client tick rate from 20 to 32
2 Years Ago
Use RaycastCommands for LaserBeams as well, turns cost of laser beam updates from 0.2ms to 0.1ms in outpost
2 Years Ago
Thicket car flatbed base colliders
2 Years Ago
Experiment: Use discrete collision on dropped items. Tends to work well apart from the teleporting through things...
2 Years Ago
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2 Years Ago
Applied first iteration of attack
2 Years Ago
Shotgun powdery prefab
2 Years Ago
First pass on moving the sound occlusion system into jobs now that we're on an updated version of unity Keeps the frequency the same but moves all raycasts into RaycastCommands with a max of 10 hits Can be toggled on and off at runtime via SoundOcclusion.useThreadedCommands convar
2 Years Ago
Muzzle WIP
2 Years Ago
Underwater post toggles.
2 Years Ago
Fixes
2 Years Ago
Fixed door controller IO UI overlapping doors interaction UI
2 Years Ago
Comment only
2 Years Ago
Restore accidentally removed include
2 Years Ago
Use IgnoreCollision when dropped items fall on minicopter or attack heli. Items now fall through those two vehicles - unfortunately needed due to physics issues with the last two Unity updates. Items will still collide with scrap heli interior
2 Years Ago
Proper new underwater settings RC
2 Years Ago
Fixed Water Purifier missing deploy guide
2 Years Ago
Fix junkpile_water_b and c getting their colliders stripped on the server, leading to items falling through the junkpile Fix junkpile_water_a not properly removing components (this one already worked ok as far as dropping items)
2 Years Ago
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2 Years Ago
Return minicopter and attack helicopter to Continuous Dynamic collision type, from Continuous Speculative, due to reports of collision issues during stunt flying
2 Years Ago
sks updates: - 3p updates + corrected aiming - updated anims on rigged world model - got shell eject fx working
2 Years Ago
Fixed burlap head wrap 3D preview positioning in item store
2 Years Ago
Added "Scatter Strength" param to water overlay for higher control over underwater fog
2 Years Ago
merge from fix_client_multiple_compressed_tags
2 Years Ago
Added PlaceCliffParameters, can be used by cliff prefabs to overwrite the default parameters set on PlaceCliffs Split MinHeight and MaxHeight into MinTerrainHeight / MinCliffHeight and MaxTerrainHeight / MaxCliffHeight