143,763 Commits over 4,413 Days - 1.36cph!

2 Years Ago
Updated importer to handle different atlassing modes Added shadow pass Better shader defaults Fixed gloss/rough issue
2 Years Ago
Recycler now also RNGs out remainder of resources when crafting recipe has >1 of an item rather than rounding up
2 Years Ago
Fixed MLRS screen map stencil sometimes clipping into the players legs.
2 Years Ago
merge from favorites_fixes_2
2 Years Ago
merge from electricity_power_fixes/2/doorcontroller fixes
2 Years Ago
merge from fix_highwall_guide_clipping_movement
2 Years Ago
merge from helk_qol_01
2 Years Ago
merge from /helk_qol_01/barricade_snapping
2 Years Ago
Snapping relaxing
2 Years Ago
fixed barricade starting rot
2 Years Ago
inital pass on barricade snapping
2 Years Ago
Path invalid errors patched
2 Years Ago
Barricade always deploys horizontal rather than aligning to terrain Fixed barricade jump shot Relaxed Barricade deployment
2 Years Ago
Null check in RPC_DoPair
2 Years Ago
Fixed vendor test scene
2 Years Ago
Toast instead of chat message when attempting to pair a door you aren't authed on
2 Years Ago
merge from main
2 Years Ago
unhinged changes not going to main
2 Years Ago
Merged wire-culling into wiretool_fixes2
2 Years Ago
Fixed colored wires reverted to default color when clearing one of their segments
2 Years Ago
Cleaned up and refactored wiretool color pie menu
2 Years Ago
Update arctic suit prefab
2 Years Ago
Changed semantic slots, added UV debug mode
2 Years Ago
Fixed high wall building guide clipping through ground when movement was blocking it instead of staying on terrain
2 Years Ago
Updated wind frequencies Fixed transmission problem
2 Years Ago
subtracting 96120 Workshop Normal Map Fix
2 Years Ago
blunderbus viewmodel set up
2 Years Ago
Merge main
2 Years Ago
When 'Power In' gets powered, if 'Close' is powered as well, close the door
2 Years Ago
Fixed speedtree shader bsdf settings
2 Years Ago
Fixed off alignment
2 Years Ago
Ensure cargoships docking path for harbor 2 is properly centered
2 Years Ago
Adding texture vis tools
2 Years Ago
▍ ▋ ▄▅▇▍▇ ▌▉▊▆▋ ▉▊██ ▍▊▆█▍▄ ▆▌ ▇▇█▆▅ ▍█▅▅▍ ▉█ ▇▌█▊ █▅ ▉▌▅▅▊▍▋▆▄▊▉▍▇▍█ ▅▌▄▉▅▋▊ ▅▄▊▊▅▍▄▅▆▉ ▄▌█ █▋▅▊█▉ ▍▍ ▌▉▅▉▊ ▍▆▄▇▅▇ ▇▍▊ ▄▉ ▄▌ ▋▅▌▇▍▌▉█▄▇▊█▄▉▌▊▇▉█ ▄█▄▌▅▌█▋█▉▋▋ ▊▉▉▌▋▅ █▉▇▄▅▍▌▇▍▄▋▉▆▇▉▄▍ ▇▊▇ ▊▉▉▄▅▍ ▇▊▍ ▌█▊▅▉▍ ▍▅ ▄▆▅▍ ▌▍▇▍ ▍▆ █▆▉▊▆▆▇ █▌▄ ▆▍▆▉▅█▅▉▅▇ ▋▇▉▍▍▄▉█▌▊▅ ▅▅▋▍█ ▇▆ ▆█▌▄▄ ▍▌▅▄▉▋▇▋
2 Years Ago
Prevent heli from trying to crash at underwater labs
2 Years Ago
Detect nearby explosives detonating, assigned a different power value to each explosive tier
2 Years Ago
adding more test trees
2 Years Ago
Merge
2 Years Ago
▌ ███▋▍▋ ▌▉▊▇▉▄▉▌ █▊▊▄▇▌▅▍▄▉▅▉▇ ▍▉█ ▄▌▋▋▄▋▇▄▅▆▌▄▍▍▅▍▌ ▍▅▄ ▄▋▇▋▋ █▇▌▉██▍ ▄▆▆▊▇▋▋▊ ▆▊▍▅▍▄▍▅█ ▆▊█▋██▆▉
2 Years Ago
Removed speedtree quality #defs as these appear to be unreliable with our set of shaders and tree components, now using uniform based quality level.
2 Years Ago
merge from fix_recycler_scrap_remainder
2 Years Ago
merge from junkyard_crane_col_fix
2 Years Ago
merge from external_holdtobuild
2 Years Ago
Reduced external wall placement to 1.5 seconds, down from 3
2 Years Ago
bike lods
2 Years Ago
merge from fix_compressed_modded_tag
2 Years Ago
merge from electricity_power_fixes/2/doorcontroller
2 Years Ago
merge from gunaudiofixes
2 Years Ago
merge from helk_qol_01
2 Years Ago
merge from external_holdtobuild