139,150 Commits over 4,474 Days - 1.30cph!

2 Years Ago
Visualise clip positions
2 Years Ago
scaled up the icon a wee bit
2 Years Ago
Update: Updating ProtoBuf Codegen to use new Pool API * Includes new debug CodeGenerator binaries(built from FreeList-Depr branch, commit 1874d134). RustProtoBuf will be merged to main once I get closer to completion of teh refactor. * Generated new Rust.Data/generated/*.generated.cs files with no FreeList calls Tests: build tests for all targets
2 Years Ago
Support state names to help debugging FSM, and fix range / speed bugs in wolf encircling
2 Years Ago
Update the wire positions when playing the wobble animation Tweaked main collider
2 Years Ago
Allow nests FSMs
2 Years Ago
Wobble animation when triggered Triggered when damaged
2 Years Ago
merge from main
2 Years Ago
compile fix
2 Years Ago
Apple Silicon / ARM64 native libraries (allows everyone to use the Apple Silicon Unity editor)
2 Years Ago
reduced texture size on tin_can_wire to 256 x 64
2 Years Ago
Merge from parent
2 Years Ago
merge from main
2 Years Ago
Not deployable inside trees Always look up and don't use the target normal
2 Years Ago
Merge from main
2 Years Ago
Hook up win and lose animations
2 Years Ago
Merge from community_improvedcountdowns
2 Years Ago
More changes, thanks Plastic
2 Years Ago
Merge TrainBreakBarricades -> main
2 Years Ago
More changes
2 Years Ago
Adjusted damage to barricades by trains, and to trains by barricades
2 Years Ago
Only show the barrier dust effect when the latest damage came from a train. Hijacking the available simpleInt protobuf so we don't need anything new.
2 Years Ago
Implement PR #56 for community UI - countdown component improvements Minor changes made to PR for improved backwards compatibility and formatting Also improved the Load Custom UI editor button to automatically open the tests folder
2 Years Ago
Push force damage can be adjusted via trainDamagePerMPS
2 Years Ago
- Include the double cover barricade as well - New barricade damage effect for the thinner barriers - Fixed some barrier positions not working correctly - Using some more component interfaces - Don't damage barricade anymore if train turns off
2 Years Ago
Fixed misconfigured roll bones on player model Adjusted aim spine v2 settings on lr300 Adjusted spine look at weights on player model for less leaning, rely more on the head for movement
2 Years Ago
Unsaved changes
2 Years Ago
Tuned motorbike headlights.
2 Years Ago
Allow trains to smash through deployed cover barricades
2 Years Ago
Radtown S2P
2 Years Ago
Added a TOD toggle on electrical lighting. Fixed faulty street light bounce.
2 Years Ago
Added mid skin materials Added mid head variation Added EyeAO materials
2 Years Ago
More hill cliff progress / improved cliff shapes / scaled cliffs down
2 Years Ago
Added variable relief sample count based on shader quality level
2 Years Ago
Fixed disp/height map detection in material inspector
2 Years Ago
Codegen
2 Years Ago
Optimize entity menu codegen to reduce memory usage * Replace the per-option GameMenu.Option field (120 bytes) with just the action caches (8-24 bytes) * Cache the phrases instead of allocating every time they can display
2 Years Ago
wire material setup and thickness
2 Years Ago
tincanwire mat and materials (need to work out uvs)
2 Years Ago
Radtown S2P
2 Years Ago
Merge from main
2 Years Ago
Various lighting related prefab stuff. Road cone transmission texture.
2 Years Ago
Finalized with everything relevant moved to volume triggers. + Atmosphere zones and FX.
2 Years Ago
Add some structure to wolf behaviour code
2 Years Ago
Rollback ENT.PhysicsSolidMask for now
2 Years Ago
Rollback ENT.PhysicsSolidMask for now
2 Years Ago
Wire deployable on the Deployed layers
2 Years Ago
Tin can alarm deployable anywhere in monuments Removed collisions with players
2 Years Ago
Fix clients getting stuck during loading after changelevel Experimental: Do not close srcds on modelprecache overflow, just use error models Added prop_disable_distance_fade convar (cheat) If set to 1, disables prop fading out with distance set by the map, including static props and other entities. Useful for taking screenshots. Added ENT.PhysicsSolidMask to anim/ai/nextbot SENTs If unset, uses default value New TF2 map icons
2 Years Ago
Experimental: Do not close srcds on modelprecache overflow, just use error models New TF2 map icons Added prop_disable_distance_fade convar (cheat) If set to 1, disables prop fading out with distance set by the map, including static props and other entities. Useful for taking screenshots. Added ENT.PhysicsSolidMask to anim/ai/nextbot SENTs If unset, uses default value