139,150 Commits over 4,474 Days - 1.30cph!

2 Years Ago
enabled ppd on brick piles
2 Years Ago
Fixed a wall with incorrect LOD values in trainyard culling too early
2 Years Ago
Fixed homing missile launcher UI staying on screen if player is being spectated and the spectator changes target/goes into free cam
2 Years Ago
Use dedicated `gameplay_analytics` convar instead of requiring the server to be official with stats enabled Start refactoring EventRecord.Submit() to static SubmitPoint() (so we can force use of uploader classes in future) Remove eventrecord blacklist (was used to stop uploading of frequent events) because it's not used and complicates code - if events are spammy we can remove them
2 Years Ago
Fix shipping container walls ColliderInfo component missing Opaque flag, preventing spray can sprays from working on them
2 Years Ago
Increase max zipline length to 185m (was 175m)
2 Years Ago
Fix sidecar bike pulling slightly to the right again
2 Years Ago
Give all bikes a bit more air control power
2 Years Ago
Make sidecar bike control much more similarly to the standard bike
2 Years Ago
Minor scrap transport damage fx improvement. Improving patrol heli damage fx WIP.
2 Years Ago
Fixed several powerline platforms missing the correct PathSequencePowerline component, resultilng in too many zipline platforms spawning Increased the maximum distance a zipline can travel to 175m (was 150) This brings the same test map used on this branch to an average zipline distance of 216m (was 188m and is 121m on release) but brings down the total zipline disance to 19km (was 30km and is currently 20km in release) The inflation in total zipline distance in the last revision was largely driven by ziplines overlapping each other and making a bit of a chaotic mess of lines, this is now much cleaner
2 Years Ago
merge from tincan_alarm
2 Years Ago
Not deployable in large hollow trees Fire damage do not trigger the alarm Additional checks on wire deployment
2 Years Ago
First pass on browser info
2 Years Ago
Merge from main
2 Years Ago
Added first pass of jungle wall ruin caps for kit testing
2 Years Ago
Protobuf gen etc post-merge
2 Years Ago
Merge main -> UWSkidoo
2 Years Ago
Now deployable on the Default layer (fixes a lot of issues with monument colliders set on the Default layer) Disabled collision with player vehicles and AI vehicles Tweaked the deploy volumes again
2 Years Ago
Added a way to override the placement layer mask of a deployable prefab
2 Years Ago
Hill cliffs erosion progress
2 Years Ago
This should do it
2 Years Ago
Try to make Linux happy
2 Years Ago
Fixed a whole bunch of potential crashes with NPCs in multiplayer when there are no players 3rd argument to NetworkIDValidated - ownerID64
2 Years Ago
Add proxy tag fsm transitions, fix movement from previous states perduring in new states, proxy hurt state
2 Years Ago
Triggered by opening doors Updated protection values so it can take damage from fire
2 Years Ago
plane update
2 Years Ago
Decay durations, starts losing health after 30 minutes, fully decayed in 4 hours (subject to change)
2 Years Ago
Not deployable on tugboats Not deployable underwater Tweaked the construction checks: fixes a few deployment inconsistencies with foundations
2 Years Ago
Updated & enabled the navs and beacon that were already present on it but hidden. Just to test.
2 Years Ago
Spotlight & flare fixes.
2 Years Ago
Optimized textures. Removed old FP logo. Optimized lights. Fixed spotlight glare issue.
2 Years Ago
Fixed tin can alarm deployable on itself
2 Years Ago
exported wolf run hit animation test
2 Years Ago
Fixed wallpaper pickup always giving default skin item
2 Years Ago
Fixed right click opening the pie menu while holding wallpaper
2 Years Ago
Test scenee
2 Years Ago
merge from main
2 Years Ago
Render folder paths and filenames now use the format "ItemName/SkinName/ItemName - SkinName_xxx"
2 Years Ago
Fix wolf not taking damage
2 Years Ago
Subtracting 101333 (introduced server issues)
2 Years Ago
Added PrepareScene_PreRecord for init between takes. Zero out Rotation parent for each take.
2 Years Ago
Simplify hfsm by implementing it with a stack instead of recursion
2 Years Ago
large rock formation a test case jutting cliff test case
2 Years Ago
Remove unecessary includes
2 Years Ago
Add my own test duplicate of twitch render scene before I destroy it
2 Years Ago
More batch rendering progress.
2 Years Ago
moved ragdoll convar to server
2 Years Ago
initial setup of serverside ragdolling with moderate bike collision damage
2 Years Ago
merge from tincan_alarm