139,316 Commits over 4,474 Days - 1.30cph!

3 Years Ago
When gibs have useContinuousCollision on, they now use Continuous Dynamic, rather than just Continuous. Hopefully helps with gib->gib interaction
3 Years Ago
Merge from hazmatpipefixes
3 Years Ago
Fixed all diver suit pipe variations appearing all the time (moved all pipe renderers into a child tranform and turned that on and off via backpack notify component)
3 Years Ago
Merge from backpacks
3 Years Ago
Adjust m39 height on backpack
3 Years Ago
Adjust m39 height on backpack
3 Years Ago
Adjust m39 height on backpack
3 Years Ago
Improved holster positioning on m4 shotgun, double shotgun, hmlmg, flamethrower
3 Years Ago
large backpack sound tweak
3 Years Ago
Updated backpack positioning on all pickaxes, hatchets, jackhammer, fishing rod and chainsaw
3 Years Ago
Add global.showDeathMarkerOnCompass convar
3 Years Ago
Cityhall progress
3 Years Ago
Fixed lock slot ID not clearing when door lock is removed. Should fix rare bug where door can't be picked up until a lock is placed and removed again
3 Years Ago
Change delay when picking up backpack from 0.5s -> 1.5s Can configure pickup delay in ItemModContainer Change icon of "looting box" to backpack when looking at backpack on the ground
3 Years Ago
Recalcualte bones for large backpack wearable Reserialize small backpack worldmodel
3 Years Ago
Fix linux compile
3 Years Ago
Fixed AddCSLuaFile'd addon paths not being detected by file.IsDir Allow immediate entity removal during timers, concommands and Think hooks This addresses most use cases for game.CleanUpMap() Mitigate a random crash with NPC:SetSquad Allow omitting first arg to NPC:SetSquad() to remove the NPC from its squad Hide IP address in status command for P2P servers Fixed CWorld model pointer being set to -1 during saverestore
3 Years Ago
Merge from main -> backpacks
3 Years Ago
Abyss hazmat helmet02/03 pipe fixes
3 Years Ago
merge from main
3 Years Ago
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3 Years Ago
player update. exported/setup knife anim set. edited skinning/butcher/bone and combat knife entities and created two holdtypes, one for 3 of the knifes to share and one for the comabt knife because it has a unique deploy anim
3 Years Ago
Abyss hazmat helmet01 pipe fixes
3 Years Ago
Updated view model and textures
3 Years Ago
fixed animation culling issue
3 Years Ago
Arctic Suit pipe fixes
3 Years Ago
Embrasures and shutters also rotatable using R when being deployed
3 Years Ago
Fix shovel gather notice.
3 Years Ago
Disable UseViewModelCamera on metal detector VM for now
3 Years Ago
Increased all plants ripe stage duration from 4h to 14h
3 Years Ago
Fix creating new instances of TMP text in the editor so it doesn't spew errors and never work
3 Years Ago
merge from backpacks
3 Years Ago
merged to main ladder_hatch_repair
3 Years Ago
merge from safezone_warning
3 Years Ago
Source entity prefab cleanup.
3 Years Ago
Updated third person model and world model Deleted old placeholder model
3 Years Ago
Delete flag from craggy
3 Years Ago
Compile fix
3 Years Ago
Convar / debug cleanup
3 Years Ago
Merge from mfm_test1
3 Years Ago
Merge from main
3 Years Ago
Merged main
3 Years Ago
Ensured triangle ladder hatch can be repaired in repair bench
3 Years Ago
metal detector viewmodel prefab ( viewmodel renderer) update
3 Years Ago
Updated model/prefabs Added Christoffer's WIP textures
3 Years Ago
Generic Item Page - Brutalist Assets
3 Years Ago
Intercept potentials ALT+F4 and display the warning if necessary Updated wording
3 Years Ago
merge from menu_new_items_optimisation
3 Years Ago
merge from ladder_hatch_repair
3 Years Ago
merge from directional_damage_optimise