133,645 Commits over 4,262 Days - 1.31cph!

14 Days Ago
merge from main
14 Days Ago
merge from field_mismatch_fix
14 Days Ago
Fixed CLIENT only serialized field in UI_Store
14 Days Ago
Fixed blank picture frame in casino not culling at all Fixed parasol on casino deck not culling at all
14 Days Ago
Add screenshake to the front and rear turret so they don't feel lifeless
14 Days Ago
Fixed SERVER only serialized field in BaseCombatEntity
14 Days Ago
merge from main/naval_update
14 Days Ago
merge from naval_update/deep_sea
14 Days Ago
merge from deep_sea
14 Days Ago
Merge from parent Had conflicts on all city scenes and casino barge prefab, seemed to resolve automatically
14 Days Ago
Restored the rotate to zero before reloading
14 Days Ago
Removed mission position generator validation method, now just uses the position generation method (both methods were doing very similar things) and stores these generated points for if we eventually accept this mission. Check if objectives are valid before proceeding. Objectives can now use those generated points to check if a mission is valid before the mission has started.
14 Days Ago
Also include player parented to ladders in GetPlayersOnBoat
14 Days Ago
Reapply on the right prefab this time
14 Days Ago
Suntract 137986, applied changes to wrong asset
14 Days Ago
Move the gibbable component on the anchor to the art root as it has the 180 degree rotation
14 Days Ago
Fix workshop skins not loading when Indirect Instancing is enabled
14 Days Ago
Fixed GetEntityToTeleport not finding the parent vehicle when standing on ramp or planks (happened when running the enter and leave commands)
14 Days Ago
Fixed mount animation playing when swapping weapons while mounted
14 Days Ago
Manually copied over the texture changes from rhib_fixes and fixed the baked in map material on the rhib
14 Days Ago
Fixed player standing on boat ramps and planks ending in limbo when crossing the deep sea portal The boat was teleported but not the player Added GetPlayersOnBoat in BaseBoat
14 Days Ago
Fix mounted weapon show/hide NRE
14 Days Ago
Merge from parent
14 Days Ago
Fix CullingVolume LodGroup warning
14 Days Ago
Set AI turret max shoot distance from 200 -> 75 meters
14 Days Ago
Bring back turret aim lerping
14 Days Ago
More value tuning
14 Days Ago
Match LOD settings on new scientist outfit
14 Days Ago
merge from naval_update
14 Days Ago
Implementing a few suggestions from Graham: - Move reconcilliation to Update loop - Transform pivot angle relative to transform space rather than world space - Make all of my reoncilliation/update use sensible values - Variable everything
14 Days Ago
merge from ah_trajectory_mismatch_fix
14 Days Ago
Don't run the steering wheel angle calculation if a player isn't mounted to a steering wheel
14 Days Ago
FIxed the sail deploy guide test not taking into account the players custom rotation
14 Days Ago
GPU crash fix, NaN check in cloud raymarch
14 Days Ago
Merge from boat_building
14 Days Ago
And include the player animation controller, that's kinda important
14 Days Ago
Merge from boat_steering
14 Days Ago
floor & floor.triangle snap directions
14 Days Ago
Adjusted frame range of steering anim, had 10 frames of no animation at end
14 Days Ago
Add validation between lighting the fuse and firing the cannon.
14 Days Ago
merge from islands to naval
14 Days Ago
Merge from parent
14 Days Ago
Merge from parent
14 Days Ago
Re-enable dynamic occlusion pausing by default again
14 Days Ago
merge from main -> fix_dynamic_occlusion_pausing
14 Days Ago
Rework target snapping so it can support triangles - a block can now provide snap directions. Added IPlacementDirectionProvider.
14 Days Ago
merge from icon_renderer_path -> main
14 Days Ago
Allow path to be overwritten for PropRenderer - allows it to skip the "update the item's icon"
14 Days Ago
Fixed Player:DropObject not working for Physics Gun without the arg Particle Editor search and Copy Name button Reset particle preview when it was hidden and became visible * "Fixes" some particle previews just becoming blank after a while of not being simulated. Minor cleanups func_conveyor affects physics props
14 Days Ago
Let's not insta kill a GhostShip when a playerboat drives into it (it's a big JunkPileWater)