141,273 Commits over 4,352 Days - 1.35cph!

13 Days Ago
Autocomplete now shows in a scroll
13 Days Ago
Added an Attachment label, use this to populate the Icon Renderer
13 Days Ago
- Enter only intercepts if the user has navigated to a suggestion with the arrow keys. If they just typed a command and hit Enter directly, it submits as normal. - Added a console command to test NRE's
13 Days Ago
Pressing enter on autocomplete entries submits them to the console input field
13 Days Ago
Add light/dark rows to the command list
13 Days Ago
Fix missing attachment slot on manager Add ownership check to Picker
13 Days Ago
- Mark convars that are methods with [METHOD] in autocomplete + Command List - Add a scrollbar to console - Clamp command list scroll instead of elastic - Refactor autocomplete logic - put it all in a single script - Reposition auto completes so they go top to bottom now
13 Days Ago
Update attachment visibility if player changes perspective
13 Days Ago
Fix height sample double scaling
13 Days Ago
Add TerrainData static property on TerrainMeta Remove the Terrain static property Fix server nre Add heightsampling method with terraindata Simplify TerrainRenderer operations
13 Days Ago
Cache animation clip values on the RootMotionData class, access those instead of the direct animation clip at runtime Strip all AI meshes from the server (including animations)
13 Days Ago
Merge from hackweek_server_mesh_cull
13 Days Ago
Compile fix
13 Days Ago
Commit 2/2
13 Days Ago
Added an editor test to check all mesh colliders on every prefab in the project for the r/w flag This is going to be a trickier issue to debug now that non r/w meshes are being stripped from the server - in the past they would throw an error on startup which would make it easy to find offending meshes, but now they will just not collide with anything Checks 4095 prefabs, takes about 10 minutes Enabled r/w on 32 meshes, test passes Commit 1/2 because of plastic
13 Days Ago
merge from store_steamdown_fix
13 Days Ago
Show store connection issue modal if GetItemDefinitionsWithPrices returned null
13 Days Ago
Merge from main
13 Days Ago
ignore .DS_Store in Rust.RenderPipeline git repo
13 Days Ago
Merge from egg_demo_fix
13 Days Ago
Fixed easter eggs not rotating in demos
13 Days Ago
update player_preview prefab
13 Days Ago
implement optional per-camera lighting overrides (reflection probe, main light exclusion, etc), to support player preview camera
13 Days Ago
Fix main menu being a tiny square for split second on game start up Minor change Unchange some hardcoded defaults for global EmitSound * Hopefully this is as simple as this for issue 6769 Fix Hologram/Distort render FX affecting attachment & shadow pos * This fixes driving a hologram jeep causing player view to jitter around with the animation.
13 Days Ago
Compile fix
13 Days Ago
Animation update for the changed shader.
13 Days Ago
More light updates and fixes.
13 Days Ago
Merge: from main
13 Days Ago
Merge: from useplayerupdatejobs3/free_tasks - New: fork of Cysharp/UniTask with less allocs - Optim: reduce allocs around tasks in Jobs 3 mode Tests: jobs3 on craggy with 2 players, built client and booted
13 Days Ago
More fixes and consistency changes.
13 Days Ago
Merge from viewmodel_early_disable_fix
13 Days Ago
Fix issues with viewmodels disappearing
13 Days Ago
Merge from tunnel_netgroup_fix
13 Days Ago
Increase tunnel layer threshold from -40 to -20 so more underground tunnels get network culled from the surface (and the opposite)
13 Days Ago
Restored ctrl tab to cycle through item list and vehicle list categories
13 Days Ago
Rerun s2p for launch site
14 Days Ago
merge from waterwheel_deployable
14 Days Ago
merge from autoconnect_menu_fix
14 Days Ago
Moved the autoconnect command line stuff to happen at the end of bootstrap init so the main menu doesnt explode
14 Days Ago
waterwheel fixes: - added blocked warning when wearing incompatible clothes - fix blockbuilding volumes - fix rotation of manual use - fix can pickup with player mounted - add new protection asset, guns can damage now
14 Days Ago
merge from deployvolume_fixes
14 Days Ago
Fix fish trophy no longer placeable on walls
14 Days Ago
cinematic textures for hamster water wheel
14 Days Ago
merge from hatch_collider_fixes
14 Days Ago
Hopefully the last seal now
14 Days Ago
refactor to allow subscriptions to nodes of the Grid<>, this lets us sleep the polling when the coarse query grid is completely empty and resume ticking it when it is populated again
14 Days Ago
fix for "Back of water wheel very dark in shadows"
14 Days Ago
Reduce console input size, reduce size of auto complete entries
14 Days Ago
Optim: Jobs 3 - save allocs by using UniTask for sending entity snapshots asynchonously Think that's all existing tasks converted Tests: loaded on craggy and teleported to/from the island
14 Days Ago
Merge from main