136,241 Commits over 4,444 Days - 1.28cph!

25 Days Ago
m16 vm reload anim updated
25 Days Ago
Added NGSS support to RRP
25 Days Ago
Some SprayCan null checks to fix client errors when multiple players are reskinning at once
25 Days Ago
Fix old scientists and animals ending up on roofs
25 Days Ago
editied 3p crouch anims
25 Days Ago
Adding water bucket refresh rig
25 Days Ago
merge from skinviewer_viewmodel
25 Days Ago
Hide inspect key widget if inspect is not bound
25 Days Ago
Added keyboard controls to navigate in between items
25 Days Ago
Fixed fullscreen skin viewer navigation arrows showing up when inspecting items from the steam inventory
25 Days Ago
merge from main
25 Days Ago
MagazineStateViewmodel compile fix
25 Days Ago
merge from main
25 Days Ago
merge from main
25 Days Ago
merge from industiral_dlc
25 Days Ago
merge from bowless_crossbow
25 Days Ago
Merge: from main
25 Days Ago
Use legacy bind pose switches between new and old pose instead of saving
25 Days Ago
Merge from main
25 Days Ago
Adjust deploy guide of wanted poster 1 again
25 Days Ago
Fixed LOD states in mannequin hide poncho
25 Days Ago
Don't try to initialise BatchRendererGroup if the ConVar is disabled
25 Days Ago
compile fix
25 Days Ago
Light consistency fixes.
25 Days Ago
merge from skinnables_icons_fix
25 Days Ago
LR, Bow, Crossbow and Eoka PropRenderer settings converted
25 Days Ago
Converted PropRenderer settings of more skinnable tools/weapons All the entities had their offsets removed as they attach directly to the prop bones, so icons were all fucked
25 Days Ago
Industrial torch uses vm camera Fixed 3p flare visible in first person
25 Days Ago
Prop renderer legacy pose wip
25 Days Ago
merge from skinnables_icons_fix
25 Days Ago
Converted PropRenderer settings of all skinnable tools/weapons to fit their icons All the entities had their offsets removed as they attach directly to the prop bones, so icons were all fucked
25 Days Ago
Swap out the materials on the industrial torch when enabled/disabled
25 Days Ago
Icon render pose prefab
25 Days Ago
Ponytail/Bun hair update
25 Days Ago
industrial torch sounds
25 Days Ago
Torch entity stuff
25 Days Ago
More work on show/hiding ammo/mags for viewmodel reloads
25 Days Ago
merge from premium_rebrand
25 Days Ago
Changed the wording, updated tag icon
25 Days Ago
industrial_conveyor_network_optimize -> main
25 Days Ago
Unbusy has to call the full update because we are .5s later
25 Days Ago
- Prevent Unbusy from also calling a network update - Prevent Invokes from allocating in client tweens and when unbusy is invoked
25 Days Ago
Restore "Get Premium" button on the connect modal when looking at a premium server when not having premium
25 Days Ago
Stop industrial conveyors from sending 4 network updates rather than one every time the switch is set on or off (until flag changes are implemented)
25 Days Ago
PlayerCopyTool copies base color brightness
25 Days Ago
network_analyser_rebuild -> main
25 Days Ago
more skinset balance
25 Days Ago
uncouple skinNumber and meshNumber, so skin brightness doesn't correlate with the subset
25 Days Ago
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25 Days Ago
Merge from props_usage