255,036 Commits over 3,990 Days - 2.66cph!
ammo balance
fixed shotgun slugs not actually being slugs, whoops
* Prevented "CEngineSoundServer::PrecacheSound: Bad string" from crashing the game
* Added more .ogg checks to sound functions
* Added CSoundPatch.GetSoundLevel()
* Added CSoundPatch.GetVolume()
* Added CSoundPatch.GetPitch()
Downsized and filtered the miner hat emissive map to help mitigate the crazy bloom flicker at a distance. Scene backup.
Recovered the Hapis tunnels.
FOR FUCK SAKE glue projectile particle and player effect
Tempdelete to bypass silly error.
More consistency in terrain-grass spec. Retoned some trees. Less flowers. Fixed snow pine floaters for real this time. Spawn table adjustments.
Bare field trees. Road spec better matches dirt.
updated vm bow source file
Separated vm bow, arm & arrow meshes for Minh to export
fixed some erros with the flashlight viewmodel.
Hapis topology. Grass plane/terrain tint consistency. Tunnel 2.
Disable new NWVars again for now
Fixed GoToSmartObject directives compile error (ty resharper)
Fixed some annoying width crap in the editor UI
created low poly swamp court rib cage, unwrapped and textured, starting on lanterns
- Patcher glue tweaks. Faster, bigger.
- More Patcher tweaks, much faster and more evasive
Added inventory.givebpall
CommunityEntity.UI stuff for bawng
Lion-El : updated run east
Added server.pve mode (no pvp damage)
protocol++
updated manifest
updated loot tables
LookingA tooltips are visible in sunlight/snow
Added toggle to LitSmokeEmissiveFlame to enable emissive multiplication with base
Added LitSmokeEmissiveFlame shader variants