239,287 Commits over 3,837 Days - 2.60cph!

10 Years Ago
Added toggle to enable/disable Parallax Mapping
10 Years Ago
Renamed "Nature/Terrain/Bumped Specular BlendMask" to "Nature/Terrain/Bumped Specular Masked" for consistency Added unity's half-assed Parallax Mapping to "Nature/Terrain/Bumped Specular Masked"
10 Years Ago
Melee attack uses a sphere trace test (instead of a ray trace)
10 Years Ago
Send ticks to nearby players using p2p Halved voice playback delay
10 Years Ago
Made ErrorLogger delete error.html files from previous runs
10 Years Ago
Added medicinal syringe
10 Years Ago
Updated meta and project settings files to include entries produced by Unity 5b7.
10 Years Ago
Added world models for: wooden spear stone spear salvaged icepick salvaged hammer salvaged axe
10 Years Ago
Patched CoherentUILibrary for u5b7
10 Years Ago
Removed debug arrows from projectile attacks
10 Years Ago
Adding initial non aiming player deploy/holster bow source file
10 Years Ago
Added wooden spear Added stone spear Added salvaged icepick Added salvaged hammer Added salvaged axe
10 Years Ago
OCD
10 Years Ago
OCD
10 Years Ago
OCD
10 Years Ago
Added readonly labels to corresponding properties.
10 Years Ago
Added readonly labels to corresponding properties.
10 Years Ago
Added readonly labels to corresponding properties.
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Readonly properties are now automatically labeled as such in the docs.
10 Years Ago
Documented Sprite and Tilemap
10 Years Ago
Added vis.hud [true|false] - hide/show hud Added vis.chat [true|false] - hide/show chat
10 Years Ago
And moved lol
10 Years Ago
And Delete
10 Years Ago
Forgot to tick Add what a mong.
10 Years Ago
First Unity 5 check in
10 Years Ago
Turning water reflections off also disables edge blend and refraction
10 Years Ago
[SmashBloxJS] Fixed fadeout effect breaking after reset by switching all variables defined as local to the constructor of BaseStage to instance properties.
10 Years Ago
Fixed dumb NRE
10 Years Ago
Output Coherent Host Dir (debugging osx launch failure)
10 Years Ago
Normalized wood per hit values on the different trees.
10 Years Ago
Changed how the player sleeper list is maintained - should fix/prevent the wakeup bug
10 Years Ago
PRE UNITY 5 -------------------------------------------------------------------------
10 Years Ago
Proper warnings are now emitted when documentation is missing, and fixed documentation generation for interface implementations.
10 Years Ago
Finished docs for GameAPI.BudgetBoy.Text and added docs for GameAPI.GameInfo and GameAPI.GraphicsInfo
10 Years Ago
Finished docs for GameAPI.BudgetBoy.Text and added docs for GameAPI.GameInfo and GameAPI.GraphicsInfo
10 Years Ago
Rearranged the tree prefabs to include standing & chopped variants.
10 Years Ago
Fixed emulator toolbar resizing in on itself, the pixel rect needed to be cached in awake instead of being used every update
10 Years Ago
Using correct Rect operator names
10 Years Ago
Very roughly scaled a tree's wood yield by its size again. Maintained the same average.
10 Years Ago
Added chopped/broken variants of all Speedtrees.
10 Years Ago
Less noticable dithering on tree LOD transitions.
10 Years Ago
Fixed the bad billboard render on E2 trees.
10 Years Ago
Testscene file.
10 Years Ago
tweaked emulator gui colors
10 Years Ago
re-organized emulator gui
10 Years Ago
fixed the 3rd person pickaxe animations so the pickaxe doesnt clip into the player
10 Years Ago
Updated language files
10 Years Ago
Flicking sound assets around, hoping that it will make sounds work again
10 Years Ago
Fixed pickaxe attack distance