198,997 Commits over 4,140 Days - 2.00cph!

2 Months Ago
Replaced corner mezzanine piece in zigg due to inverted scale
2 Months Ago
Remove unintended change that doesnt compile on main
2 Months Ago
Apply changes to type() function (Server/menu) (Community Contrib)
2 Months Ago
Fixed ragdoll boogie happening from +USE pickups/throws Prevent throwing +USE pickup if holding M1/M2 while picking up Ship a cleaner version of decals_mod2x, uncompressed Eliminates green colors from some overstacked decals. Not perfect because some decals now have gray outlines instead of green ones, but much better still. Also ship improved versions of decals/light, decals/dark and decals/alienfliesh/shot1 which appear in the paint tool, and suffer from DXT compression artifacts
2 Months Ago
Compile warning fixes Update Metrocop player model to have a valid shadow LOD Do not render dragndrop overlay when UI mouse input is not active A bit of a bandaid fix, but it works. Minor cleanups FPS independent CUserCmd:GetMouseY/X on server Client's FPS would affect the values the server gets (higher FPS - more intermittent results, causing "low sensitivity") Now we accumulate the mouse deltas when client performs "extra mouse sampling" and send the accumulated value instead of whatever happened to be the latest delta value. This affects Physics Gun +USE rotation and GMOD_Camera by default, but also all mods using the aforemention functions. They should now function more predictably regardless of client FPS. Removed unused convars that do nothing r_fastzrejectdisp mat_shadowstate mat_maxframelatency mp_usehwmvcds r_threaded_client_shadow_manager, r_threaded_renderables r_decal_cullsize r_drawopaquestaticpropslast r_threaded_renderables snd_mix_async mat_parallaxmap On dedicated servers, return "unknown" instead of "prerelease" Since the builds are identical 99% of the time, "unknown" is the more expected value. This way, it's incorrect only in 0.01% instances, instead of most of the time. Fixed resistance turrets being in combine overwatch squad Added list.RemoveEntry (Community Contribution)
2 Months Ago
Floating cities greybox progress
2 Months Ago
Compile warning fixes Added host_writeconfig_lua (blocked from Lua) Fixed commas in AddOutput map IO input causing issues Now uses the special ESC symbol, like VMFs do. Minor cleanups Automatically delay HTTP calls until SteamHTTP is ready Apply more strict checking of invalid Lua states in CLuaObject Will display console warnings when CLuaObject is used on an invalid Lua state. Ideally these messages should never be seen. Minor cleanups Queue lua_error_url messages until SteamHTTP is available Make Lua print() and error() colors the same
2 Months Ago
Adjusted the pickup volumes for all the shelves. - Should now be able to pick up shelves if deployables like the TC is placed as close as possible.
2 Months Ago
Remove most of deprecated CSteamAPIContext usage on the client It is removed entirely in some newer version of Steamworks API Fixed voice chat crashing, remove unused files, steam usage cleanups Remove more usages of deprecated SteamAPIContext Remove deprecated Steam API stuff from legacy server browser Fix srcds crash to do with workshop
2 Months Ago
Remove temporary hacks for DButton and IMaterial.GetColor Clear networking queue on map shutdown, not map init Fixes clientside errors happening before LevelInit hook not being sent to the server Merge Pull Requests * Pico optimization for cam.Start2D() * Added list.GetEntry
2 Months Ago
merge from ballista_disablelegs_fix
2 Months Ago
Inventory, Limited & General Skins icon bluring
2 Months Ago
Updated source generator to support event generation. Ensured our attribute matches this More tests in the legacy shelter
2 Months Ago
Purchased overlay modal
2 Months Ago
Fixed doorway wallpaper conditional model issues
2 Months Ago
- Render all instanceable submeshes instead of rejecting the whole mesh - Use real LOD thresholds instead of 5 meter increments
2 Months Ago
- Disable LOD fading to be reintroduced when LOD switching is stable - Pass final Mesh instead of MeshFilter to instancing system to allow assets based on MeshLOD to work properly - Restructure RustRenderer for more robust automatic conversion - Fix invisible LODs by merging duplicate entries referring to the same Mesh
2 Months Ago
merge from main
2 Months Ago
Fixed issues with default wallpaper materials, cleaned up icons folder
2 Months Ago
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2 Months Ago
merge from main
2 Months Ago
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2 Months Ago
Added a tool that can convert a folder of broken normal maps to a folder of corrected ones
2 Months Ago
Added floor materials, cleaned up wallpaper folder, removed test materials, naming convention consistency pass
2 Months Ago
merge from modding_prefabs_May
2 Months Ago
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2 Months Ago
merge from hackweek_spawn_all_deployables_command attempt 2
2 Months Ago
merge from hackweek_spawn_all_deployables_command
2 Months Ago
Merge from foliage_instancing
2 Months Ago
merge from simulate_loot_fix
2 Months Ago
Merge from main
2 Months Ago
Fix burst compile error, change position xz to floats to fix issues on larger maps
2 Months Ago
Fixed enablelegs convar sometimes changing to false by itself (happened when disconnecting while mounted to a ballista) BaseMountable now has a disableLegsWhenMounted option, enabled for ballistas
2 Months Ago
merge from /water-fill-sound-retrigger-adjusted
2 Months Ago
merge from /jungle_update/jungle_update_improvements
2 Months Ago
merge from new_silencers/
2 Months Ago
Merge from main
2 Months Ago
Merge from tugboat_friend_auth and client compile fix
2 Months Ago
Merge from main
2 Months Ago
Fixed NRE spam when enabling legs for the first time
2 Months Ago
Lowered fill retrigger time to 0.2s to fix lost sound when refilling containers
2 Months Ago
Merge from vine_tweaks
Rin
2 Months Ago
Updated Oil filter and Soda can silencer inventory grab, drop, phys impact sounds
2 Months Ago
Merge from foliage_instancing
2 Months Ago
Fix compile issue, correct instanceID for vulkan
2 Months Ago
Merge from main
2 Months Ago
2 Months Ago
Merge from main