125,769 Commits over 4,171 Days - 1.26cph!

3 Years Ago
Disable unloading the monument bundle when the client has 16GB or more RAM for faster server joins the second time around Set global.forceUnloadBundles to true if you want them unloaded anyway Also fixes the server not unloading the bundle on this branch
3 Years Ago
Merge Main -> Trainyard Update
3 Years Ago
S2P trainyard, fixes output hopper interaction working only on my test map
3 Years Ago
Sculpts for arctic base
3 Years Ago
Reduced wetness smoothness because it was too glossy
3 Years Ago
Reduce asset warmup spam in server log
3 Years Ago
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3 Years Ago
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3 Years Ago
Fix asset warmup not actually running for non-poolable assets Sort the asset list before starting async loading
3 Years Ago
Set reflection multiplier to 1 for player construction environment volume type
3 Years Ago
Run asset warmup with a higher priority for poolable assets so prewarming the pools doesn't need to wait as much
3 Years Ago
Post process tweaks to fix dark sky in some biomes
3 Years Ago
Added a few missing material params, thickness based foam
3 Years Ago
Set ambient color to 60 to make shadows brighter
3 Years Ago
scene
3 Years Ago
merge from trainyard_update
3 Years Ago
Lifted shadows on underwater lab and underground postprocess profiles
3 Years Ago
Merge from cubemap_ambient_light
3 Years Ago
Tweaked forest moss material because it was too bright with the new lighting
3 Years Ago
Adjusted ambient multipliers for the environment volume types
3 Years Ago
Added secondary ambient color to the skydome
3 Years Ago
Tweaked post process settings
3 Years Ago
devlocalcoord shader with bump + spec for Paddy
3 Years Ago
World reflection quality slider in settings goes up to 3
3 Years Ago
Material fixes follow up
3 Years Ago
navmesh/area type switching wip tests
3 Years Ago
brought the concrete_f_single/single_dirty variants up to par to the normal concrete_f texture set style
3 Years Ago
fixed regression incorrectly setting conc_metal_quarry to metalness workflow
3 Years Ago
Merge from cubemap_ambient_light
3 Years Ago
Merge from main
3 Years Ago
Added old ambient additively on top of the new ambient light (can be used to explicitly brighten certain environment types)
3 Years Ago
merge from main
3 Years Ago
Only update reflection probe / ambient light etc while moving to better hide parameter adjustments (as per petur's suggestion)
3 Years Ago
Material fixes follow up
3 Years Ago
metal_beam and metal_beam_b texture sets refresh
3 Years Ago
Merge from cui_improvements
3 Years Ago
Merge from spectate_crosshair
3 Years Ago
Fixed hit markers not working in spectate mode
3 Years Ago
Fixcars refills ore wagons
3 Years Ago
Added support for camera movement during reloads while spectating Reworked reload process while spectating
3 Years Ago
Improved animation system for the output hopper
3 Years Ago
Merge from main
3 Years Ago
Update the hopper visuals when item amounts change (not just item count)
3 Years Ago
Force a network sync when output hopper content changes, so the client gets the visual update for the ore mesh (and its collider) right away
3 Years Ago
Fixed GetPercentFull() not handling fractions correctly (float cast)
3 Years Ago
Merge Main -> Trainyard Update
3 Years Ago
Updated the Visual Studio Editor package from 2.0.11 to 2.0.14 (won't affect Rust itself)
3 Years Ago
Fixed RustText showing "SendMessage cannot be called" warnings after every compile
3 Years Ago
Screenshot tweaks, encode to jpg and use a lower quality/size
3 Years Ago
Balanced the spawn population values for the new system