223,509 Commits over 3,684 Days - 2.53cph!
Attempt to fix sprite assets getting unloaded while still referenced
Added more test replays
rename double
Video page tweaks
Error reporting string tweak
Only have camera merge dist option in debug builds
Fixed co-op single camera option
Diverge if final progress doesn't match reported value
some string tweaks
claw attack happens only once on normal difficulty
Added replay UI toggle to trailer recording mode
Merge branch 'master' into trailer
Added replay UI toggle to trailer recording mode
Better lit snow kickback fx material files.
Retroactively applied to cars too.
Added min speed option for ground FX
Added snow on terrain for testing
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Accommodate FOV when calculating camera position / angles for model thumbnails (#147)
* Perfect fit for provided FOV
Update json schema to new .addon format
Merge pull request #4 from WYVERN2742/master
Update json schema to new .addon format
Oops, revert accidental Bootstrap.cs commit
Fixed Tomaha complaining about missing animation layer
Added mouse steer to snowmobiles for cinematics
Perfect fit for provided FOV
tweaked tilemap and added spinner prefab
Some extra safety when persisting tasks handling a cancellation
Optimization pass on all snowmobile textures & mats
Fixed hole tile having collision
Crude but working method for accommodating FOV
Update tileset_golf_basic_128.vmap
Tests for cancelling tasks on game loop end
Persist tasks that were awaiting a cancelled task
Test for task that saves itself from cancellation
Test for task that politely handles being cancelled
Let tasks from an expired context handle awaiting a cancelled task only once
correct version of tilemap
Fixed ent platforms not moving
Inflatable hotspot material
work in progress Minigolf tilemap set
Started work on map "Funland"
tower prefab
Hole 1 work with tilemap
Hole template using tilemap
Inflatable rect files
Lightcookie
Removed redundant fields on data
DirectDamage -> InstantEffect
Add hud background to egg group hud (for now)
Damage balances
Thumbs with transparency, get rid of the grid
Only fully generate thumb on asset selection
Updated with various different spawn delay values
Arctic base modules max file
Fix gate hud and show right hand again
Tidy up egg selection / hover
Improve formation movement to avoid jitter
Egg Group Hud will use average position and interpolate appropriately
Fix various null reference exceptions
Fixed floating props in arctic base
Scene2Prefab
Arctic_base_module_b interior LOD fix
Scene2Prefab
Various sound changes + weapon balance attempts
Change sound distances to be a little better...
Added an invisible collider to arctic base modules to stop players from getting stuck at door entrance
Added placeholder sounds for weapons of all units and egg types
Arctic base modules LODs and colliders
reduced head look so it's not so extreme