145,915 Commits over 2,498 Days - 2.43cph!

3 Years Ago
Fixed ItemAction getting stuck when in bypass animation mode
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3 Years Ago
Don't apply Effects to dead Units
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3 Years Ago
Dont play unit audio in super sleep speed
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3 Years Ago
Enum gen
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3 Years Ago
Removed a bunch of happiness changes from effects (replaced with Mood in most cases)
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3 Years Ago
Fixed Effect editor not displaying stat manipulations foldout
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3 Years Ago
ECS semantics cleanup, summary on SensesSystem to explain the intent behind temporarily porting the API Removed Happiness stat
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3 Years Ago
shaders can build
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3 Years Ago
some inventory aesthetic stuff, tool tip stuff, can now drop items
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3 Years Ago
Moved some more stuff around.
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3 Years Ago
Data save (NRE fix)
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3 Years Ago
Tutorial screens can use triggers, will only display once Merged TribeActivityTrigger and TribeMemberActivityTrigger into PlayerGroupActivity trigger type
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3 Years Ago
Ladder climbing basics Merge branch 'master' of Tub
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3 Years Ago
shadercompile
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3 Years Ago
another editor fix
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3 Years Ago
Make all platforms use default scale on tower level
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3 Years Ago
Databrowser error fix
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3 Years Ago
NRE fix in AIBehaviour.ClearSmartObjectSubscriptions
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3 Years Ago
Sorted Animations
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3 Years Ago
Add files via upload placeholder idle
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3 Years Ago
Citizens folder Citizen Model Facepunch.Skeleton update
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3 Years Ago
Fixed unable to set Skeleton Source
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3 Years Ago
downed anim transitions
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3 Years Ago
Fixed upgrade menu / highlight not working with lookatradius 0
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3 Years Ago
Removed and converted some messages
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3 Years Ago
Updated Skeleton
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3 Years Ago
Updated Facepunch.Skeleton Fixed Unity Scene
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3 Years Ago
added lower tricount and hat morphs for lod1 hairstyles. more work on hairstyle07
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3 Years Ago
▋▅█▄▅ ▊▆ ▅█▆▆▅
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3 Years Ago
Protocol++ Removed UnityServices
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3 Years Ago
Player Pushaway tweaks Do Pushaway even if in escape menu Reset controller input if not controlling Fixed laggy spectator camera Non local players don't have a controller Fixed player crush collider being massive on spawn GroundPlatform - complain if parenting to transform with non 1,1,1 scale DevTest tweaks Merge branch 'master' of RoomLevel
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3 Years Ago
Encapsulating networkentity field
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3 Years Ago
Make some platforms missing, throw brick at it to place it
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3 Years Ago
more instance/local game client reworking
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3 Years Ago
Remvoed bad return in ItemActikon.OnItemActionCallback
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3 Years Ago
Animation bool callback clear method cleanup
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3 Years Ago
Fixed player position errors
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3 Years Ago
AIAction.State set to active in Run before invoking the template's RunImplementation. Action implementation can assume that the state is active (fixes ItemAction's animation bypass mode callback returning early)
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3 Years Ago
pipe_pole files
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3 Years Ago
Seats handle controller properly Fixed jetpack not always leaving ground Fixed not picking up loot
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3 Years Ago
More cleanup
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3 Years Ago
NRE fixes
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3 Years Ago
Cleaned up behaviour smartObject subscription management
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3 Years Ago
Kill velocity on ceiling hit
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3 Years Ago
BuildingUnit is now a networkentity
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3 Years Ago
Added Yield FSM action that waits for the next fixed update Fixed powerup tri bullets not being set up correctly Fixed possible problem when changing FSM state from an executed action set
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3 Years Ago
Jetpack works Push away Don't push ourselves Physics push temporary fixes
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3 Years Ago
BehaviourChain.Break cancels smartobject subscriptions after breaking behaviours (hopefully fixes OOE issue with AIBehaviour event callbacks)
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3 Years Ago
AI actions run/tick/simtick impls return execution state instead of void (no longer call action.End or .Break from within the impls) Renamed Behaviour to AIBehaviour to stop unity whining Renamed Animation to UniAnimation, also due to whining Fixed multiple activity notifications of the same type and from the same creator being suppressed (now optional on the def)
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3 Years Ago
Noclip editor only Fixed dynamite not killing players Inertia fixes
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