160,906 Commits over 2,771 Days - 2.42cph!

3 Years Ago
font & fontface runtime cache
3 Years Ago
Fixes for GroupProgression levelling up
3 Years Ago
Fixed various errors stopping addons from being buildable
3 Years Ago
[D11-Tutorial] Update to Tutorial Map
3 Years Ago
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3 Years Ago
[D11] DTLS library certificate verification handling. A debug library will allow self-signed certificates for testing, release will no longer.
3 Years Ago
remove scrap units after a match
3 Years Ago
vm sound and effects fixes
3 Years Ago
Gibs with only an effect and no physics are now also working
3 Years Ago
More. CareerUnit protobuf update.
3 Years Ago
[D11] DTLS plugin release binary. Also stubs-out all log functionality in the library at compile time.
3 Years Ago
Fixed compile
3 Years Ago
[D11] Moved default cfg files to StreamingAssets
3 Years Ago
[D11][TUTORIAL] Disable game tip system during tutorial, added player temp tutorial action
3 Years Ago
[D11_Tutorial] Cave Updated
3 Years Ago
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3 Years Ago
tier 4 art
3 Years Ago
adding icon for friendly fire to unit frame
3 Years Ago
tier 4 building
3 Years Ago
[D11] DTLS plugin updated to work against statically-linked OpenSSL.
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Fixes.
3 Years Ago
Prefabs
3 Years Ago
adding currency icon and removing color to the career end of season bonus tweak some hats materials
3 Years Ago
storm threeBody pattern trench strangling field pattern Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity mech curses trench curse Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity fixed bullet patternNum from changing as parent pattern is shot again hunter stuff Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity fixed creating powerups wrong on core destroy storm curses
3 Years Ago
fix grabber attack being stuck, pull speed now change on distance fix opponent capture point particle target
3 Years Ago
ho ho ho - merge into main!
3 Years Ago
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3 Years Ago
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3 Years Ago
Removed projectors for exterior ship trim, replaced with replacement mesh material
3 Years Ago
WIP mesh instancing system Hooked walls up to new mesh instancing Move some processing into jobs Unsaved Possible shadow fix, introduced scaling issues Exception fixes Merged double bed materials Merged chair 01 Merged single bed Merge branch 'master' into meshinstancing Delete orig files Readded mesh batchers Upgrade to 2018.3.0f1, fix toilet cubicle scaling, other fixes Removed projectors for exterior ship trim, replaced with replacement mesh material
3 Years Ago
Getting the client some more info it needs
3 Years Ago
All trigger types should now sync their data to clients whenever the data changes. Not yet tested.
3 Years Ago
CHIPPY-278: Another possible fix
3 Years Ago
CHIPPY-278: Some better handling for no steam connection
3 Years Ago
CHIPPY-274
3 Years Ago
Unsaved Possible shadow fix, introduced scaling issues Exception fixes Merged double bed materials Merged chair 01 Merged single bed Merge branch 'master' into meshinstancing Delete orig files Readded mesh batchers Upgrade to 2018.3.0f1, fix toilet cubicle scaling, other fixes
3 Years Ago
CHIPPY-279: Working on better keyboard / controller nav for main menu Fixed settings menu not showing up first time it's opened Fixed campaign list misbehaving when hiding Fixed odd behaviour when trying to close the settings menu with keyboard / controller Can now spam escape / back to select the quit game button from anywhere in the main menu
3 Years Ago
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3 Years Ago
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3 Years Ago
wip scrap/sub market units
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Added an option to auto deselect units after moving or attacking
3 Years Ago
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3 Years Ago
Increased the cash you receive for recycling units