146,262 Commits over 2,498 Days - 2.44cph!

3 Years Ago
progress backup
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3 Years Ago
Better ragdoll impact sounds, play harder sound depending on impact speed
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3 Years Ago
Breaking platforms on collision
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3 Years Ago
Fixed player command cooldown
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3 Years Ago
Moved some code around. Handling picking on client better too.
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3 Years Ago
Latest Data Merge branch 'master' of Facepunch.Api.Jobs
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3 Years Ago
Latest Data
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3 Years Ago
Latest Data Merge branch 'master' of Facepunch.Api
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3 Years Ago
update wip UI
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3 Years Ago
Added the basics for carryable entities
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3 Years Ago
some menu fix
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3 Years Ago
Powerplant near final puzzle/set dressing extra overhang pieces based on stairs set
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3 Years Ago
server now sends 11 league entries
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3 Years Ago
Ignore screenshots folder Fixed black lines on body texture mips Added RealTimeSince Devtest camera recorder fixes Added Screenshot Camera
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3 Years Ago
Merge my branch into main
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3 Years Ago
linux srcds no longer loads client vstdlib
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3 Years Ago
progress backup
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3 Years Ago
Delete old submodule Add to project
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3 Years Ago
Fuck submodules
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3 Years Ago
Cloud import settings Fix missing component warning in main menu Fix time not progressing while an input field had focus (seriously) Bubble ship expansions Circle corners, Cumulus entrance fix Removed ship upgrades from tech trees (is deprecated by ship expansions) Preview route mod descriptions on inspector New prop category cost modifier + tech
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3 Years Ago
Major overhaul where I try to clean up some singletons, especially NetSCSingleton and MonoSCSingleton which were trying to be singletons and also handle the fact that listen servers would have two copies - one for the server side, and one for the client. I've now managed to remove those classes entirely. All shared managers etc that are per-level, like CharacterManager and ItemManager, instead of being singletons, are now referenced via the NetworkPeer object in the same way that NetworkUserManager etc are (though note they may not exist right away when NetworkPeer is created). Thus a lot of server/client checking code has been removed and replaced with simple NetworkPeer or NetworkClient/NetworkServer references.
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3 Years Ago
Add ragdoll impact sounds
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3 Years Ago
Disable linux uploads (builds aren't working) Fixed error spam in main menu
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3 Years Ago
Loading screen hints + feedback prompt More vdf changes
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3 Years Ago
More camera padding VDF changes
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3 Years Ago
Add target info hud
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3 Years Ago
Change global pitch modulation with timescale command
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3 Years Ago
Only focus highlight pickups if the local view target is a weapon controllable
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3 Years Ago
Add suicides to death log
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3 Years Ago
WIP ship expansion system More ship expansions Optimised ship room placement Raised balloon, added ceilings to floors Ship Entrance is now a movable prop "clear_passengers" command + cleanup New exterior materials Better expansion previews Zoom tweaks More exterior ship stuff SerialisedEntityComponents are now an array Better ceiling meshes More expansion logic Auto corner generation Corridor + Exterior Expansion Can toggle whether expansions can overlap More exteriors Adjust camera zoom levels Unsaved source changes WIP expansions UI Unlock expansions via tech tree Expansion entitlement, corner fixes Ceiling mat Ship starts with ship entrance pre built + motion blur fix Expansion tooltips Show expansion unlocks on tech tree Thumbnails for expansions Cumulus fixes Expansions support offsets Add support for radial expansions, subtractive expansion space and point caching Full circle expansion Merge branch 'master' into shipexpansions Camera bounds gets updated with expansions Fixes Removed mesh colliders on clouds Selection fix, show move input on prop tooltip Expansions support stats
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3 Years Ago
Fixed the grounding
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3 Years Ago
bullet borderWarningColor stop clamping border glow unit core look stuff in json, unit core follows player by default powerups disperse in direction of damage tentacles form 2 changes
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3 Years Ago
some WIP fix and cleanup
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3 Years Ago
Removed mesh colliders on clouds
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3 Years Ago
Add death log to shooterbase
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3 Years Ago
texel mods
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3 Years Ago
Camera bounds gets updated with expansions Fixes
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3 Years Ago
import texture settings reduced
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3 Years Ago
Enable chatbox for shooterbase
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3 Years Ago
yup more inventory stuff, and bow and arrow
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3 Years Ago
WIP rework main menu (warning merge....)
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3 Years Ago
Progression settlement level unlock tweak
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3 Years Ago
Fix for Networking SpawnQueue fuckup
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3 Years Ago
Updated texel density tool; fixes scene view
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3 Years Ago
Latest Version Devtest map
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3 Years Ago
Movie Capture Video Recorder
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3 Years Ago
Git: * Better/Faster implementations of SortedPairs and similar functions * weapon_medkit now heals up to max health properly, and lag compensates when used by players
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3 Years Ago
Clean up table.lua a bit
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3 Years Ago
Add Weapon.HasCrosshair to disable crosshair for things that don't need it (melee weapons)
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3 Years Ago
Replaced SortedPairs* and RandomPairs with better implementations (#1167) Replaced SortedPairs* and RandomPairs with better implementations No deep copies of tables are made anymore Fixed a crash that could occur when a table is self referencing
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