157,109 Commits over 2,710 Days - 2.42cph!

3 Years Ago
Error logging when we try to add something to senses more than once (happens when loading)
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3 Years Ago
Fixed persistence of IsEnabled status
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3 Years Ago
Some small changes to get IL2CPP build working
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3 Years Ago
mfm
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3 Years Ago
Don't show failed to connect message when it's a reconnect attempt
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3 Years Ago
Scene
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3 Years Ago
Allow access to customisation editor when offline, with unlock buttons disabled
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3 Years Ago
BuildingView NRE fix
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3 Years Ago
correct scenario asset path
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3 Years Ago
[D11] More audio sound asset optimisation progress.
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3 Years Ago
[D11][UI] Build Fix
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3 Years Ago
merge from main
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3 Years Ago
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3 Years Ago
BlackboardInteractionPlans injector takes first interaction plan instead of evaluating and comparing all of them (fixes people prioritising items over resources).
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3 Years Ago
[D11][UI] Crafting Queue is now acceasble and queued items can be canceled
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3 Years Ago
Placeholder UI that shows when the game isn't connected to server
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3 Years Ago
Invoke construction started event on main construction. Changed decay order so we always require at least one item to repair when decay starts.
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3 Years Ago
style2 progress backup
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3 Years Ago
BuildingRequirementFact listens to OnConstructionStarted
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3 Years Ago
Fixed a couple of gang issues, Added a compoent for HH game mode Fixed a bug with RPC cache where it wasn't caching private methods.
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3 Years Ago
BuildingRequirementFactProvider sorts plans for the unit querying from FactSelector, sorts data
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3 Years Ago
merge from main
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3 Years Ago
[D11] frontend/bootstrap integration WIP. Further split down the actual bootstrap. More work on the optimizer; gave up on heuristics and the exhaustive search is too big (like factorial(50)), so it just simulates a reasonably large number stochastic timelines and picks the one which completes in the shortest possible time.
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3 Years Ago
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3 Years Ago
Can right click rotate camera in customisation editor in addition to middle click
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3 Years Ago
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3 Years Ago
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3 Years Ago
[D11] Define fixes
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3 Years Ago
[D11][UI] First pass of note panel
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3 Years Ago
Tweak
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3 Years Ago
UI widget editor bits, removed CloseOnEscape component and replaced with functionality in UIWidget Debug editor bits
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3 Years Ago
style2 progress backup
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3 Years Ago
[D11] Add the PS4 Common Dialog plugin before I forget
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3 Years Ago
bulkframe files and prefabs + texture variants
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3 Years Ago
style2 progress backup
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3 Years Ago
Facts debug slightly more informative.
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3 Years Ago
Goals can now have goal overrides and goal plan overrides. Building Goal overrides idle Goals. Fixed next interaction being able to override itself.
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3 Years Ago
attachments editor cleanup, spear data
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3 Years Ago
[D11] Fixed class name for serialization
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3 Years Ago
Fixed GameMode dependencies not getting cleaned up when quitting as client. Fixed PlayerComponents getting added multiple times when a player reconnects.
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3 Years Ago
[D11][UI] Missed added file
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3 Years Ago
[D11][UI] Highlighted equipment will now display changes to values
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3 Years Ago
Spiderweb guide mesh
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3 Years Ago
unfinished altar stuff, mostly checked in to get out out of my added list in plastic
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3 Years Ago
Added folders etc. to be able to start adding asmdef to all seperate game modes.
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3 Years Ago
spear attachment point offset data
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3 Years Ago
Platform stuff, rebuilt cust DB
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3 Years Ago
merge
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3 Years Ago
Update entity view LODGroup.size at runtime via debug flag, expose value to data browser
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3 Years Ago
Fixed some init order issues that were breaking things once another player joined
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