136,465 Commits over 4,324 Days - 1.31cph!
Simplified skin refresh methods
Reapplied branch changes to BaseEntity.Skin
Merge Main -> Hackweek-SkinViewer. Stomping my changes to BaseEntity.Skin for now, will redo.
- Bradley: Don't target players who are in a safe zone
- Bradley: If a player is being targeted and enters a safe zone, stop targeting them (may take up to 2 seconds)
- Bradley: Fixed ConVar.AI.ignoreplayers bugs. Not clearing existing targets when set to true, and returning early when it shouldn't have
█▋▆▇▋█ ▇▊▊▄▇▊▋▅ ▋▉▌ ▄▉▊▉▊▌▆▍ ▌▍▉▅▅▋▅█▅▌ ▄ ▉▍▇█▌ ▍█▅▄▊ ▉▊▇▋▇▌▇▊ ▄▌▌▍ █▍▉▋
█▊ █▉▍▍▉ ▊▆▉█ ▉▍▄▍▄▅▉█▅▍▊▆▌▉▆█
▇ ▄▄▅▄▅▊▊ ▍▌ ▍▍▊ ▄▉▌▇▆█▇ ▋▅ ▌▅▇▍▋▌█▇ █▉▄▍▋▌▊▍▇ ▄▆▇ ▍█▍▇█▉ ▋▍▊▅▍▇▌▅ ▅▌▋▄█ ▋▆▊ ▇█▍▊ ▆▋▅█▍▇▅ █▅ █▆▄▉▆▄▉▊
Fixed spot lights in 6point lighting
Fully fixed the banding issues on 6P
▉ ▊▉ ▍▆▄▍▅ ▅▆▍▆▆▆▄ █ ▄▍▄▉▋█▇▌ ▌ ▇▌▉▇▆▍ ▉▍▊▉▅▅▊
█ ▄▅ █▇▇▄▅ ▌▉█▊▍▅▊ ▅ ▅▋▍▋█▍▄ ▅▋▄▅▇ ▋▊▆ ▄▅ ▉▌▄▉▇██▅▉ ▆█▍▇▊▆ ▅▊▊█▉▍
updated the prefab for the quarry deployable
Added particle rotation support to 6point lighting (via TC1.x)
▅ ▍▇█▄▄▋ ▅ ▅▇▅▋▆▌▌ █▆▄▉▇▊ ▉▊▇▇ ▄▄▊▍ ▇▄▇▉▆▍█ ▍▋ ▄██▋▆▍▉▄▍ ▄▋ ▌▄▅█▄▉▊ ▆▄▅▍ ▍▅ ▆▋▇ ▋▆▄▍ ▇▉▉▄▅ ▍▍ ▇▋▋▇▅▄▌▄▇▍▍█▊▇▅▌▊▄█▇██▉▌▌ ▌▄▇▇▉▄ ▇▅▊▆ ▉▇▌▌ ▍▆▅██▌ ▋█▊▆▊▍▄▊▊ █▌▅▍ ▉▇▍▉▋▋ ▌▊▇▍▄▊▉▋▅▉▄▇ ▄▅ ▍▄▇█ ▅▊▊▄▊ █▆███▇▉
Added LOD5 to the quarry deployable
▉ ▄▆▌▊█▇ ▊ ▋▆▍█▆▇▋ ▉▄▆▉▆▆ ▌▅▆▄ ▅▉▋▄ ▍▍▉▇▅▌▇ █▋ ▉▋▅▌▉▉▍▇▌ ▍█ █▊▋▆█▍▋ ▍▄▌▉ ▍▊ ▉▌▇ ▇▄▄█ █▅▇▋▋ ▄▇ ▆▉▆▊▆▉▇▊▆▅▇▌▅▄██▍▍▌█▇▋▆▊▆ ▋▉▄▆▇▄ ▉▇▊█ ▇▋▅▇ █▇▌▉▅▄ ▆▍▇▍▊▇▋▍▉ ▄▉▇▊ ▇█▍▆▇▌ ▄▌██▊▄▊▋▉█▅█ ▅▄ ▊▄▌▅ ▄▊▄▆▉ ▋▊▍▄▅▌▍
█ ▊▊▅▄█ ▌▊▋▇ ▄▅▋▅▅▉▊▆▆▅▅▌▋█▆▍▊▌▌█▍█▅▍
▋ ▄▇▆▄▉▋▄▊ ▄█▅▉█ ▌▍▌▊▄▊▍ ▊▆▇▇ ▅▌ ▆▇▆▊▄█▋▍▉▇▅▉▅▄▅▌▊▄ █▅▋▋▅▋▅▌ ▍▉▄▋
▅ ▅▆▉▊▍ █▉▆▍ ▅▌█▍▋▄▊▌▍█▉▍▋▆▄▆▇
merge from elevator_improvements
merge from nuclear_missile_silo
▄ ▍█▋▌█▊▉▋█▆ ▊▋▌▍▉ ▍▇▌▍▄▍▄▌▊▊ ▌▌█▊ ▄▆ ▊▉█▆▉▇▇ ▅▊ ▆▋▌▇▆ ▋▊▅ ▆▍ ▍▌▉▅▅▍▊▄▅▉▋▅▅▇▍▍▆▇▊▄▉▍▋▆ ▌▅▆▉█▍ ▆▋▅▋▅█▅▇ ▇▇▍
Taller terrain triggers near the chute hatch as a potential fix for terrain violation
Scene2prefab
merge from building_skins_3
Subtracting
81504 footsteps_without_groundinfo - footstep sfx played whilst swimming and reportedly doubled up
Code review: Use ListHashSet instead of directly using BufferList, for faster removes
Merge Main -> RagdollRewrite
Another iteration of 6P files.
Further tests. Scene test setup.
Can now play another gesture while a gesture is running if the current gesture is a cinematic gesture
Texture density changes for debugging orientation
Ruling out memory leaks: Bracket the Analytics "stats" Conditional so that it behaves as (a || b ) && b rather than a || (b && c ). Setting ConVar.Server.stats to false now disables stats without also having to have AnalyticsSecret null or empty.
Debug setup for 6P shader
Added optional Wind layer to "Rust/Standard"
First smoke puff using 6point (test)
Ruling out memory leaks: Clear entries in the TimedExplosive queryResults static array after use
Update Steamworks API to v1.57
Added colliders to the diesel engine
█ ▊▆ ▆▋▊▊▍ ▋▇▅█▄▇▊ ▍ ▇▍▉▍▉▍▋ ▋▌▅▋▉▍▅ ▍▇▍▇▇▅ ▍▍▄ ▇▄▉▋▇▉▄
reverting legacy system changes
Fixed a collider that was causing glitchy movement
Replaced elevator sign on floor -2 with an exit sign
Scene2prefab