142,973 Commits over 4,383 Days - 1.36cph!

3 Years Ago
Cherry picked 88685, 88686
3 Years Ago
Fixed "CopyTexture" error and "built-in RT type 15 not found" warning, when spawning players
3 Years Ago
Merge from main
3 Years Ago
Merge from main
3 Years Ago
When no second rail path can be found when connecting a monument to the rail network, try pathing to our first rail path in an attempt to merge them + reuse the existing path (better than having a missing connection)
3 Years Ago
More foliage tests
3 Years Ago
Some progress bars
3 Years Ago
Fix cell size of backpack inventory
3 Years Ago
Fixed train signal lights at low LODs
3 Years Ago
Greatly sped up RefreshLightState by caching the splines that are part of each signal's block
3 Years Ago
Try commiting GameUI.Inventory again
3 Years Ago
Add GameUI.Inventory.Backpack to GameUI.Inventory
3 Years Ago
Add BackpackInventoryPanel Set backpack panel to resizable
3 Years Ago
Foliage baker can now bake down the currently loaded foliage into mesh assets to be saved to disk
3 Years Ago
TrainSignal class cleanup
3 Years Ago
Merge from tutorial_island/foliage
3 Years Ago
Reduced garbage gen in RefreshLightState to zero
3 Years Ago
legacy benelli (spaghelli) shotgun viewmodel and worldmodel with lods initial prefabs setup
3 Years Ago
Heli wreckage & related files.
3 Years Ago
Fixed smoothness inconsistencies in all the rock_formation_small materials.
3 Years Ago
Terrain detailing.
3 Years Ago
merge from main -> hackweek_backpacks_2
3 Years Ago
Second tunnel entrance progress / LODs/ collision /prefab changes
3 Years Ago
Set occupationOver of backpack to back
3 Years Ago
Cherrypick "prevent parenting"
3 Years Ago
Reassign entityPrefab of backpack wearable
3 Years Ago
Change default volume from `1` to `0` Rename `itemVolume` to `volume` as unity is confused after changing default value
3 Years Ago
Source, detection and UI basics.
3 Years Ago
Splat updates for 8 channels. Scene org & heightmap polish.
3 Years Ago
Fix targetID being jumpy player manager cleanups Merged pull request Add sequential parameter to net.Read/WriteTable
3 Years Ago
Initial states wip. Held entities can now block sprinting. Reduce movement speed and block sprinting when in sweetspot detection state. Initial UI setup/prefab/boilerplate code.
3 Years Ago
exported new player crouch set of unarmed anims
3 Years Ago
Added console command to set player health, food and hydration.
3 Years Ago
skinning knife viewmodel and world model / lods materials and textures initial prefab setup
3 Years Ago
Rework killicon library New argument for killicon.GetSize - bool dontEqualizeHeight, set to true to return the actual height of a killicon killicon.Add can now use .pngs Added killicon.AddTexCoord - subrect killicons on a single texture (Community Contribution) Added killicon.Render - draws the killicon without weird vertical offsets, also has dontEqualizeHeight argument to draw unscaled killicon Changed base gamemode deathnotice to use killicon.Render to have better killicon alignment
3 Years Ago
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3 Years Ago
Attempt at fixing contacts Graphics.CopyTexture error
3 Years Ago
exported new player rifle run and crouch animations
3 Years Ago
Added hide sash convar. Will work on alive players and corpses.
3 Years Ago
Rads are now disabled whilst in god mode. Refillvitals now removes rads.
3 Years Ago
Basic initial item/prefabs setup
3 Years Ago
Improve look hit detection for custom weapon racks
3 Years Ago
legacy wood shelter final art / basic deployable prefab setup
3 Years Ago
merge from water-camera-fixes
3 Years Ago
merge from 88496
3 Years Ago
First attempt at moving over the contents of the scene into the prefab Some light scene reorg to better support this transfer in the future
3 Years Ago
First pass on a mesh export of the terrain, mostly copied terrain shader across (see Tutorial Island_mesh in scene)
3 Years Ago
Adjust size of tutorial island prefab to match new design Also adjusted network group handling to match
3 Years Ago
Merge from main
3 Years Ago
Turn off night vision goggles if mounted on a trophy