224,674 Commits over 3,714 Days - 2.52cph!
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Increased snowmobile collision damage taken (was very low, still pretty low)
More wheel spin slip, it's cool
Limited the frequency of engine start fail sound
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LOD cull snowmobiles from further away
Added a small amount of suspension travel to the generic snowmobile treads
Rather than disable generic snowmobile headlights entirely (68413), remove the mesh, but leave the lighting
Fixed lock issues when reskinning doors
Fully remove spray decal items and skins (will restore on the spraycan branch)
Delete physics joint handle before delayed delete, add extra safety checks when removing physics joint
Fixed generic snowmobile ski snow FX now always showing up anymore
Fix "bloomy" depth of field
Merge SnowmobileFXFixes -> Snowmobile
Lower the snow ski trail effect to the ground slightly
added twitchdrops marmoset secene and reference files
Change vehicleDismountHoldTime default to 0 (dismount behaviour should be unchanged by default from last month)
Exposed hold time as a slider in the options menu under the Controls section
Fix NRE when firing a weapon while mounted to a vehicle with no rigidbody. Put null RB checks on a a few other methods as well.
Subtract "Moved snowmobile particle FX to always sit at the position of the skis and treads"
Subtract "Fixing all the snowmobile FX that got broken"
Merge Snowmbile -> SkiFXFixes
Subtract "Half fixed ski FX trails not showing"
reverted pfx_snow_stormy to it's prior known non bugged state
Fixing all the snowmobile FX that got broken in some prior commit, part 1
Thread safety in MainThreadContext.CanTaskMethodPersist
Thread safety in MainThreadContext.CanHandleCancellation
Added another async task test
Add back dof quality but obsolete it
Removed dof quality enum cause it's not needed anymore
Allow optional over-saturation for post processing
Added Hue Shift/Rotate, Brightness, Contrast to standard post processing & devcam
Add vignette & sharpen to devcam ui
Initial work for HDR & SDR post processing switches
Switch standard post processing to be both SDR & HDR
Remove DoF quality setting, switch to DoF to HDR. Radius automatically picks better kernels
Better scratch target
Better uv calc for example post processing shader
Cleanup post processing render passes
Merge pull request #155 from Facepunch/hdr-postprocess
HDR Post Processing & New DoF
Initial work for HDR & SDR post processing switches
Switch standard post processing to be both SDR & HDR
Remove DoF quality setting, switch to DoF to HDR. Radius automatically picks better kernels
Better scratch target
Better uv calc for example post processing shader
Cleanup post processing render passes
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Style tweak leaderboard spectate button