125,652 Commits over 4,171 Days - 1.26cph!
Merge Main -> Rail Network
Try reducing magnet crane interp snapshot count from 32 to 8
Merge Main -> rail_network
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Reverted decal materials to use transparency instead of cutout
Color corrected some materials
Lighthouse interior lighting and environment volumes
Material tweaks
Added some additional dressing
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mo splats & related sculpts
Add analytics for vehicle purchases, vending machine purchases (static and player placed), fishing catches, horse purchases
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Merge MagnetCraneUpdates -> Main
Added debug method for magnet crane interpolation
Don't report camera frame times (only an issue in listen servers)
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Added demo.showLocalPlayerNameTag convar (defaults to off, saved)
Remove debug texture
Fix incorrect alpha cutoff on default spray can decal
Merge from spraycan_restore
Cherry pick
69424 ignoring tracking (let's try this again)
Merge from spraycan_restore
Cherry pick
69431 ignoring tracking
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Move platforms to bundled assets for proc gen placement
Shift probability of standard pylons down (8 -> 2)
Hook up platform B and C variants
Fixed mesh decal ambient lighting issues
Fixed some glitches with the interpolator when magnet crane yaw passed through zero. Still hitches at zero - TODO.
Almost fully finalized east side
Fixed shadow proxy issues in airfield
Reflex latency marker fix
Reflex latency marker fix
Reapply build folder cleanup (fixes old catalogue files sticking around after subtract)
Meshing / tessellation improvements
Merge from SteamNetworking_MultiLane_4
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