199,207 Commits over 4,140 Days - 2.00cph!

3 Years Ago
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Merge Main -> MagnetCraneUpdates
3 Years Ago
Removed debug print
3 Years Ago
network++
3 Years Ago
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3 Years Ago
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3 Years Ago
Higher threshold for bumping
3 Years Ago
At minimum strength, still weight the animation at at least 30%
3 Years Ago
Changed snowmobile bump animation to use layer opacity
3 Years Ago
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3 Years Ago
Disable debug print
3 Years Ago
Average the bump anim velocity values a little - compare the two most recent with the previous two
3 Years Ago
Coastline splats
3 Years Ago
Merge from main
3 Years Ago
Footstep placement bug fix.
3 Years Ago
Failing to save jpeg screenshots/posters actually says that it failed in console
3 Years Ago
merge from server_browser_tag_filter
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Monument fixing WIP
3 Years Ago
Clothing Layer guides WIP
3 Years Ago
combat state design files, pet command list update.
3 Years Ago
Fix for pet not getting released correctly clientside
3 Years Ago
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merge from main
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Allow bumps to play a little more often
3 Years Ago
Fixed double bumps
3 Years Ago
New (better?) bump anim trigger code
3 Years Ago
Bug fixing
3 Years Ago
Scrap the recent velocity array, use a single value instead
3 Years Ago
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Only bump on velocity reductions
3 Years Ago
Improved PlayReactionAnim parameter code
3 Years Ago
0 forwardReaction value by default
3 Years Ago
Start a new bump reaction if we're not already reacting, else just modify the parameters as it plays
3 Years Ago
New bump reaction animation code. Also changed sitReaction from a bool to a trigger.
3 Years Ago
Make the tag query exclude unselected options for mutually exclusive tags Example: searching for monthly will exclude biweekly and weekly in case some server has all of them specified for some reason Also fix servers not refreshing when changing tag filters the first time
3 Years Ago
Merge from cine_anims
3 Years Ago
Merge from keycard_anim_improvement
3 Years Ago
Fixed keycard entity model using a RendererLOD instead of a LODGroup (it moves, so it can't be a static RendererLOD) Added support for third person keycard model to change colour to match item (used to only show red) Swiping a keycard now triggers the attack animation
3 Years Ago
Refactored MagnetCrane into a subclass of GroundVehicle, using VehicleEngineController. Plus other refactoring and cleanup. Still WIP.
3 Years Ago
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added new params (forwardReaction and rightReaction) for driving, hooked up to reaction anim blendtree, removed reaction state and transition from sitting state
3 Years Ago
Merge Main -> Snowmobile
3 Years Ago
Disabled the bump anim code again until the new system is set up.
3 Years Ago