199,224 Commits over 4,140 Days - 2.01cph!
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Refactoring some tag list code so we can reuse it for the loading screen
Fixed some modular car modules not applying passenger stab protection
Hook up server name, player count, gamemode, and map name
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Fixed a crash when trying to play bad ADPCM wav files
Fixed vgui_slideshow_display crashing the game without materials to display
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Supermarket scene update
Material tweaks to make everything more consistent
Separate material for backfacing glass
Supermarket lighting and dimming volumes prefab
Flickering light prefab for office ceiling lights
Updated Citizen source files
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movement fixes & rate changes
Merge from midiconvar (relative knob support)
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Updated RigidbodyInfo to work in the idiosyncratic PrefabAttribute way
Missed a material to commit
Merge from altlook_clamps
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Cleaned up ski suspension code duplication
Extra null check on GetIdealMountPoint
Added Always Sprint to the game options. If enabled, sprint key behaviour is inverted. Player sprints by default, and holding the sprint key will return them to walk speed.
Blendshapes update + blendshapes readme
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added alternate portable boombox now able to animate the volume knob, play button, rotate the cassette opening, power button and both antenna
included higher res textures and materials with custom settings.
prefab setup
Bunch of initial pet system refactoring work.
WIP fade in/out when hiding leg models at extreme view angles (works on alt looking and in the vehicle eyes mode)
Enabled first person with eyes on the modular car driver seat
Fixed the snowy edges of ice lakes also being considered ice by modular cars and snowmobiles. On the other hand, icebergs (which are quite snowy on top) which were considered ice are now considered snow.
SnowmobileDriverSeat, set mounted animation speed back to 1
Merge from companion_server_offline
Wait for the public IP to be be populated before kicking off the connectivity test (fixes it showing a warning about your IP being 0.0.0.0)
Merge animationtime_swapseat_fix -> Snowmobile