199,224 Commits over 4,140 Days - 2.01cph!

3 Years Ago
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3 Years Ago
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3 Years Ago
Refactoring some tag list code so we can reuse it for the loading screen
3 Years Ago
Merge from main
3 Years Ago
Fixed some modular car modules not applying passenger stab protection
3 Years Ago
Hook up server name, player count, gamemode, and map name
3 Years Ago
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3 Years Ago
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3 Years Ago
Merge from main
3 Years Ago
Clothing source updates
3 Years Ago
Fixed a crash when trying to play bad ADPCM wav files
3 Years Ago
Fixed vgui_slideshow_display crashing the game without materials to display
3 Years Ago
recent fixes
3 Years Ago
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3 Years Ago
Supermarket scene update Material tweaks to make everything more consistent Separate material for backfacing glass
3 Years Ago
Supermarket lighting and dimming volumes prefab Flickering light prefab for office ceiling lights
3 Years Ago
Shattered glass texture
3 Years Ago
Updated Citizen source files
3 Years Ago
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3 Years Ago
Blendshapes update
3 Years Ago
movement fixes & rate changes
3 Years Ago
Merge from midiconvar (relative knob support)
3 Years Ago
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3 Years Ago
Updated RigidbodyInfo to work in the idiosyncratic PrefabAttribute way
3 Years Ago
Missed a material to commit
3 Years Ago
Merge from altlook_clamps
3 Years Ago
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3 Years Ago
Cleaned up ski suspension code duplication
3 Years Ago
Extra null check on GetIdealMountPoint
3 Years Ago
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3 Years Ago
Added Always Sprint to the game options. If enabled, sprint key behaviour is inverted. Player sprints by default, and holding the sprint key will return them to walk speed.
3 Years Ago
skin data
3 Years Ago
Blendshapes update + blendshapes readme
3 Years Ago
3 Years Ago
Splatting progress
3 Years Ago
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3 Years Ago
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3 Years Ago
collider fix
3 Years Ago
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3 Years Ago
added alternate portable boombox now able to animate the volume knob, play button, rotate the cassette opening, power button and both antenna included higher res textures and materials with custom settings. prefab setup
3 Years Ago
Bunch of initial pet system refactoring work.
3 Years Ago
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3 Years Ago
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3 Years Ago
WIP fade in/out when hiding leg models at extreme view angles (works on alt looking and in the vehicle eyes mode) Enabled first person with eyes on the modular car driver seat
3 Years Ago
Fixed the snowy edges of ice lakes also being considered ice by modular cars and snowmobiles. On the other hand, icebergs (which are quite snowy on top) which were considered ice are now considered snow.
3 Years Ago
Minor tidy up
3 Years Ago
SnowmobileDriverSeat, set mounted animation speed back to 1
3 Years Ago
Merge from companion_server_offline
3 Years Ago
Wait for the public IP to be be populated before kicking off the connectivity test (fixes it showing a warning about your IP being 0.0.0.0)
3 Years Ago
Merge animationtime_swapseat_fix -> Snowmobile