130,769 Commits over 4,232 Days - 1.29cph!

4 Years Ago
Being killed by a deployed entity will now show the icon for that entity in most cases (auto turret, spikes, external walls, campfires, etc)
4 Years Ago
Train coupling WIP. Many bug fixes and many new bugs.
4 Years Ago
Added the ability for the death screen to show translated NPC names and icons
4 Years Ago
Merge from main
4 Years Ago
Compile fix
4 Years Ago
Revert 69804. We know which way the train is heading, so we can make do with only one alt track.
4 Years Ago
Add ESPCanvas.ColourCodeTeams, will make nametags of all players on team ID 1 appear as green, team ID 2 will appear as red
4 Years Ago
4 Years Ago
Fixed inherited track speed when trains couple sometimes being reversed. Removed TrackSpeed property.
4 Years Ago
Reassigned tread materials on magnet crane (broken in 69947)
4 Years Ago
Site B finalization WIP
4 Years Ago
manifest rebuild - build times
4 Years Ago
lr300 vm sprint anim test
4 Years Ago
Progress backup
4 Years Ago
codegen + phrases checks
4 Years Ago
Enabled interaction foam. Merged with ocean foam.
4 Years Ago
convars & codegen
4 Years Ago
Updated main menu video
4 Years Ago
Enabled easter event
4 Years Ago
merge from main
4 Years Ago
Added energy/fed display to bar to pet bar. Updated pet vital. Send pet vitals to owner not just disk.
4 Years Ago
merge from main
4 Years Ago
Protobuf and more serialization
4 Years Ago
Fixed 3rd person effects on ice ak appearing while in first person (floating ice cloud)
4 Years Ago
Merge from powerline_zipline
4 Years Ago
Subtract 69918, doesn't fully resolve issues
4 Years Ago
Increased train engine power
4 Years Ago
Fixed TryGetOppositeCoupling result
4 Years Ago
When trains collide and couple, maintain an average of their previous track speeds
4 Years Ago
Merge from debugcam_lock
4 Years Ago
Add ESPCanvas.ShowHealth which adds the player's health to their nametag
4 Years Ago
Train engine force calculation accounts for coupled engines facing in reverse direction
4 Years Ago
Add ESPCanvas.OverrideMaxDisplayDistance and ESPCanvas.DisableOcclusionChecks convars
4 Years Ago
Get TrackSpeed properly, taking train cars that are facing backwards into account
4 Years Ago
Train coupling WIP
4 Years Ago
Train coupling WIP
4 Years Ago
Add a new entity at the end of each zipline that renders the last half of the zipline (this will resolve the zipline disappearing when arriving at the end of a very long zipline) Disable this behaviour in demos for backwards compatibility reasons
4 Years Ago
WIP train coupling
4 Years Ago
Improved player rotation when travelling on a zipline that goes via another powerline
4 Years Ago
Add an analytic for using ziplines
4 Years Ago
Add a tip to explain holding forward to accelerate
4 Years Ago
Merge from main
4 Years Ago
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4 Years Ago
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4 Years Ago
Merge from main
4 Years Ago
fix red dog tag typo
4 Years Ago
merge from dog_tags
4 Years Ago
neutral dog tag setup setup
4 Years Ago
Finalizing down towards the new desert.
4 Years Ago
More accurate occlusion / caustics pass