225,831 Commits over 3,714 Days - 2.53cph!
Speech bubble movement smoothness fix
Really, really force speech bubbles not to overlap
Fixed button prompt icons in speech bubbles not always animating
Cleanup
Fix Model.GetData<>() not working with structs
ModelBreakPiece works with Model.GetData<>()
FGDWriter can output classes as "choices" selector in tools
This is a workaround to be able to use strings as data in fgd choices type, which c# enums do not allow.
Move 'particle' (particles_list) modelgamedata to c#
Hammer: Initial bevel tool https://files.facepunch.com/layla/1b2811b1/DYeOzII5Or_Trim.mp4
More strict usage for AutoGenerate, FGDType and BitFlags attributes
Classes can dictate their own FGD type via FGDTypeAttribute
(So you don't have to put the attribute on every property every time)
Rename ParticleAttachment fields to be consistent
Security shutter - painted tintable variants and none tiling version of materials for some models
Merge branch 'master' of sbox
Only show city if it's different to state
Remove api debug
Don't RegionInfo Country
Fixed bonkers AO map on wooden doors gibs
merge from halloween2021_merge
Fixed foundation.steps.stone wrong gibs assigned
Blocked double jump through gas station extension ceiling
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Lets just use a long for UserId here, since it is one everywhere anyway
Cache favourite packages, played packages
Add int.FormatWithSuffix()
Added Local.PlayerId (obsoleted Local.SteamId)
Use new Api URLs
Add Client.FetchGameRankAsync()
Show wins/losses/draws for facepunch.pool
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Fixed Player IO ent button LODs kicking in way too soon - switched to rendererLOD for more control
Remove the need of a geometry shader, use domain shader instead
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Move door_sounds modelgamedata to c#
Move prop_data to c#
Update models_gamedata.fgd
Move explosion_behavior to c#
Initial work for distance based tessellation
Correct m/s calculation because Source uses inches
Merge branch 'main' of sbox-hover
Fixed floating decor in water_well_a
Additional logs and tests
Fixed grass missing in front of supermarket
Fixed floating electric wire at stables_a
Fixed missing keypad on compound farming vending machine
Optimised outpost marker particle
Fixed a hole by Military tunnels mine entrance rocks
Fixed inaccurate shadow proxies of lighthouse
Lighthouse S2P
merge from halloween2021_merge
Updated carvable pumpkin to make it more obvious it requires wood as a fuel source
Phrases