225,831 Commits over 3,714 Days - 2.53cph!

3 Years Ago
Speech bubble movement smoothness fix Really, really force speech bubbles not to overlap Fixed button prompt icons in speech bubbles not always animating
3 Years Ago
Cleanup Fix Model.GetData<>() not working with structs ModelBreakPiece works with Model.GetData<>()
3 Years Ago
FGDWriter can output classes as "choices" selector in tools This is a workaround to be able to use strings as data in fgd choices type, which c# enums do not allow. Move 'particle' (particles_list) modelgamedata to c#
3 Years Ago
Additional courses
3 Years Ago
Hammer: Initial bevel tool https://files.facepunch.com/layla/1b2811b1/DYeOzII5Or_Trim.mp4
3 Years Ago
More strict usage for AutoGenerate, FGDType and BitFlags attributes Classes can dictate their own FGD type via FGDTypeAttribute (So you don't have to put the attribute on every property every time) Rename ParticleAttachment fields to be consistent
3 Years Ago
Security shutter - painted tintable variants and none tiling version of materials for some models Merge branch 'master' of sbox
3 Years Ago
Fix map selection
3 Years Ago
Only show city if it's different to state Remove api debug Don't RegionInfo Country
3 Years Ago
Updated CPU jobs
3 Years Ago
Fixed bonkers AO map on wooden doors gibs
3 Years Ago
merge from halloween2021_merge
3 Years Ago
Fixed foundation.steps.stone wrong gibs assigned
3 Years Ago
merge from halloween2021
3 Years Ago
Gas station S2P
3 Years Ago
Blocked double jump through gas station extension ceiling
3 Years Ago
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3 Years Ago
Lets just use a long for UserId here, since it is one everywhere anyway Cache favourite packages, played packages Add int.FormatWithSuffix() Added Local.PlayerId (obsoleted Local.SteamId) Use new Api URLs Add Client.FetchGameRankAsync() Show wins/losses/draws for facepunch.pool
3 Years Ago
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3 Years Ago
Fixed Player IO ent button LODs kicking in way too soon - switched to rendererLOD for more control
3 Years Ago
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3 Years Ago
Remove the need of a geometry shader, use domain shader instead
3 Years Ago
merge from halloween
3 Years Ago
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3 Years Ago
Move door_sounds modelgamedata to c# Move prop_data to c# Update models_gamedata.fgd Move explosion_behavior to c#
3 Years Ago
merge from main
3 Years Ago
Merge from main
3 Years Ago
merge from halloween2021
3 Years Ago
Initial work for distance based tessellation
3 Years Ago
Correct m/s calculation because Source uses inches Merge branch 'main' of sbox-hover
3 Years Ago
Wrong sign
3 Years Ago
water_well_a S2P
3 Years Ago
Fixed floating decor in water_well_a
3 Years Ago
Additional logs and tests
3 Years Ago
Fixed grass missing in front of supermarket
3 Years Ago
stables_a S2P
3 Years Ago
Fixed floating electric wire at stables_a
3 Years Ago
material tint fix
3 Years Ago
compound S2P
3 Years Ago
Fixed missing keypad on compound farming vending machine
3 Years Ago
Optimised outpost marker particle
3 Years Ago
Military tunnels S2P
3 Years Ago
Fixed a hole by Military tunnels mine entrance rocks
3 Years Ago
Fixed inaccurate shadow proxies of lighthouse Lighthouse S2P
3 Years Ago
merge from halloween2021_merge
3 Years Ago
Updated Sand Blend
3 Years Ago
merge from halloween2021
3 Years Ago
Updated carvable pumpkin to make it more obvious it requires wood as a fuel source Phrases
3 Years Ago
Removed extra vtex files
3 Years Ago
Sand Blend